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Underrail: The Incline Awakens

Discussion in 'Underrail' started by Blaine, Dec 18, 2015.

  1. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    FeelTheRads I'd get some containers for one of the mid-floor rooms to keep your ready gear in, like repair kits and batteries, loot pile for selling, etc.

    It's nice to have the armory on the top floor to collect all the unique weapons you find.
     
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  2. Cyberarmy Love fool Patron

    Cyberarmy
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    Smyrna - Scalanouva
    Divinity: Original Sin 2
    Don't forget to mount Beasts head in your living room!

    House is a good money sink, +40 K coins in my purse was useful for something at last.
     
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  3. FeelTheRads Arcane Patron

    FeelTheRads
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    Fuck the beast's head, I dropped it into one of the barrels in the mines and when I came back to get it it was gone.

    I made sure to lock the door of the house before going on last time, though, don't want anyone stealing my porn computer. :avatard:
     
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  4. Yoshiyyahu Arcane Patron

    Yoshiyyahu
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    Smart module or the one that gives an extra two bullets? How much damage does the module do, anyway?
     
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  5. Gord Arcane

    Gord
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    My wording was a bit ambivalent.
    He told me how he's sure that I have what it takes to become Invictus one day and that it would be great to have the Invictus working for him (i.e. once you become Invictus at some unspecified point in the future, he doesn't mean that you already are the Invictus).
     
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  6. MrBuzzKill Arbiter

    MrBuzzKill
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    Blaine, are you playing with Oddity XP or kill xp? Just wondering how tf you can get over 120 effective mechanics, tailoring, electronics, 60 biology AND expect to have something left for fighting skills on the Oddity setting
    Unless you're scrounging for absolutely every corner for every possible oddity you can find
     
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  7. Sykar Arcane

    Sykar
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    Turn right after Alpha Centauri
    I have the balls to not even get tempted. :smug:
     
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  8. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    MrBuzzKill Yeah, I played on Oddity and had managed to get past level 23 before hitting DC, but I'm pretty sure I had my crafting skills maxed to my taste (120 Mechanics, 120 Tailoring, 120 Electronics, 100 Biology) by level 20 or 21. It depends on your INT, too. Mine is 7.

    Biology was a mistake. I didn't need it that high, because I have low DEX and if you have low DEX you're not allowed to have a tolerable success rate at fishing, and thus are cockblocked from all of the best Biology blueprints.
     
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  9. Declinator Arbiter

    Declinator
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    I was level 24 at the end with about 140 Electronics, ~90ish Mechanics, ~130 Tailoring, and for combat I had about 200 Melee, 200 Though control, ~170 Psychokinesis, 120-140ish Throwing, and finally Metathermics over 100. All this with Oddity system though I did complete pretty much every single quest (except the fishing quest) but I neglected exploring for large swaths of the game so I have no doubt one can easily get to a much higher level even before DC.

    Stealth is one area where you could say Tailoring and Electronics is all you need (for late game stealth at least) as my Stealth was over 70 without putting a single point in it (Ninja Tabi + Stealthy overcoat + Balaclava when needed) and went over 100 with Stealth Generator. Speaking of stealth:
    Core city + Abram questline question with spoilers related to that (open)
    When working for the Oculus is there any way to reach the old guy at Talloski Manor without stealth? I stealthed the whole place and it seemed to be designed that way but just wondered about other options.
     
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  10. veevoir Klytus, I'm bored Patron

    veevoir
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    Riding the train, high on cocaine
    Shadorwun: Hong Kong BattleTech
    Smart module is nice if you have the skill in Electroncis, thats a straight up damage increase so better against damage resistance. Also doesn't deplete you rmag so quickly. And doesn't take barrel spot afaik, so you can put in the +15% burst aim thingy on it or muzzle break.

    Rapid reloader on jaguar is a waste, afaik it cant reduce AP below certain treshold, 7-8 AP per shot.
    If you cant do proper electronics - muzzle brake (+2 bullets in burst) and grip (+10% burst aim).

