Black Angel
Arcane
Thanks. My next playthrough will be a Spear-n-Shield SpartanThe build was so fun I want to replay the game with the exact same build just to experience it all over again.
Thanks. My next playthrough will be a Spear-n-Shield SpartanThe build was so fun I want to replay the game with the exact same build just to experience it all over again.
It's a little rough in the beginning, but around level 16 it really starts to pick up, and you become unstoppable.Thanks. My next playthrough will be a Spear-n-Shield SpartanThe build was so fun I want to replay the game with the exact same build just to experience it all over again.
You can do THAT?!
called the recovery team while on it
I think I've only won one fight - the security bot inside the room with the terminal in the second area. Other than that I've had to either sneak past everything or fight through cheesy tactics like throwing a molotov at some mutant dogs from nearby a door, closing the door, rinse & repeat - and even that stopped working once I ran out of molotovs.
You're asking how it's possible to die against literally hordes of some of the most annoying enemies in the game as a non-traps stealth character?I think I've only won one fight - the security bot inside the room with the terminal in the second area. Other than that I've had to either sneak past everything or fight through cheesy tactics like throwing a molotov at some mutant dogs from nearby a door, closing the door, rinse & repeat - and even that stopped working once I ran out of molotovs.
How? How it is possible?
Dude, try burst, I dunno. Try to get Full Auto as soon as possible.
If I would crafted aci resistant gear from bloodsucking bloody grogs, I wouldn't die even once (possibly).
It's was just my legs melted a bit during a fight.
doorframes.
Also, while shotgun isn't silent weapon you still can be stealthy and elusive - if you dispatch some small groups in 1-2 turns, you then can enter stealth and like run.
I think the Eye of _______ debuff gains stacks faster if you play on Hard or Dominating.Were the Deep Caverns changed in any way since release? I'm fast approaching the end of my playthrough and I've forgotten a lot about them (except that it was quite the slog).
Were the Deep Caverns changed in any way since release?
Use the wiki to identify where all the items you need are, and it's really not that bad.That's not what I wanted to hear .
I mean, I haven't seen much of the movie but you can try a Heavy Armor pistol build that also uses the various different chem pistols. Perhaps pump some points into agility too. IDK though, just spitballing.So, I'm going to build Dredd, similarly to the Carl Urban version.
What should I focus on for weapons?
In my first playthrough of Underrail I've used AR build I borrowed from forums and I didn't enjoy it (in Institute I just surrendered and looked up a guide to just finish the game).
But some time ago I've decided to replay, this time with my own build- stealthy pacifist (at least towards humanoids) with a crossbow.
And the game was really fun this time.
I was honestly surprised how many quests you can complete without killing any humanoids (I've had to skip rest of the Arena, Gauntlet and majority of Protectorate). And it's not only just sneaking around hostiles. Both persuasion and intimidation were really useful in my playthrough.
Big bummer for me is MQ. Most of the game is rather open, but to track Cornell you NEED to fight in the Arena. Couldn't my character do anything else to impress his Oligarch? (Though it seems that Styg understands the lack of choice seeing all the possibilities you have to impress Briggs, including the Persuasion option, so maybe they'll add more options in one of these smaller patches)
Some highlights of my playthrough:
-I've spent over an hour, 2 flashbangs and 2 tranquilizer bolts on the Scrapper- Black Eels firefight to avoid any casualties on my side
-45 minutes, molotov, flashbang and two incendiary bolts on the siphoner Arena fight, as the PSI challenger would run into the pack and die
-over 2 hours (around 12 reloads) on the first fight with the Natives in Black Sea. (I think it was my 10th try where I've discovered that you can't use antidotes on NPCs- Yahota and another trooper died form heartbreak poison after the fight)
-over the course of the whole Expedition I've used around 40 basic frag grenades- early on I've discovered that you can lock enemies behind those electronic doors skipping most hordes (you can lock them in combat too).
I plan my next char to be unarmed, with the ultimate goal of killing as many people as possible. Any tips?
