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KickStarter Underworld Ascendant Pre-Release Thread

Discussion in 'General RPG Discussion' started by Infinitron, Nov 24, 2015.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    The Otherside website appears to have changed: https://otherside-e.com/wp/

    There's a new Ascendant page there but the old site is still up.

    https://www.othersideentertainment.com/forum/index.php?topic=1316.msg20494#msg20494

     
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
  3. Nekot-The-Brave Prestigious Gentleman Arcane Patron

    Nekot-The-Brave
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    That's a broken website if I ever saw one.
     
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  4. Infinitron I post news Patron

    Infinitron
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    Last edited: Dec 10, 2016
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  5. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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  6. Azrael the cat Prestigious Gentleman Arcane

    Azrael the cat
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    For me, off-screen (i.e. unscripted) ecologies are one of those things that sound terrific in theory, probably would be terrific in an UO style mmorpg where the interaction of other players with the environment is part of the core gameplay, but in actuality is wholly irrelevant to quality, even in terms of immersion (some of the most immersive games have wholly fixed, zero-ecology, 'only reset with new stuff if you return to the same map later in the game' styles - e.g. Deus Ex, Arkham Asylum, etc.

    My reaction to the bizarrely complex ecologies in SS2 (and they are bizarrely complex when you read through the details, even though they don't claim to operate in terms of 'X creature eats Y creature') - 'wow, that's a huge and totally unnecessary amount of effort for a respawn system!'

    Like, did it really matter that there's in-universe ecology-type justifications for which parts of which levels constantly respawn with a particular enemy, and which remain mostly empty once you clear them? It's not as though they created a living world first, and then it just happened by coincidence that the high-respawn zones and the types of enemies that spawn there happened to match the gameplay ambitions for that level. It doesn't matter how much math they put into it - they were always going to tweak to the point of completely remapping it, so that the high-spawn points for particular enemies were where they were needed for gameplay.

    Not saying that the environment/enemy versimillitude wasn't worth it - just that you could achieve the same effect working backwards like FO:NV, designing the levels and the intended enemy and respawn type/frequency on pure gameplay grounds, and then adding in purely cosmetic (but logical and detailed) environmental explanations, no algorithms required.
     
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  7. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    SS2 ecologies? Are you sure you're not thinking of the cancelled plans for an ecology in BioShock?
     
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  8. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    Short history of OtherSide: http://www.glixel.com/news/the-makers-of-ultima-underworld-return-to-their-roots-w456304

    Not so much new info but we get a photo of young Doug Church.

    (Oh, and also we can learn why they made the spin-off VR game, that they have another Looking Glass alumni Steven W. Nadeau, and that Spector helped fundraising for OtherSide even before join as Director.)

     
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  9. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    On Overlord/Ascendant crossovers: https://www.othersideentertainment.com/forum/index.php?topic=1314.msg20519#msg20519

     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Some interesting discussion of scripted vs AI-driven dynamic gameplay here: https://www.othersideentertainment.com/forum/index.php?topic=1322.msg20563#msg20563

    A few quotes:

    Also, no shapeshifting: https://www.othersideentertainment.com/forum/index.php?topic=1325.msg20598#msg20598
     
    Last edited: Dec 29, 2016
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  11. Aenra Guest

    Aenra
    I don't get this, but maybe it's age.. help me out?

    AI, as in proper AI, we do not have, they do not have. So what they probably mean is some form of system that intelligently/in real time decides how to respond to player input right? Except that too is nothing but a bunch of scripts and conditions compiled together. So why do they separate AI-driven from script-based? :S
    Is it just hype shit-wording?
     
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  12. Infinitron I post news Patron

    Infinitron
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    https://www.othersideentertainment.com/forum/index.php?topic=1322.msg20642#msg20642

     
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  13. Aenra Guest

    Aenra
    He has "to pick and choose what gets my focus".
    So in light of that, he wants "to drag out a swag store in the next few months".

    Modern game development in a nutshell :D
    This is shaping up to be an amazing game, i mean it's in the air and everything, i can feel it.
     
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  14. santino27 Arcane Patron

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    There's no such thing as true AI yet, of course, but games do tend to use the terms scripting and AI differently. The distinction between scripted vs. AI behavior in game design (as far as I know) is generally that the first is a very tight system of 'do a, then do b, then do c' whereas the latter is more around creating less rigid systems that define potential responses to different actions but don't actually control when and how those might occur.

    The latter lends itself more to the much-beloved buzzword of emergent gameplay, where devs don't need to actually predict everything a player can do and design a scripted response for it (which is impossible and almost always leads to the flaws in their scripting being exposed).
     
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  15. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Just for a laugh, this should give you an idea what a true AI in a video game would be like.
     
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  16. Azrael the cat Prestigious Gentleman Arcane

    Azrael the cat
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    Read the 'readme' txts of the mods that alter SS2 difficulty - modders found the respawn system surprisingly complex to alter, and very difficult to switch off entirely. Reason was that it's not a simple 'respawn' system, there's an ecology system going on under the hood....with the exact same outcome as a simple respawn system. The developers/progammers also refer to the respawns for each level as 'ecologies'; they took the longest, most unnecessarily complex path to implementing something simple and common-place (presumably it was originally intended to be more noticeable, and have additional gameplay effects, but ended up being cut down to a respawn system during the development cycle).
     
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  17. DawnrazorDCLXVI Savant

    DawnrazorDCLXVI
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    When referring to the Factor AI system in Underworld, the designers compared the idea brilliantly to Civilization. It won't be that in-depth, but I suspected they might include such a feature--since they have a simulated "ecology," as well.
     
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  18. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    On perks: https://www.othersideentertainment.com/forum/index.php?topic=1328.msg20687#msg20687

    On whether the game's development is on track, compared to other games: https://www.othersideentertainment.com/forum/index.php?topic=1322.msg20688#msg20688

     
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  19. Doctor Sbaitso SO, TELL ME ABOUT YOUR PROBLEMS. Patron

    Doctor Sbaitso
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
    Perks that make combat decidedly easier are trash. I'll be glad if they avoid that. So many games have perks and skills that succeed only in making the game shittier to play.
     
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  20. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Another late update: https://www.othersideentertainment.com/forum/index.php?topic=1329.msg20726#msg20726

    Bonus - Chris Siegel on Bioware: https://www.othersideentertainment.com/forum/index.php?topic=1328.msg20773#msg20773

     
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  21. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    http://otherside-e.com/wp/progress-report-underworld-ascendant/

     
    Last edited: Jan 19, 2017
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  22. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    The :mhd: monster the Codex has always been waiting for?
     
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  23. Doctor Sbaitso SO, TELL ME ABOUT YOUR PROBLEMS. Patron

    Doctor Sbaitso
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands

    Perhaps, but this one is holding... hair dryers?

    That was a proper update.
     
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  24. Zep Zepo Titties and Beer Patron Dumbfuck Repressed Homosexual

    Zep Zepo
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    This text adventure is really great! They should make a real game, I'm sure it would be awesome!

    Zep--
     
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  25. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    https://www.othersideentertainment.com/forum/index.php?topic=1329.msg20800#msg20800

     
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