    As for frames - do note dexterity table in wiki - there are points at dexterity where shooting any 7.62 smg has the same AP cost as jaguar. If you are at those Dex tresholds switching to impala is recommended.

    Other notes:
    I'm yet to try both smart module ( I suck at electronics) and muzzle brake, but it should be a beast.
    Rapid reloader I only use in Steelcats, but honestly they do suck with burst accuracy at that point. Not that I give a fuck, rapid steelcats with muzzle brake is what I use to AoE cone spray losers.



    Source: I'm a sneaky SMG glass cannon.
     
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  11. hell bovine Arcane

    hell bovine
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    Secret Level
    Yes, did it with my mage with no stealth:
    Show Spoiler
    there is a guy hanging out near arena, who is the grandson of the guy. If you play female, you can flirt with him and he'll invite you to his house, but you won't be allowed anywhere but the first floor. Since the one patrolling guard switches between first and second floor, you can him avoid using vents (or just hack the doors quickly). The guards on the first floor don't care either, if you come down the stairs on your way back, which I personally think is an oversight, because you are clearly coming back from the area you were told not to go.
    There is also a granddaughter near the bar, which I presume you get to woo, if you play a guy.



    WARNING! ABOUT DEEP CAVERNS AGAIN, READ AT YOUR OWN RISK! :hahano:

    As for deep caverns, a possible solution to one of the problems would be to implement something similar to the magic license system in Baldur's Gate 2. I think most posters know what I mean, but just in case: if you want to cast mage spells in the city, you need a magic license. The game gives you two possible solutions: either you pay the license or you fight the cowled wizards, which appear every time you cast a spell outside. They do not respawn indefinitely, however: at some point an elite group of high level mages appears to deal with you (in practice, they are not dangerous unless you have SCS installed, but that's a different problem). Once you defeat them, the cowled wizards won't bother you anymore.

    And the same design idea would fit deep caverns:
    Show Spoiler
    you could either hide in the bunkers, waiting the debuff out (in which case there should be no waiting time! once you are out of tchort's sight, you are not longer under his influence anymore), or you could fight you way through a few tchortling groups, raising in difficulty (to avoid encounter repetition), but after defeating the final group you'd be left in peace.


    So, what do you think?
     
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  12. ST'Ranger Augur

    ST'Ranger
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    This may just be my distorted view having played through prerelease dozens of times, but you can miss so many oddities and still max out on levels. Really, if you just visit every major area and go through the quests, that'll get you to 21 or 22 easily. Exploring a cave or two here and there will bump you up to 24, and you're a hair's breadth from 25 by that point.

    If you're making a pure PSI character it probably looks like 10 WIL, 10 CON/INT, 8 INT/CON. With having 10 or 8 Intelligence, it's no wonder one can get so high in so many skills. Look at all the skills that are Intelligence-based: every crafting skill and Hacking just for good measure. With such a high stat, you're getting a steal on skillpoints put into those skills. Buy 50 and get 25 free! The truth is that these considerations must be made at the character creation menu. What skills are important to have and when? If you want to go with 2 or more crafting skills, it would be utterly foolish to make a character with 3 INT and so on. Rather than having your stats fit your intuitive idea of your character, try to think about maximizing your skillpoint gain by getting as much as you can spending as little as you can.

    Most characters can get away with 2 crafting skills, many with 3, to suit their every need. There is a magical ~120 area where many skills top out - these are requirement-based skills like Hacking, Lockpicking, and all crafting skills. Of course offensive skills and the like still benefit from being raised to ludicrous levels because they scale damage etc. Once these breakpoints are nearly reached, you can put fewer and fewer points in them every level until you put 0. That means you can allocate more around to neglected skills at some point in your character's career. This "skill fountain" happens at different times for each character - but if you craft your character right at character creation, you can almost certainly have a skill fountain at some point in the game where you are getting 10/15/20 etc. points per level freed up to go to other places than you've been initially spending.

