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Underrail: The Incline Awakens

Discussion in 'Underrail' started by Blaine, Dec 18, 2015.

  1. Parabalus Arcane

    Parabalus
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    What's he gonna do to it?

    Not sure what you can with haste so it isn't such a no-brainer, even giving it an AP cost makes it still usable with Premed.
     
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  2. Sheepherder Scholar

    Sheepherder
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    Yup, and Styg confirmed it as intended behavior in a forum post I think.
    Better as in they still end up doing more damage per shot/turn even with reduced accuracy? What char level did you test at?
    It's p. nice because it's a multiplier. Or at least I hope it's multiplicative and not additive with something else.
    Btw, have you ever noticed it proccing twice? Like I'd stand in front of an enemy with another enemy within AOE, fire a shotgun and sometimes get two floating "Barrel Stare" after a shot.

    No idea, but the guys on discord are convinced it'll be severe. Maybe there'll be a drawback after it runs out? Like adrenaline.
     
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  3. Parabalus Arcane

    Parabalus
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    He'll prob just triple the CD of it and LTI. Can't remember any elegant nerfs, usually just blunt force.

    Can't really remove the degenerate feel out of it without a full revamp though. Feels bad since it's so cool.
     
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  4. Sheepherder Scholar

    Sheepherder
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    I hope not, that'd be boring. And even with a longer CD, haste would still be mandatory. Dunno about longer LTI CD, maybe it'd be good. From my experience, throwing and firearm pistols builds would be impacted by that by a lot.
    And imo unconditional attack nerf to burst weapons was good.
     
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  5. Bigg Boss Arcane

    Bigg Boss
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    I really don't get this Fusion thing or whatever it is called. Can someone break it down without PR speak?
     
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  6. Wunderbar Arcane

    Wunderbar
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    Bigg Boss it's another dlc, this time will be stand-alone. Will feature a lot of new flashy stuff, so you can call it "Underrail 1.5". Unfortunately right now devs are busy tinkering with their engine, full production hasn't started yet.
     
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  7. Fenix Cipher Vatnik

    Fenix
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    Really? It was in days of internet absence for me, it seems. I only saw him mentioning this in Bug section.

    I don't remember - it could be before Deport A which sounds logical, or after which sounds logical too.

    Never, cause I didn't play a lot with it, just one abandoned character.. Not sure it's intended behavior.

    Problem is, you have hard times trying to make it proc. My current lvl 21 char don't need additional damage as burst had it enough and I didn't even specialized in Sixth Shell.
    Anyway, it's not for lightly armored fragile characters.

    Also I lost account on discord again arggggggh.
     
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  8. Sheepherder Scholar

    Sheepherder
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    https://underrail.com/forums/index.php?topic=4334.0
    It's a feature!
    It's good if the build can kill everything in sight within a turn. Worked really well with 100% crit chance glass cannon.
     
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  9. Fenix Cipher Vatnik

    Fenix
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    But my build worked too, and I don't need to be close to dangerous species, you know, so I can maneveur. This build didn't cure psy-poison from Foundry quest, so I'm on adrenaline shots only.

    Yeah, this thread, I sew it. Actually it's a bug, at least it looks very much like that. Feat should mention this in description beforehand.
     
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  10. ItsChon Resident Zoomer Patron

    ItsChon
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    Does anyone even use HE grenades? Even on armored opponents, I've always found that either the Frag Grenade alternative works better than HE, or it's just not worth using a grenade at all.
     
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  11. Black Angel Arcane

    Black Angel
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    They're good finisher, I think. Ignore DR and DT is good against bots and the likes, but yeah. Lower tier sucks, but starting from MKIII and above is effective as group finisher. But other than that, it's indeed underwhelming as is
     
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  12. Metronome Educated

    Metronome
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    I've used them occasionally when I didn't have frag grenades of the same tier, like when you get the bundle of them from that one arena boss. Otherwise I've never found a situation where I would rather use them than a frag.
     
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  13. Black Angel Arcane

    Black Angel
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    Maybe Three-Pointer can make it worthwhile? Though I think Critical Power won't work unless 'nades counts as a 'weapon'.

    Also, just found that Grenadier doesn't have specialization. Damn, another build that would be underwhelming compared to others.
     
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  14. Fenix Cipher Vatnik

    Fenix
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    Bladelings, dude...
     
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  15. Parabalus Arcane

    Parabalus
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    Shotguns seem very good so far, breezed through Junkyard. Money was tight pre-GMS.

    They are super loud so you always aggro almost the entire map which is fun.
     
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  16. Black Angel Arcane

    Black Angel
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    Does melee critical damage bonus from Cheap Shots counts toward Critical Power bonus?
     
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  17. Black Angel Arcane

    Black Angel
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    Thanks a lot for the [​IMG] , bros. Also, it means Sharpshooter's critical damage bonus counts toward Critical Power too, huh?