In my first playthrough of Underrail I've used AR build I borrowed from forums and I didn't enjoy it (in Institute I just surrendered and looked up a guide to just finish the game).
But some time ago I've decided to replay, this time with my own build- stealthy pacifist (at least towards humanoids) with a crossbow.
And the game was really fun this time.
I was honestly surprised how many quests you can complete without killing any humanoids (I've had to skip rest of the Arena, Gauntlet and majority of Protectorate). And it's not only just sneaking around hostiles. Both persuasion and intimidation were really useful in my playthrough.
Big bummer for me is MQ. Most of the game is rather open, but to track Cornell you NEED to fight in the Arena. Couldn't my character do anything else to impress his Oligarch? (Though it seems that Styg understands the lack of choice seeing all the possibilities you have to impress Briggs, including the Persuasion option, so maybe they'll add more options in one of these smaller patches)
Some highlights of my playthrough:
-I've spent over an hour, 2 flashbangs and 2 tranquilizer bolts on the Scrapper- Black Eels firefight to avoid any casualties on my side
-45 minutes, molotov, flashbang and two incendiary bolts on the siphoner Arena fight, as the PSI challenger would run into the pack and die
-over 2 hours (around 12 reloads) on the first fight with the Natives in Black Sea. (I think it was my 10th try where I've discovered that you can't use antidotes on NPCs- Yahota and another trooper died form heartbreak poison after the fight)
-over the course of the whole Expedition I've used around 40 basic frag grenades- early on I've discovered that you can lock enemies behind those electronic doors skipping most hordes (you can lock them in combat too).
I plan my next char to be unarmed, with the ultimate goal of killing as many people as possible. Any tips?
The thing with arena is you do have options there to subvert it, if you can incapacitate your target with Cheap Shots, Cryostasis or good ol' Flashbangs, then you can enter stealth and treat it as an assassination mission.
With unarmed I had a lot of fun with this build http://underrail.info.tm/build/?Hgg...sKpecKtwrPioZAC4qeCAeKnvgHitrUC4ra2A-K2vgbfvw
Add all the spec points right and you can wear a Sturdy Tungsten Shield Riot Gear, with the heaviest and most damaging shield for Shield Bash, and still have Lightning Punches active and 4 AP punches early on, while able to block up to 150 damage and with your full buffed Shield Bash dealing around 150-300 damage for no action point cost, up to 600 if it crits.
Can swap Recklessness for Sprint if you want more reliability especially againsted ranged enemies, but I prefer more crits.
Had a lot of fun with a psi monk shell on DOMINATING, which is good not only for falcon punching things 20x times per turn but had enough Will and magic skills to pass the various psi related checks in the game for lore purposes.I plan my next char to be unarmed, with the ultimate goal of killing as many people as possible. Any tips?
Need you some of thoseStill suffering through stealth/shotty build on DOMINATING. I'm not convinced I can even finish the game like this. Burrowers are practically resistant to my attacks, and there are too many of them to sneak past. I would buy a shield so I could at least resist their ranged attacks but I'm broke. Is Rail Crossing just a bad place to start on this difficulty?
Have 0 in both traps and pickpocketing unfortunately. Suppose I can still plant bear traps and frag mines though.Need you some of thoseStill suffering through stealth/shotty build on DOMINATING. I'm not convinced I can even finish the game like this. Burrowers are practically resistant to my attacks, and there are too many of them to sneak past. I would buy a shield so I could at least resist their ranged attacks but I'm broke. Is Rail Crossing just a bad place to start on this difficulty?depleted uraniumtungsten rounds to punch through their resists, particularly the Warriors. Stealth is good to prepare the battlefield with traps beforehand. Pickpocket is the answer to all early and midgame money troubles; I like to do a grand pickpocket tour shortly after Depot A to get enough money for crafting a good shield and a strong supply of T3-4 nades. Crafted shields are light years cheaper and stronger than ones sold in shops.