Good seeker goggles+recklessness+infused rathound leather+focus stim is enough to hit 50%. That's enough, I find. Though obviously you should try and get ambush going when possible so it can be 100%.
I basically consider this game finished when you enter DC area. DC is no longer a chill exploration combat game but an irritating timer based combat puzzle game. Fuck that shit. Before DC this is easily 9/10 game, and DC area is 5/10 at most.
This is just another way of saying "I want people to waste time, preferably over 2 hr refund Steam limit."
I don't know about you, but to me C&C is a pretty important aspect of RPGs.
Respeccing in any proper RPG undermines its very foundation, because no matter what kind of respeccing it is, either one time only or unlimited, players then won't have to worry about making significant decisions and can just "oh well, I can respec any (or that one) time, so I can just try to play this subpar build, and switch later on to an optimal one". Even if it's one time only, what's the point of having character creation at the beginning of the game? Maybe you should think twice before putting points into random shit just because you're feeling like it.
I remembered someone saying they craft as early as Junkyard or even SGS, and they crafted a sniper rifle. Sykar, if I'm not mistaken. But yeah, based on the areas, Depot A is better dealt with cleansing fire of molotovs and frag 'nades, and better survival with the help of probably Siphoner's or Mutated Dog's leather armor is what I'm thinking.You won't have that much benefit crafting before Depot A is finished. Shields are way less useful against melee regardless of the modulator. Crafting shields to kill Ironheads easier (Rail Crossing) is definitely viable in my book. For Depot A just make lots of magnesium grenades if you can. The doggies love them, especially if you get out of line of sight afterward. Or can just evade all the spit-balls and put melee attackers on fire.
Oh, I never really see it that way, comparing one faction to the others based on what merchandise they offer, but that's most probably because I haven't tried doing the questlines of factions other than JKK. The way I see it, each of the Oligarchy serve as a pathway that will be easier for specific builds:Sort of. JKK is sort of useless unless liking random junk tailor materials. Praetorian I didn't take, explanation in a second. Coretech has great electronic gear (fusion cores, efficiency modulators) for the better middle of the game. Why not take Praetorian? The fascist United Stations dudes have even better quality gun parts. Drones have a junky inventory, no way to sell really (maybe except ammo), and maybe something like a good fabric to buy (kinda like JKK) every several restocks.
I don't know what to say to this. The fact that players ought to learn and earn a good build by themselves, instead of sweeping all character progressions under a rug with a single click of a button, is a problem? In an RPG? It's a fucking single-player game. Why should builds be balanced against each other? Who the fuck cares of that kind of shit except when it's a multiplayer game?Not really, it's just a time grind. Instead of using your level 25 char to try out another build you have to sink several days into it to build it from scratch. There is no "significant" decision here, it's just a waste.
It's especially laughable to defend it when Underrail builds aren't balanced against each other.
I don't know what to say to this. The fact that players ought to learn and earn a good build by themselves, instead of sweeping all character progressions under a rug with a single click of a button, is a problem? In an RPG? It's a fucking single-player game. Why should builds be balanced against each other? Who the fuck cares of that kind of shit except when it's a multiplayer game?
Also, the way you worded "using your level 25 char to try out another build" smells like you'd rather use cheat engine and give yourself 24 level-ups from the get-go to try different build, instead of earning the results of trying and making a build by playing it properly.
On normal(come at me I don't give a fug) it has a nice "this is it, FORWARD!" vibe with exciting fluff everywhere. Quite good imo.I basically consider this game finished when you enter DC area. DC is no longer a chill exploration combat game but an irritating timer based combat puzzle game. Fuck that shit. Before DC this is easily 9/10 game, and DC area is 5/10 at most.
Restarting two hours in is the mark of a great game you turd.http://underrail.com/forums/index.php?topic=3046.msg15959#msg15959
There are many reasons it won't be implemented. Respeccing undermines the very foundation of the RPG. Mistakes and imperfections are part of the experience.