    I've been fiddling a lot with the character builder these days thanks to being told to stay at home and my workplace close until the 29th. I found that trying to play a stealthy-trap expert-crossbower left literally zero room for veteran feats, and even then there's still couple of useful feats that can be taken.
    http://underrail.info.tm/build/?HgY...h4mazVAwoAzAks4TGrCheKhpAXioowD4qWAAuKstAXfvw <- not final, especially since the stat and skill distribution is all over the place (6 STR because I also want to try the Jawbone, 10 AGI because I thought I can take Blitz or at least maximum synergy with Stealth for Snipe, 11 PER because I planned to get Scrutinous, 6 DEX for not only Trap Expert because Quick Tinkering fucking sucks but I also had Grenadier in mind).

    Other than that, I also made 3 (more) builds that I want to play in addition to... Spear-n-Shield Spartan build I'm currently playing (and on hold because Alpha Centauri is addicting), a sniper build, Sword Saint, Roland of Gilead :negative:

    2-handed Spear
    http://underrail.info.tm/build/?Hg4...pNBBgBLMcKxwqZ44rOOAuKzmAXis6ID4rOkA-K3iQLfvw

    Dumb brute with 0 crafting aiming for Balor's hammer while wearing Rathound Regalia and munching on Rathound Barbeque
    http://underrail.info.tm/build/?HhA...A5CEQxLVADY2DCgUEPVVR8wrZ44p2gBeKligXiq5AF378

    Captain Murica
    http://underrail.info.tm/build/?Hg4...AYHS8KCwqrCqyR8wrbCqeKhkAXisKQF4ra1AuK2tgPfvw

    So many build plans, so little time and patience to play them all :negative::negative::negative::negative:

    And also, I'm embarrassed to admit after nearly 5 years of release, only these days I finally have a bit deeper understanding of the game, and still there's a lot to learn :oops:
     
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  18. Fenix Cipher Vatnik

    Fenix
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    The only exception is Fragmented Chaos, and because it's a bug.

    You can safely drop Concussion Shots and Interlooper. First one for sure, it's least useful, and Interlooper more QoL feat than anything.
     
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  19. Candide Educated

    Candide
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    I'm exploring some PSI builds mostly based on this thread https://underrail.com/forums/index.php?topic=4149.0 and I struggle with resources management. My psychosis character (level 7, about to hit depot A) is pretty powerful until it runs out of mana. Then it's back to trying to save my butt using grenades etc. At what point will I be able to rely on psi only? I've crafted a tactical vest with psi beetle carapace, any other ways to lower the mana consumption?

    The UR wiki got hit by spambots again btw.
     
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  20. Parabalus Arcane

    Parabalus
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    You can still get headband + wizard staff (nerfed I think) + advanced psi empathy + hemopsychosis + fast metabolism + LTI/Stasis + (consumables).

    Generally when chain casting you will chug hypos on CD, starting from the first round.

    What will lower your PSI consumption the most is extreme damage, which stems predominately from a crafted headband with the +crit damage % component. Early game kiting around corners and using force field 'creatively' to wait for hypo CDs is normal, afterwards rarely necessary.
     
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  21. hell bovine Arcane

    hell bovine
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    With my psychosis wizard I went for the "lure all the map to one place and then nuke" tactics. Get creative with stealth, noise and force field (provided you have force user). Enemies will stand before a force field waiting for it to come down, so if you ensure it's your turn first, you can dispose of them in one strike. Stealthers you can lure out by casting enrage on one of their friends (preferably the toughest), they will leave stealth to attack them. Once you get mass enrage this becomes very easy.

    edit: Also, psi beetle soup is not that rare.
     
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  22. Sheepherder Scholar

    Sheepherder
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    tl;dr the linked thread, but the build there is strange. Survival instincts at lvl16, no electronics, points in chemistry and persuasion and non-maxed thought control.
    There's a good guide on psi on steam in the guides section, check it out.
     
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  23. Bigg Boss Arcane

    Bigg Boss
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    I always feel like a fag if I use a guide to make my character then I end up having a retarded character because I didn't use a guide.
     
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  24. Wunderbar Arcane

    Wunderbar
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    asking on a forum is an acceptable middle ground.
     
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  25. Black Angel Arcane

    Black Angel
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    Currently playing a Spear&Shield Spartan, and I really like being unable to use a shield at the start makes me have to consider my options while playing around with Spear Throw and having to rely on Throwing Net. I don't know how true the 300 movie depiction of a Spartan childhood, but it really makes me feel that way.

    Currently in Junkyard and been reloading a couple times trying to deal with Vince and his gang, finally resolved it with the help of a single Frag MkII. And then I stumbled upon the option to just climb a fence with 7 AGI check right near the fire barrel with the black guy who'll tell us Abram is looking for us :lol: just reloaded to see how Vince and the gang would react to me coming from the back. They don't take kindly to a stranger coming from *inside* the slum rather than the outside :dealwithit:
     
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