If you'd both have bothered to read a bit this fucking thread you would have known, that:Hate it when games want the player to pick skills before they are at least somewhat familiar with the game. What is the ratio of locked doors/containers to hackable computers?, How do the rewards and hidden content behind them compare?, How good is melee versus ranged?, etc.. This pretty much guarantees your character customization will be uninformed in the first playthrough, and the story will be spoiled for potential future playthroughs.
Sssshhh! This is the Codex. Games should require 15 failed attempts before teaching you enough to actually play them. Anything less is
I really don't understand the resolution complaints unless people are using 11" screens and playing at 1440p without the large font in-game options enabled, yet several people have complained about it.
I've always suspected that the Codex might be populated mostly by troglodytes with the visual acuity of cave salamanders, and I consider this strong evidence in favor.
Looks like price got raised to $15 USD
Still an absolute steal.
Looks like price got raised to $15 USD
Still an absolute steal.
14 Euros and 19 Eurocents in Euroland
btw, how do you pump an abilty to 20 when you get 1 point per 4 levels and cap 20 (now 25)?
(i only played the ea till about lvl 5 or so)
I did some experimenting with the reso and as others said 720p gives the best result on my 1920*1200, for character details and text (apart from the orange stuff in some menus).
3. In Underrail completely stupid builds will be punished, BUT if you put a modicum of thought into it and make a build that makes SENSE, it will be Perfectly VIABLE. You don't need extensive knowledge of the game and its systems to do that, just common sense.
I think I'll try and make a stealth dagger guy with battlefield control psionics as a backup for my first playthrough. I'm not sure if I should bother upping perception for counter-stealth or not. It's funny to think that stealth characters might just ignore each other completely. There's too many ways I want to start this game.
How are strength based melee weapons?
I'd quite like to make a heavy armour/heavy melee character for my first proper character.
How are strength based melee weapons?
I'd quite like to make a heavy armour/heavy melee character for my first proper character.
Bros, how long is the game?
Nobody answered my previous question about if there are aimed attacks/shots in this game and if there is body parts damage (like when you do damage you do it to certain body parts and like in F1/2 you can cripple enemies).
Nobody answered my previous question about if there are aimed attacks/shots in this game and if there is body parts damage (like when you do damage you do it to certain body parts and like in F1/2 you can cripple enemies).
Only in the form of perks AFAIKNobody answered my previous question about if there are aimed attacks/shots in this game and if there is body parts damage (like when you do damage you do it to certain body parts and like in F1/2 you can cripple enemies).
So more like WL2 systemAfter all the 1.0 additions, I'd guess that a non-rushed playthrough will clock in at 80-100 hours, easily.
Nobody answered my previous question about if there are aimed attacks/shots in this game and if there is body parts damage (like when you do damage you do it to certain body parts and like in F1/2 you can cripple enemies).
There are abilities granted by feats (Aimed Shot, Kneecap Shot, Point Shot, Steadfast Aim, etc.) that simulate this, some of which trade accuracy for more damage and/or add in crippling effects.
There is no HP damage to individual body parts, though.