That's just fucking stupid.
Most people are creating "SUPAH BUILD" by discussing it on forums and completely skipping the "mistakes and imperfections" part. The only people it punishes are people like me, who don't rely on guides and tips on how to make a perfect build on day 1 of playing. Allowing players to switch out an ability or two doesn't "UNDERMINE" anything.
You know what undermines the foundation of RPG? Shit UI and trading system where traders want same shit, only in different amount 90 mins later.
This is just another way of saying "I want people to waste time, preferably over 2 hr refund Steam limit."
Umm, can't we just have fun with a build, no matter how bad it came out compared to other builds?Of course it matters. How do you make a build?
You read feats, items and use your brain to cobble something together. Yet, no matter what you do, e.g. knife builds will be garbage compared to light fist, with the difference being a few feats. You have no idea of knowing that until witness it for yourself.
I remembered someone saying they craft as early as Junkyard or even SGS, and they crafted a sniper rifle. Sykar, if I'm not mistaken. But yeah, based on the areas, Depot A is better dealt with cleansing fire of molotovs and frag 'nades, and better survival with the help of probably Siphoner's or Mutated Dog's leather armor is what I'm thinking.You won't have that much benefit crafting before Depot A is finished. Shields are way less useful against melee regardless of the modulator. Crafting shields to kill Ironheads easier (Rail Crossing) is definitely viable in my book. For Depot A just make lots of magnesium grenades if you can. The doggies love them, especially if you get out of line of sight afterward. Or can just evade all the spit-balls and put melee attackers on fire.
So, they implemented running yet?
Or I'll have to endure 80% of my playthrough walking from corner to corner of screens?
For real?? Ill go back to it, then.Yeah it's called "Sprint".
Umm, can't we just have fun with a build, no matter how bad it came out compared to other builds?Of course it matters. How do you make a build?
You read feats, items and use your brain to cobble something together. Yet, no matter what you do, e.g. knife builds will be garbage compared to light fist, with the difference being a few feats. You have no idea of knowing that until witness it for yourself.
And then, there's also some sub-optimal builds like Fenix's stealthy sledgehammer. When people can make builds like that and have fun, why can't you and why you gotta complain about lack of respec?My first playthrough, my very first virgin cRPG experience on top of that, I rolled a character who tried pumping points into Guns, Crossbow, Throwing, and *all* PSI schools, with decent Stealth, decent social skills, and mediocre crafting. Believe it or not, while I certainly have difficulties along the way since I'm still learning on how to play this kind of game, the *only* wall I hit with this build was the final boss. I had the luxury of taking note of the reviews warning that DC would be such pain in the ass so I listened to them and spoiled all that I need to do down there (especially since I played the game in early 2016, so the version is still close to release's one and very unforgiving), and despite of all the difficulty I faced, the final boss it the real wall that put a frustration on me and realization that my build was real stupid. But from that experience, I learned three things:
Is the build garbage? Certainly. Do I had fun? Hell yes. Do I look back and mourn the absence of respec option? Fuck no.
- I need to level up. I was trying to fight the final boss at level 19, just one level away from that one extra feat and attribute point. It was so crucial, that the moment I leveled up, took a relevant feat and put 1 extra point into PER (since I decided at midgame that I'll be focusing more on sniper rifles), the next battle(s) were so many close-calls before finally a victory that I deserved so much
- Darkness is actually a real factor in a game like this. The realization was pretty late, but it was worth it. Around the time I'm scrounging for what little Oddities left to level up, I grabbed an NV goggle, and the moment I activated it when trying to snipe the final boss from so far away... it was such relieving moment for me to see that pathetic 40% THC goes all the way to 95%.
