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Underrail: The Incline Awakens

ItsChon

Resident Zoomer
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Steve gets a Kidney but I don't even get a tag.
I stared at it for 5 seconds, got pissed off because I'd already spent like 30 hours in the stupid fucking deep caverns, and just ventured down to fight Tchort without the stupid fucking mutagen bs. I blew up all the tanks with C4, stealing by all the adds, and than I just 2 shotted Tchort with my sniper rifle using some skills.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,444
Str 7
Dex 16
Agi 8
Con 3
Per 3
Wil 3
Int 6
With Eel Sandwich you will get 4 AP per strike.
Heavy Punch, Nimble, Opportunist, Paranoia, Recklesness, Lightning Punches, Deflection, Cheap Shots, Fancy Footwork, Uncanny Dodge, Wrestling, Evasive Maneuvers, Combo, Critical Power.

I think Deflection doesn't needed here, and Evasive Maneuvers - I didn't see much from it, except in a mission for Free Drones to assault SRO, but it was anyway unreliable.
You could easlily replace them with Expose Weakness and, dunno - Cripling Strike?

I had a similar build in one run, but with 3 STR, 10 AGI and 8 INT. Took EW and CS instead of Heavy Punch and Paranoia, and crafting feats instead of the defensive ones.

Probably the strongest build I tried, played that one before the unarmed nerfs. Tchort just died on engage with like 30 AP leftover, absolutely disgusting.

I just 2 shotted Tchort with my sniper rifle using some skills.

Can't snipers one-shot him right away? I think I saw a few 2k+ screens.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
872
Can't snipers one-shot him right away? I think I saw a few 2k+ screens.
Can't reliably do that with the Spearhead which is what most sniper builds will end up using. Pic was done with 8.6 reaper with high quality frame/smart module I found in DC, made on the spot right before the fight, first try. That said this was over 2 years ago but I don't think Tchort's stats were tweaked in any way since then.

PFaTAdR.jpg
 

Fenix

Arcane
Vatnik
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Jul 18, 2015
Messages
6,458
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Russia atchoum!
Is wrestling really needed? i guess you could keep a bunch of people debuffed.
Also i guess heavy punch is there instead of expose weakness.

You see, I took it as defensive measure, and it does work like that in first half of the game, when you have 6-7 AP per punch.
However in fights like this in Fort Apogee you shouldn't let them hit you at all, if yes - you doing something wrong and thus your character is dead.
Also those who you can reach for usually are incapasitated, and it's the rest who shoot at you.
Little bonus is that Wrestling is working agains Six so it llowed me to survive in this fight for longer.
Also, because I took Heavy Punch that required 5 Str, I decided to took Wrestling, because 7 Str net +10% damage, and with Adrenaline shot it's 20% already.
But yeah, you don't have to take it, can take Blitz instead (also it's not much useful, because TACTICAL REATREAT! is your best defensive move).

I had a similar build in one run, but with 3 STR, 10 AGI and 8 INT. Took EW and CS instead of Heavy Punch and Paranoia, and crafting feats instead of the defensive ones.

Right, Paranoia is here for I can win initiative reliably, and for nasty stealth enemies, but I guess you can go without it.
Crippling Strike is almost as good as Heavy Punch, with it your damage will be higher, and I guess Skinner help with that too.
To reload game less and to be close to Ironman as possible I'll took Escape Artist for sure, but you need to take it in midgame to make sense of it.

Evasive Maneuvers is probably a feat for those who didn't put much points in Evasion skill, that's my guess. With a cap of 60% of chance to avoid (right?) it doesn't seems all that usefull.
So, Expose Weakness will help to deal with bots in more safe manner for Iron Man runs I guess, same for Escape Artist for nasty crossbow users, and Crippling Strike for more damage for the sake of damage.
Anyway, with Veteran levels you can ALMOST took everything you want.

P.S. Well, Blitz will bring you another 5 hits, which can bring you another 5*8=40 MP, but it's anyway usually not enough to run around the corner.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,444
I had a similar build in one run, but with 3 STR, 10 AGI and 8 INT. Took EW and CS instead of Heavy Punch and Paranoia, and crafting feats instead of the defensive ones.

Right, Paranoia is here for I can win initiative reliably, and for nasty stealth enemies, but I guess you can go without it.
Crippling Strike is almost as good as Heavy Punch, with it your damage will be higher, and I guess Skinner help with that too.
To reload game less and to be close to Ironman as possible I'll took Escape Artist for sure, but you need to take it in midgame to make sense of it.

