Ramnozack
Cipher
- Joined
- Jan 29, 2017
- Messages
- 876
Is it a katana? Or is it a machete named katana? Hmm?Apparently theres going to be a katana in the expansion (using the machete model).
Is it a katana? Or is it a machete named katana? Hmm?Apparently theres going to be a katana in the expansion (using the machete model).
Careful, now, we don't want Styg to blacklist the Codex because someone is leaking stuffApparently theres going to be a katana in the expansion (using the machete model).
Crossbows and stealth is very viable, I'm starting a playthrough with that very build. Guns and heavy armor works as well, just depends on what you prefer playing as. As for the XP system, oddity all the way.Any Underrail veterans that can give some advice? How viable is crossbows and stealth play style or should I just go guns and heavy armor? Also is better to use the oddity XP system or just classic?
Stealth crossbow is good. Crossbows are silent, so they work well for sneaking around picking off solo enemies without their friends hearing. The main weakness is that you're not very good at dealing with groups, but you can get around that with grenade spam or using traps. You also suck against enemies with high physical resist, but you can spam shock bolts against them, since the ingredients to make them are cheap and common.Any Underrail veterans that can give some advice? How viable is crossbows and stealth play style or should I just go guns and heavy armor? Also is better to use the oddity XP system or just classic?
Monster! You killed the poor cats! Should have stealthed around them!I've been playing this game a lot lately, it's fun. The trading stopped bothering me a while ago since I have like 7000 coins and cash of both currencies sitting in my inventory, doing nothing. Also noticed that the mercantile skill isn't used much in dialogues. I think since I started the game like 30 hrs ago, I've used it about 2-3 times in dialogue (you can't even use it to get better rewards for most quests). But it's still useful for trading though I am going to stop adding points to it since every trader I come across has pile of expensive items dumped at their footsteps, since they run out of money and items I can buy instantly.
This game is more combat focused so I was expecting better items with traders, especially armors, but it seems like unless you are crafting, you'll be stuck using same equipment forever, unless you find a purple item or something better as a drop. While we're at it, fishing sucks. That small-ass pixel you need to click can be only fun if you are mentally challenged.
Definitely like exploring in this game though. Unlike something like Divinity: Original Sin, exploration is more fun in this game. You end up finding strange people and encounters.
I stealthed around this area in June, and then after not being able to break through to SGS, last night I had to stealth back through them again. One of the many cool things about this game is how you can wander into areas where you are definetly not supposed to be yet (I am lvl9 in my current playthrough). Those Lunatics and Ironheads are high level gangs.Monster! You killed the poor cats! Should have stealthed around them!I've been playing this game a lot lately, it's fun. The trading stopped bothering me a while ago since I have like 7000 coins and cash of both currencies sitting in my inventory, doing nothing. Also noticed that the mercantile skill isn't used much in dialogues. I think since I started the game like 30 hrs ago, I've used it about 2-3 times in dialogue (you can't even use it to get better rewards for most quests). But it's still useful for trading though I am going to stop adding points to it since every trader I come across has pile of expensive items dumped at their footsteps, since they run out of money and items I can buy instantly.
This game is more combat focused so I was expecting better items with traders, especially armors, but it seems like unless you are crafting, you'll be stuck using same equipment forever, unless you find a purple item or something better as a drop. While we're at it, fishing sucks. That small-ass pixel you need to click can be only fun if you are mentally challenged.
Definitely like exploring in this game though. Unlike something like Divinity: Original Sin, exploration is more fun in this game. You end up finding strange people and encounters.
