- Joined
- Jan 28, 2011
- Messages
- 97,488
Do you really believe this? Their professional development didn't end with UU, they went on to found LGS and made SS1/2, T1/2 etc. Do you think concepts such as engineering proofs of concepts, functional tests, scoping and prototyping were unknown to them by the time LGS folded? That they didn't have to manage projects and negotiated deliverables with publishers? I really have trouble believing that.
I would say that awareness of what they could and couldn't do with modern middleware engines wasn't known to them from the LGS days. "Hey, look how easy it is to prototype something with Unity, we can make the Ultimate RPG with this with no budget!"
But I agree that beyond that there was also an ethical lapse here. They must have eventually realized they were fucking things up but decided to press on anyway, because that's what they felt like doing basically. An ethical studio would have scrapped the game and rebooted it as a low budget retro project.
There's something deeply weird about OtherSide's culture. Some people have interpreted that as confusion. My take is that they're utterly convinced that they should never reveal the truth about what they're doing, and the "confusion" arises because different people in the company come up with different versions of bullshit when fans ask questions.