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KickStarter Underworld Ascendant is a disaster

Discussion in 'General RPG Discussion' started by BEvers, Nov 15, 2018.

  1. BEvers I'm forever blowing

    BEvers
    Joined:
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    The levels are pretty big, fully exploring them will take over 10 hours total. They're mostly empty though. A lot of time is spent setting wooden obstacles on fire and watching them slowly burn down.
    The game was converted to "open world" by taking a level-based game and then linking the levels together with portals in a post-launch update.
    There are no classes, just perks with fighter/mage/thief themes. The "run better, jump higher" perks from fighter are much better than anything else, because they save on the most important resource, your leisure time.
    There are at least half a dozen different weapon models and a few (invisible) armor items, but the loot is aggressively scaled (by the number of missions completed, I believe), so you will constantly find copies of the same 2-3 items in a level.
    There are also about half a dozen enemy types, although their AI is extremely bad and they have ludicrous amounts of health; they're more of an obstacle/time waster than a challenge. Running past enemies is much more efficient than fighting them. They don't give xp or drop noteworthy loot; you get most of your perk points by doing "trick moves" like double jumping or wall running.
     
    Last edited: Apr 26, 2019
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  2. JDR13 Augur

    JDR13
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    In the time it took you to write that response, you could have just Googled those things.
     
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  3. <3sRichardSimmons Arcane

    <3sRichardSimmons
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    Bubbles’ full Codex review when?
    :bounce:
     
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  4. Gord Arcane

    Gord
    Joined:
    Feb 16, 2011
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    6,996
    My biggest "motivation" to pick up the game once in a while actually comes from sightseeing the levels and contemplating what they originally had in mind for a particular area.
    I might be mistaken of course, but it does look that they had at least a rough draft outlining the abyss and the planned use off the various levels. There are several areas which look like they where supposed to be used as inns, settlements, prisons, etc.
    Obviously they never managed to fill them with NPCs and produce the necessary content to give those any meaning. Instead we have random spawns and loot in arbitrarily placed chests.
     
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  5. catfood AGAIN

    catfood
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    Yes, but not as good as Realms of Arkania HD.
     
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  6. Nyast Savant

    Nyast
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    The levels were lazily connected via a "grand staircase" ( which looks like a cupboard staircase in reality ). Only problem is that they still feel disconnected in terms of design, like they're not part of the same dungeon. It feels like you're walking in a sub-area of the Abyss, then get taken to another sub-area of the Abyss, and so on. The game lacks the "glue", aka. the parts of the Abyss that would make you feel it's a coherent world.
     
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  7. MasterLobar Angry OtherSide Refugee

    MasterLobar
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    Community manager admits Update 3 produced new crashes:

    https://steamcommunity.com/id/drwakey/recommended/692840/#developer_response

    Not only can't they fix their crap game, they are making things worse.
     
    Last edited: Apr 26, 2019
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  8. Efe Learned

    Efe
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    the first company in the world that has introduced new bugs with updates right?
     
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  9. JDR13 Augur

    JDR13
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    Yet they've only received crash logs from two players?
     
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  10. BEvers I'm forever blowing

    BEvers
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    Blast from the past:
     
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  11. Steamboat Willie Learned

    Steamboat Willie
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    I think having half of your active playerbase submitting crash logs is a problem.
     
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  12. MasterLobar Angry OtherSide Refugee

    MasterLobar
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    Amateur hour.

    https://forums.otherside-e.com/t/april-22-2019-weekly-update/10041/14
     
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  13. Nyast Savant

    Nyast
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    From the Steam forums: story telling level: grand master

    Show Spoiler


    [​IMG]

     
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  14. BEvers I'm forever blowing

    BEvers
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    https://forums.otherside-e.com/t/may-1-2019-weekly-update/10053
     
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  15. Child of Malkav Learned

    Child of Malkav
    Joined:
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    Local QA, 505's QA, external company QA and the community manager (I assume that's what's called).....so they basically have 4 testers. Cool.
    Also the combat was difficult to understand????? Such a wide and in-depth system can indeed be difficult to grasp at first but....... really, that's an actual, real, verifiable complaint? I.......no comment.
    And just lol at console release and SS3 and SS4 and whatever Spector was delirious about. You're going to get closed down. You have way bigger problems than updates and consoles and SSs.
     
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  16. Curratum Learned

    Curratum
    Joined:
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    The official forum is still the community manager conversing one-on-one with that delusional ass-licker Sandro, who still hasn't bought the game, right? :D
     
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  17. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
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    So in other words, their community manager conversing with his alt?
     
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  18. Efe Learned

    Efe
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    to be frank i look forward to playing this game when it goes to humble bundle (or when i get a free/cheap key). it must have some value if it could entice about 70 pages of discussion on codex
     
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  19. Silentstorm Educated

    Silentstorm
    Joined:
    Apr 29, 2019
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    Yes, there is value in it, it has value in having been released as a buggy mess lacking content that the developers are fixing...to reveal a mediocre game that fell far below people's expectations or what they wanted.

    Seriously, had this been made by some random nobodies as a small indie game, it would have just passed through with no one caring, at best maybe one or two pages about it in this forum, but it had a Kickstarter and the Steam page saying it's from the creative minds behind System Shock, Thief and the Underworld series, and they literally mention the Stygian Abyss, it's like they were asking for hype that could only be fullfilled with a good game.
     
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  20. sk2k Novice

    sk2k
    Joined:
    Jan 8, 2005
    Messages:
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    I have finished the game. I played with Update 3 and i only had 26 crashes in 21 hours playtime. It was maddening!

    The amount of bugs is still high. Inventory bugs, AI bugs, object placement bugs, slowdowns, physics bugs (A LOT OF THEM) etc.

    I'm looking forward to System Shock 3. :(
     
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  21. Steamboat Willie Learned

    Steamboat Willie
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    This game's biggest apologist is a guy who claims to have never played it. Imagine that.
     
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  22. MasterLobar Angry OtherSide Refugee

    MasterLobar
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  23. Silentstorm Educated

    Silentstorm
    Joined:
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    So another developer trying this, huh?

    Has censoring critical users or removing negative opinions and reviews ever worked?

    As far as i know, they are always found out, people warn others about it and people get rightfully angry, plus they come across as assholes who think they know better than anyone and refuse to learn how to make better games.
     
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  24. ShaggyMoose Learned

    ShaggyMoose
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    Location:
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    I still can't bring myself to play this.
    :badnews:
     
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  25. Silentstorm Educated

    Silentstorm
    Joined:
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    Probably for the best all things considered, it seems like all the patches revealed a mediocre game, nothing that should be compared to Ultima Underworld at all.
     
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