I'm glad you're finally getting a hang of this game. Anyway, Mercantile has a lot of use in dialogues, but mostly in purpose of letting you access exclusive and premium merchandise at certain traders across the gameworld, so I'd say even if you're non-crafter, you MIGHT had better luck unlocking special merchandise and find good shit at them as you invest in Mercantile. This is actually a new feature implemented at some point, so now Underrail, aside from Arcanum and maybe AoD, are probably the only RPGs where haggling/trading skills have meaningful gameplay purposes other than spicing up dialogue checks and increasing selling costs/reducing buying costs.I've been playing this game a lot lately, it's fun. The trading stopped bothering me a while ago since I have like 7000 coins and cash of both currencies sitting in my inventory, doing nothing. Also noticed that the mercantile skill isn't used much in dialogues. I think since I started the game like 30 hrs ago, I've used it about 2-3 times in dialogue (you can't even use it to get better rewards for most quests). But it's still useful for trading though I am going to stop adding points to it since every trader I come across has pile of expensive items dumped at their footsteps, since they run out of money and items I can buy instantly.
You monster!
Monster! You killed the poor cats! Should have stealthed around them!
I'm glad you're finally getting a hang of this game. Anyway, Mercantile has a lot of use in dialogues, but mostly in purpose of letting you access exclusive and premium merchandise at certain traders across the gameworld, so I'd say even if you're non-crafter, you MIGHT had better luck unlocking special merchandise and find good shit at them as you invest in Mercantile. This is actually a new feature implemented at some point, so now Underrail, aside from Arcanum and maybe AoD, are probably the only RPGs where haggling/trading skills have meaningful gameplay purposes other than spicing up dialogue checks and increasing selling costs/reducing buying costs.I've been playing this game a lot lately, it's fun. The trading stopped bothering me a while ago since I have like 7000 coins and cash of both currencies sitting in my inventory, doing nothing. Also noticed that the mercantile skill isn't used much in dialogues. I think since I started the game like 30 hrs ago, I've used it about 2-3 times in dialogue (you can't even use it to get better rewards for most quests). But it's still useful for trading though I am going to stop adding points to it since every trader I come across has pile of expensive items dumped at their footsteps, since they run out of money and items I can buy instantly.
ortucis have you gotten to Core City? Most of the good shits I remembered are available once you're joining the factions. Higher grade 'nades will also only beginning to show up as you progressed further and further into the game. Also, certain traders actually can sell higher grade of premium merchandise, but obviously you need to come back to them once you have higher Mercantile skill.
Open http://www.underrail.com/wiki/index.php?title=Mercantile at your own risk, if you don't care and want to metagame a bit
Joke's on you for not crafting.
You fool! The name itself suggest the faction is much better suited for tech junkies aka crafters! So, yeah, you'd be in a better world if only you joined the Protectorate AND the Praetorian Security in Core City to gain access to straightforwardly much better equipment, instead of crafting components that those guys from Coretech will be providing.I am waiting for those Coretech bastards to call me back for more work too, maybe open up some traders.
The energy pistols sold by shops come without mods, so they're trash. If you want energy pistols you need to make them yourself, no way around it. Don't even try otherwise.Though, I think Coretech might sell some good energy-related shits like shields and energy weapons
Yeah, the mods are too good to pass. I like that energy weaponry in Underrail are much better suited for crafters and tech-junkies. Phase Gun is cool, but sadly only available in DC. Hopefully with the expansion, there will be more remarkable and noteworthy unique weapons.The energy pistols sold by shops come without mods, so they're trash. If you want energy pistols you need to make them yourself, no way around it. Don't even try otherwise.
My first playthrough was stealth crossbow guy using oddity system. It is viable (but look for proper builds before you start) but you will be depending a lot on traps and grenades. I would say that combined with oddity system is hardest to play build in the game.Any Underrail veterans that can give some advice? How viable is crossbows and stealth play style or should I just go guns and heavy armor? Also is better to use the oddity XP system or just classic?
Always go oddity if it's your first time. Always. If you want to make it easier on yourself, lower the difficulty, don't skip one of the most innovative features that Underrail brings to the table. And crossbow+stealth is fine, that's what I did my first time through and it was a lot of fun.My first playthrough was stealth crossbow guy using oddity system. It is viable (but look for proper builds before you start) but you will be depending a lot on traps and grenades. I would say that combined with oddity system is hardest to play build in the game.Any Underrail veterans that can give some advice? How viable is crossbows and stealth play style or should I just go guns and heavy armor? Also is better to use the oddity XP system or just classic?
