I'm playing again, too. Jesus I was so bad at creating characters when I was a kid.Thanks for this thread, roshan. Inspired me to play through the original for the first time in like 15 years. Just like last time, I feel bad for the Followers of the Apocalypse. This time I looked up why, though.
I still am. 3 ST = 10mm Pistol for 80% of the gameI'm playing again, too. Jesus I was so bad at creating characters when I was a kid.Thanks for this thread, roshan. Inspired me to play through the original for the first time in like 15 years. Just like last time, I feel bad for the Followers of the Apocalypse. This time I looked up why, though.
I also liked the time limit. Even back when I was a kid and new to CRPGs it was extremely manageable and added to the urgency of your quest.I think I liked the time limit too. At first I thought I wouldn't meet it, but I did find a way to extend it. As far as I remember, I don't remember any other problems with the time limit, despite grinding levels in a futile effort to stop the crits.and the game ends... which was not a good decision but something made to shorten the development and push the game out.
Not true. At GDC 2012 Tim Cain stated that the time limit for the water chip quest was controversial within the team from its inception all the way until they shipped and that's why they eventfully patched it out. Nothing to do with the schedule. And I still disagree with their decision as any player with experience with the game knows that a high Survival skill and Pathfinder perks lets you finish the game well bellow the time limit without having to play the locations "out of order" (i.e. destroying Mariposa first). Hell I finished the game under 80 days with a Survival build and even went to the Glow. I don't understand this need to experience everything in one playthrough. I like playing Fallout as a loner-moron that everybody hates and makes fun of. I like playing as a pacifist that tries his best not to get blood on his hands even though an insane mutant wants to dip my whole vault-family in a tub of green goop. And I like the urgency of knowing that if I don't hurry, my vault will die and my game is over.
In JA2 there's also a time limit, at least I think there was. If you fail to make progress, you get emails from the boss telling you to pick it up. If I recall right, I did fail one time. Maybe it was just a fake threat, sort of like in Fallout, but it felt real enough.
Even the Deathclaw can be stopped pretty easily if you break both his arms, rip his eyes out and then keep hitting him in the head.
Knockback effect. Chasing after the target get old fast.
I didnt mind it. But there was no need to end the game because of it.
As i said many times before, there was no actual internal reason to end the game.
The vault could have died off, other consequences could have been established, you would still have a separate story of master and the mutant uprising. Your vault quest would be failed but not the game.
If Mutants invaded the vault the game did not end, right?
Still, having the game end is a very strong meta motivation for the players who otherwise wouldnt care.
But not the best possible solution. In hindsight.
One of those things that Fallouts pointed to.
I wouldnt agree with that.I think the original idea was the best, the relevance of the PC in the world ceased to exist when the point of his quest died out. Aftert that it was just about wandering.
Even the Deathclaw can be stopped pretty easily if you break both his arms, rip his eyes out and then keep hitting him in the head.
Knockback effect. Chasing after the target get old fast.
It also wastes your AP like crazy, and you already wasted a lot of it getting up close to the enemy in the first place. That made me drop the super sledgehammer pretty quick, even though the damage was yummy.
With all due respect for Sduibek's work, Fallout Restoration mod is a stand-alone modification created by Russian group TeamX:The original vision of the game included the mutants gradually seizing cities one by one. It is one of the optional features that could be restored by Sduibek's patch.
i was very, very, very sarcastic.I know right ? For many players, the mutants invading the vault means game over which is totally wrong. It's a failure if you've decided to care and consider your task as a priority, the whole story is moral-based.Thats so cool man.
Caring about those fuckers in the vault. Everytime I play a Fallout game, I play the asocial type, I almost kill everybody (unless I have something better to get out of them by leaving them alive).
Location: Morrowind
I'm not sure why people treat Luck as a dump stat. With Luck maxed out, you can choose the 'Sniper' perk to gain a 95% critical hit chance. Add the 'Better Criticals' perk, and you've got a juggernaut of destruction. I've found that Endurance and (to a lesser degree) Strength make good dump stats. I love charisma, because every two points allows you to have an extra companion, which is essentially double damage and more than double hit points.
I'm not sure why people treat Luck as a dump stat.