    Show Spoiler

    Yes.
     
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  13. Nines Learned

    Nines
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    Show Spoiler
    Well, Tanner asks you to solve the problem in Rail Crossing, and report back to him. This should be obvious.
    Moreover, these dialog nods about Acid Hunters and Cornell are still active (I haven't found them yet). So you may not need a save file. Just go and check it.
     
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  14. Parabalus Arcane

    Parabalus
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    Did anyone get 200+ quality infused ancient rathound leather? I got a 196 so I'm just wondering how lucky I am. It's quite funny - the leather armor from it has more resist than metal armor, same with combat gloves.

    Besides the already mentioned workbenches, another trick is to use the Junkyard surprise food ( bought in Junkyard! ) . You can get +2 int which translates to +17% effective skill for all 5 crafting skills, it let's you cut back on spent points significantly.
    Most realistic best-item requirements end at around 140-150, but for tailoring specifically I needed 180ish for some stuff.

    You can just enter through the front door ( NOT the side entrance) and kill everyone inside. The guards outside won't react, faster than stealthing too.
     
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  15. Gord Arcane

    Gord
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    I did solve that problem and reported back, but I don't remember exactly what he told me at the time (as I said, I couldn't play much UR for a few days and then went around doing other things since I was lost).
    Anyway he
    Show Spoiler
    has no active dialog about Cornell or the Acid Hunters (of which apparently you learn by talking to Buzzer, who's dead in my game). There's also no active quest in my journal other than the generic "Find out what the Faceless are searching for".

    All his dialog options are general things about the surroundings of SGS (Omega stations, outposts, core city, etc.).
     
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  16. Parabalus Arcane

    Parabalus
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    The happened to me in my 2nd playthrough, I failed the persuade/intimidate/thought control checks, go to
    Show Spoiler
    Foundry
    for a secondary source of Faceless information.

    Show Spoiler
    Chief Banner gives a quest.
    Show Spoiler
    Faceless cave is directly west, Bandit cave is directly east, from Foundry metro.
     
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  17. Sykar Arcane

    Sykar
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    Location:
    Turn right after Alpha Centauri
    I have yet to uncover how in my umpteenth unfinished playthrough.

    So the house is useless for non-crafters. /sigh
     
    Last edited: Jan 14, 2016
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  18. Cyberarmy Love fool Patron

    Cyberarmy
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    I think bartender tells you something about him or his tatoos. Not very sure :P
     
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  19. circ Arcane

    circ
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    Figuring out he's a driver comes from some missing merchants quest that starts in SGS? Not sure. Double checked - it's from Vera in SGS, obviously after CC opens up I'm guessing.
     
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  20. toro Arcane

    toro
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    Yeah, surprise food. I didn't try it ... several times :D
     
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  21. Nines Learned

    Nines
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    Yeah, but the problem is how to figure it out. Seems like the game doesn't give you any directions if you failed to save B. :M
     
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  22. toro Arcane

    toro
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    How many people realize that for the last 2 weeks Underrail was the most discussed rpg on the Codex?

    Additionally even AoD and PoE shills are silent (with a few exceptions) which is almost .... *unprecedented*.

    :incline:
     
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  23. epeli Arcane

    epeli
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    Player's failure having a consequence? Encouraging players to explore the game world on their own? No quest compass? WTF is this shit?! :outrage:
     
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  24. Gord Arcane

    Gord
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    I could talk to him about
    Show Spoiler
    the missing merchants after I had uncovered the train driver thing. For that you indeed need to talk to the barkeep. It does seem a bit tricky though, I tried a few times until I found the right dialog choice for it to appear.
    Don't know if he's related to the Acid Hunters, obviously, since that part of MQ is so far MIA for me.
     
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  25. Nines Learned

    Nines
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    I'm actually fine with it. Not that I would let them kill B anyway. He's a bro by default, since he's one of the few characters that "never asked for this". :neveraskedforthis:
     
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