Black Angel
Arcane
WHY MUST U DO THIS TO US ALL?HOLY FUCK THIS EXPAC ISN'T OUT YET, STYG Y U HATE MONEY, BREH!?
NOW A MILLION MICRO-ISSUES JUST APPEARS OUT OF NOWHERE IN RESPONSE TO YOUR CRY FOR INCLINE!!!!!
WHY MUST U DO THIS TO US ALL?HOLY FUCK THIS EXPAC ISN'T OUT YET, STYG Y U HATE MONEY, BREH!?
Going to try and get into this again after messing up my first character a few months ago and dropping it - would unarmed without the psi powers be workable?
Starting with 10 Agility / 10 Dexterity and a few points in Intelligence(?) for crafting
Going to try and get into this again after messing up my first character a few months ago and dropping it - would unarmed without the psi powers be workable?
Starting with 10 Agility / 10 Dexterity and a few points in Intelligence(?) for crafting
Yes, mundane brawlers work. I'd put 5 in int and the rest in strength, then level up dex at every opportunity. Even with such a simple build, you're gonna be tight on feats, so choose carefully. I'd ignore all subterfuge skills except stealth (but if you don't level traps, get escape artist), favoring throwing/dodge/evasion/crafting. I'd have three main gloves; reinforced pneumatic in one hand, and spiked electroshock in the other, but with a reinforced electroshock when you know you're going up against robots and other heavily armored enemies.
I tried leaving strength at 3 and put everything left over in int, didn't know you'd get +X% damage for strength over 5 on gloves so maybe an issue there.
All was going fine until the junkyard where I'm now getting my ass handed to me by the mutants - I think I need another level or two and some grenades
With gloves, do I want to stick with leather for the lower AP costs or is metal better for the damage?
I don't know about nerfing, but with new psi school I guess they would want to adjust Psionic skills accordingly.Are psions getting nerfed in the expansion?
You got laid boy!I just discovered Evelyn in Foundry. Fucking genious :D
Going to try and get into this again after messing up my first character a few months ago and dropping it - would unarmed without the psi powers be workable?
Starting with 10 Agility / 10 Dexterity and a few points in Intelligence(?) for crafting
With gloves, do I want to stick with leather for the lower AP costs or is metal better for the damage?
Are psions getting nerfed in the expansion?
You got laid boy!I just discovered Evelyn in Foundry. Fucking genious :D
I made sure it was worth it for her.Was it worth it?
I just can't put this down now, must have sunk in about 6 hours yesterday and already thinking about what I'd do differently in another playthrough.
I've finished off the Arena & Gauntlet, took the base with Gorsky and got the house from the Coretech quests, now at the Protectorate base (Fort something)
As I have no weapons to maintain and only ever occasionally buy some psi/health boosters can I dump all my money into the house upgrades or is there anything worth saving for that's useful for psionics?
It's a tough one, took me several reloads before I got lucky enough to survive his opening attack.Speaking of the arena - can you suggest atactic for a sniper/guns oriented charactervs the Carnifex, where the Carnifex gets to move first? He leaves me at a sliver of health and with a ton of status effects, and I can barely do anything when my turn comes.
I really want to make a full stealth PSI build but I so hate to miss all the mines, secrets and enemies in stealth since you cannot get a decent Perception score on such a character.
I just started a stealthy psi wizard last night, with 3 per and no points in traps, and he's spotting mines and hidden stalkers (before he spots them). You have to be in stealth when exploring, and don't just beeline everywhere.
I really want to make a full stealth PSI build but I so hate to miss all the mines, secrets and enemies in stealth since you cannot get a decent Perception score on such a character.
It's not that bad, you can always just spam the fuck out of Metathermics powers to deal with mines and enemies.
Also, you could just try to make an unconventional build like a perceptive mage, now that you know the game inside and out.
There's at least one other unconventional mage build you can do which is pretty fun, and that is the very high CON mage, already somewhat encouraged by feats like http://www.underrail.com/wiki/index.php?title=Fast_Metabolism, and in Expedition there is even more incentive to create such a mage, or so I've heard...
If you have enough mechanics you can make some metal armour specifically for that fight. It's not like you'll be moving much, and fist weapons get a penalty against armour so it'll cut his damage down a lot. Use junkyard surprise and just save/load until it gives you +2 strength if you don't meet the requirements.Speaking of the arena - can you suggest atactic for a sniper/guns oriented charactervs the Carnifex, where the Carnifex gets to move first? He leaves me at a sliver of health and with a ton of status effects, and I can barely do anything when my turn comes.