- Finally, Ambush is pretty good. Since I luckily put some points into Metathermics and took Pyromaniac feat, I was able to easily set the final boss on fire and proc Ambush with all the hits. The tentacles didn't give me much trouble, thanks to a combination of spamming Electrokinesis + Telekinetic Punch to disable them, and utilizing both Pseudo-spatial Projection and Force Field, so I got pretty good vantage point to snipe the final boss's ass comfortably with the help of Pyrokinesis + Ambush without being raped by the tentacles
I remembered someone saying they craft as early as Junkyard or even SGS, and they crafted a sniper rifle. Sykar, if I'm not mistaken. But yeah, based on the areas, Depot A is better dealt with cleansing fire of molotovs and frag 'nades, and better survival with the help of probably Siphoner's or Mutated Dog's leather armor is what I'm thinking.You won't have that much benefit crafting before Depot A is finished. Shields are way less useful against melee regardless of the modulator. Crafting shields to kill Ironheads easier (Rail Crossing) is definitely viable in my book. For Depot A just make lots of magnesium grenades if you can. The doggies love them, especially if you get out of line of sight afterward. Or can just evade all the spit-balls and put melee attackers on fire.
Indeed I try to craft sniper rifles already when I go rescue Newton if possible though there is no guarantee that you will get the parts. Nevertheless pistols are a poor replacements for sniper rifles and they are usually not in stores before Junkyard. That and my sniper/psi build has 3 dexterity so ap cost for pistols is a bit too high for my taste.
It's especially laughable to defend it when Underrail builds aren't balanced against each other.
It's especially laughable to defend it when Underrail builds aren't balanced against each other.
How can you expect a single-player RPG to be balanced? Isn't that all the fun? MMOs are balanced and an OP rolfstomp build is an "exploit". Sadly there was plenty of balancing done, see patch notes. Many times in terms of plain nerfs rather than looking at the bigger picture.
There are plenty of viable builds. Some more flexible with more micromanagement and risk-taking, others just charging head-on but weak in edge cases. Personal preference. I'm talking about DOMINATING of course, easier difficulties are a pushover after you have too many hours clocked ingame.
The overall build comparison is a result of all the gameplay intricacies, not the developer tiering them on purpose. Take the nerfed XAL-001 siphoner tabi+CAU armor build as an example.
Crossbow builds get the short end of the stick, at least on hard/dominating.
Are pistols viable for the highest difficulty? If so, which ones?
Does anyone (not savescummers) use leather armor? It has no fucking DT or DR.
I'm kind of bummed since I personally never encounter a cave hopper leather with quality close to 40, but I think that's the point of super-steel fibers.
Beat Underrail once on Normal and then go right for DOMINATING.
Approach from behind, in dark areas and with high stealth. All three are equally important. You can also be creative: In uncontrolled zones and against hostiles (why else would you need ninja looter?) you can lure your victim into nice cave ear poison surprises. That -5 perception drops their detection to something horrible, making sneaking and stealing that much easier. You can also sneak to your target (or away after stealing) in turn-based mode, but you'll have to do the stealing in real-time.Anybody knows how the fuck can one stay stealthed around NPCs to pickpocket long enough to take all or almost all of their items *before* their eye turns red?
epeli what do you know about this?
My first run through the game I had only TC and Meta, no stealth or any other offense. Had lots of fun going through Arke with that, since I could barely touch the robots I had to be creative. Afterwards I crit tchort for 2k and he died.
but I can understand people not wanting to waste time replaying the game to make minor edits to their builds.
If respeccing bothers you, can't you just not do it?
If respeccing bothers you, can't you just not do it?
Hey, if the game doesn't play itself it means it's not respecting my time.
Using cheat engine to respecIf cheating doesn't bother you, can't you just use cheats instead of asking the developers to have them activated by default?
Here's something to blow your mind: if you play something you don't enjoy you don't respect your time in the first place.
And no, it can't be included in game, because desing should take into considerations existance of respec.
If you have no time for a game - then just don't play.
Fenix I agree, respec is unnecessary. If you make a gimp build, it's likely because you didnt understand the system.