Evasive Maneuvers is probably a feat for those who didn't put much points in Evasion skill, that's my guess. With a cap of 60% of chance to avoid (right?) it doesn't seems all that usefull.
So, Expose Weakness will help to deal with bots in more safe manner for Iron Man runs I guess, same for Escape Artist for nasty crossbow users, and Crippling Strike for more damage for the sake of damage.
Anyway, with Veteran levels you can ALMOST took everything you want.

Yeah, I didn't put any points into either evasion or dodge, iirc just 40 for Uncanny. Don't need defenses when you gib the enemy :cool:.

Having a 2k shield helps though
This was before the infused nerfs, so skinner with that gave ridic punching gloves. Nerfs deserved.
Needed EW to deal with bots, especially dreadnaughts.
 

Major_Blackhart

Codexia Lord Sodom
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18,329
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Jersey for now
Restarted and going through with a high con pistol fighter. Essentially, I want to go through the game with ONLY pistolls. I figure the ability to switch between riot armor and vests will be a huge help. Base strength 4, con is already 10, will bring per to 10. Int and Dex are 7 right now.

Ultimate armor goal is something that can essentially make me a walking tank but no full Metal plate or anything. Riot armor and vests are as heavy as I go.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,299
I stared at it for 5 seconds, got pissed off because I'd already spent like 30 hours in the stupid fucking deep caverns, and just ventured down to fight Tchort without the stupid fucking mutagen bs. I blew up all the tanks with C4, stealing by all the adds, and than I just 2 shotted Tchort with my sniper rifle using some skills.

Nice, there's no need to blow up the tanks if you can defeat Tchort in 1 turn though.

Essentially, I want to go through the game with ONLY pistolls.

Many have tried... few made it far without the Smart Steel Cat Of Shame in slot 2...
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
872
Many have tried... few made it far without the Smart Steel Cat Of Shame in slot 2...
Pistol only builds are underrated, beat the game with one on Hard a long time ago. They are definitely amongst the weaker builds in the game but still good enough and I'm convinced you could beat DOMINATING with one without much trouble.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,299
Many have tried... few made it far without the Smart Steel Cat Of Shame in slot 2...
Pistol only builds are underrated, beat the game with one on Hard a long time ago. They are definitely amongst the weaker builds in the game but still good enough and I'm convinced you could beat DOMINATING with one without much trouble.

Firearm pistol builds are still suicide, I did my best to build a good firearm pistol build on Hard in 2017, but I couldn't handle DC and Tchort without an SMG, DPS just wasn't there.

> best crafted pistol damage spread is 32-151
> aimed shot on cooldown
> rapid fire on cooldown
> wasted a feat slot on execute
>
crying-man.gif
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
872
Firearm pistol builds are still suicide, I did my best to build a good firearm pistol build on Hard in 2017, but I couldn't handle DC and Tchort without an SMG, DPS just wasn't there.
I didn't have any issues in DC itself. The only time I actually felt the subpar DPS was in the fight with Tchort, mostly because he is immune to status effects from most sources and I couldn't trigger Opportunist. It was challenging but not impossible.

best crafted pistol damage spread is 32-151
So I'm guessing you build around the .44 hammerer, hoped for big crits but often ended up with unlucky rolls. I did the opposite and choose the more reliable 9mm Neo Luger, completly ignored any crit damage/chance bonuses. Most of my damage was coming from Gun Nut, Expertise, Opportunist, smart goggles/module and always using acid/HP/W2C rounds.
 

Eyestabber

Arcane
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PC RPG Website of the Year, 2015
Many have tried... few made it far without the Smart Steel Cat Of Shame in slot 2...
Pistol only builds are underrated, beat the game with one on Hard a long time ago. They are definitely amongst the weaker builds in the game but still good enough and I'm convinced you could beat DOMINATING with one without much trouble.

Firearm pistol builds are still suicide, I did my best to build a good firearm pistol build on Hard in 2017, but I couldn't handle DC and Tchort without an SMG, DPS just wasn't there.