If you want to make it a bit easier on yourself, play with classic XP system. You level up faster and the combat will be a bit easier as a result. But then you will need to murder stuff a lot more instead of just stealthing through.
It is very easy to fuck up a character, especially when making one of the weaker builds. You can make your own Psi guy or your own Assault Rifle guy because they overpower enemies easily.Always go oddity if it's your first time. Always. If you want to make it easier on yourself, lower the difficulty, don't skip one of the most innovative features that Underrail brings to the table. And crossbow+stealth is fine, that's what I did my first time through and it was a lot of fun.My first playthrough was stealth crossbow guy using oddity system. It is viable (but look for proper builds before you start) but you will be depending a lot on traps and grenades. I would say that combined with oddity system is hardest to play build in the game.Any Underrail veterans that can give some advice? How viable is crossbows and stealth play style or should I just go guns and heavy armor? Also is better to use the oddity XP system or just classic?
If you want to make it a bit easier on yourself, play with classic XP system. You level up faster and the combat will be a bit easier as a result. But then you will need to murder stuff a lot more instead of just stealthing through.
Don't look up builds. What the hell? Half the fun is creating a character yourself. There's really no need to deprive yourself of that--Underrail isn't that hard.
I don't see how. If you want to make a stealthy crossbowman you put points into Crossbow and Stealth (and Dodge/Evasion since you need some kind of defence, and you won't be sneaking around in full plate--besides, you won't have the Str for it). You choose attributes based on how useful they are to those skills/that playstyle. If you've ever played Fallout, the distribution should be immediately obvious, and if you haven't, there are tooltips. There you go, that's all you really need at the end of the day. Then you can supplement with crafting skills and such if you need to. I started off ignoring them altogether, but it soon became obvious that I wanted some Mechanical and Chemistry to make mines and grenades (which, as you point out, go very well with this build). Then I started putting points into those skills and didn't have a problem. Same with Electronics for shields later on. I was never really hurting for skill points. I had shitty Int, which meant that my crafted shit kind of sucked, but that's just a tradeoff. It was also very obvious to me which perks were the most useful, or at the very least useful enough not to be a waste of a perk.It is very easy to fuck up a character, especially when making one of the weaker builds.
That is not true. You need to hit specific thresholds with stats to access more shots per round which is critical for a build like crossbow that is already struggling to match damage output of other weapons. It is fairly easy for new players to just not specialize enough, to not have stats needed and pick perks needed.I don't see how. If you want to make a stealthy crossbowman you put points into Crossbow and Stealth (and Dodge/Evasion since you need some kind of defence, and you won't be sneaking around in full plate--besides, you won't have the Str for it). You choose attributes based on how useful they are to those skills/that playstyle. If you've ever played Fallout, the distribution should be immediately obvious, and if you haven't, there are tooltips. There you go, that's all you really need at the end of the day. Then you can supplement with crafting skills and such if you need to. I started off ignoring them altogether, but it soon became obvious that I wanted some Mechanical and Chemistry to make mines and grenades (which, as you point out, go very well with this build). Then I started putting points into those skills and didn't have a problem. Same with Electronics for shields later on. I was never really hurting for skill points. I had shitty Int, which meant that my crafted shit kind of sucked, but that's just a tradeoff. It was also very obvious to me which perks were the most useful, or at the very least useful enough not to be a waste of a perk.It is very easy to fuck up a character, especially when making one of the weaker builds.
My first playthrough was stealth crossbow guy using oddity system. It is viable (but look for proper builds before you start) but you will be depending a lot on traps and grenades. I would say that combined with oddity system is hardest to play build in the game.Any Underrail veterans that can give some advice? How viable is crossbows and stealth play style or should I just go guns and heavy armor? Also is better to use the oddity XP system or just classic?
If you want to make it a bit easier on yourself, play with classic XP system. You level up faster and the combat will be a bit easier as a result. But then you will need to murder stuff a lot more instead of just stealthing through.