> best crafted pistol damage spread is 32-151
> aimed shot on cooldown
> rapid fire on cooldown
> wasted a feat slot on execute
>
crying-man.gif

Exactly how I felt with my pistol build. Someone should make a "the Virgin Pistol/Crossbow build vs the Chad AR/Sniper Rifle". This game ended up TOO loyal to fallout, replicating his predecessors' "if you don't hate yourself, you're gonna make your build around burst firing shit to death" unspoken rule. Not saying that's a bad thing, I don't care much for "muh balance" faggotry.

Anyway, wasn't styg working on an expansion or something?
 

Fenix

Arcane
Vatnik
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Jul 18, 2015
Messages
6,458
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Russia atchoum!
This game ended up TOO loyal to fallout, replicating his predecessors' "if you don't hate yourself, you're gonna make your build around burst firing shit to death" unspoken rule.

See no such rule. Burst fire builds can do more damage, but in my opinion they are boring as fuck, and any other buld can win game too, even on Dominating.
 

Eyestabber

Arcane
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Jan 15, 2015
Messages
4,733
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HUEland
PC RPG Website of the Year, 2015
This game ended up TOO loyal to fallout, replicating his predecessors' "if you don't hate yourself, you're gonna make your build around burst firing shit to death" unspoken rule.

See no such rule. Burst fire builds can do more damage, but in my opinion they are boring as fuck, and any other buld can win game too, even on Dominating.

So, just like Fallout, then?
 

Major_Blackhart

Codexia Lord Sodom
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Joined
Dec 5, 2002
Messages
18,329
Location
Jersey for now
Styg Do you ever plan on making the old Omega station itself a dungeon? GMS is there, but you can only see Omega from the upper entrance and the cave entrance. I'd like to see what it looks like first hand. Maybe at one point give you a taste of the brutality South Gaters are capable of, being the strongest station in South underrail.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
This game ended up TOO loyal to fallout, replicating his predecessors' "if you don't hate yourself, you're gonna make your build around burst firing shit to death" unspoken rule.

See no such rule. Burst fire builds can do more damage, but in my opinion they are boring as fuck, and any other buld can win game too, even on Dominating.

So, just like Fallout, then?
Fallout doesn't have psionics, tho..... at least, you can't make a character that can use it.

Maybe a lot of people preferred to play this game the Fallout Way™, but seriously psionics can easily wipe out crowds as easily, if not easier, as burst build.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
805
Location
Paris, Texas
Comrades, I got couple of questions around SMG build - if possible, no spoilers pls, just some basic guidelines:

1. I plan to roll with 7.62 and 8.6 duo (figured out it'd be most ammo-effective) - what is the best combo, Jag and Steel Cat? Or two Steel Cats with different barrels? Is + crit % of steel cal worth the lower AP cost of Jag burst?
Right now I'm rolling with 8.6 Steel Cat with muzzle brake and barrel compensator + the unique 9mm K&H. I'm lvl 14 or 15 and so far they're getting the job done.

2. Are 5mm SMGs worth it? Beside shock bullets and silencer mod there's not much to them. Not even sure if silencer works properly - during the quest in Junkyard where I had to pop the guy in the casino I just whacked him in the hallway with burst and none of the guards seemed to be alerted, though they were just around the corner.

3. What mods should I aim for? Smart modules and rapid reloaders seem the way to go, once you have high enough to-hit chance to not use barrel compensators.

4. Are dmg dealing grenades useful late game? Not sure whether to invest heavily into chemistry - right now I'm rolling with mk IV ones, and even without three pointer perk it gets shit done.

5. Is it worth to invest heavily into biology with this build, if at all? I have dozens of health hypos and couple of adrenaline shots/antidotes etc - all looted. I'm already overflowing with money, so getting what's needed from vendors doesn't seem to be a problem.

6. Is economy broken late game, or is there some end level gear you can only buy with shitload of money?
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
742
Location
Serbia
I'm gonna leave this here, all low-key like. Check this out if Expedition closed alpha testing sounds like something you'd want to participate in: http://underrail.com/forums/index.php?topic=3526.0
Just a reminder for those interested - please post in the thread on our forums as the issuing of invites and bug reporting will be taking place there. If your username is not the same as the Codex one, let me know in the post who you are so I know that you are a respectable member of this prestigious community and not some newfag. Invites will be going out soon.
 

Jezal_k23

Guest
After 124 hours, I have finished it. That was quite something. I think I'll give it some time before eventually restarting and trying out another build. Thanks for the help everyone.
 

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