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Unkillable Cat's Unpatriotic CCP Mockery Thread (aka WoD got cancelled)

Unkillable Cat

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Dunno. I haven't heard anything more about it since then. If I were to hazard a guess, I'd say they are still there, just not there all the time.

Berekän This is the thread that's discussing the latest nerf. The info about Marlona sky pops up on Page 27.

EDIT: Golden comment:

some of the man babies are talking about taking 'legal action' due to the proposed changes. How it would mean CCP is offering a game experience different than what they paid for and they should have their subscription money refunded along with all 3rd party related expenses related to the product that is EVE.
 
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Unkillable Cat

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I think the thread may have to be renamed again, for I've been keeping track of CCP's progress on EVE and I am impressed.

The power projection changes are now live, but I have yet to see any massive changes on the surface of EVE. At least the Sovereignty map looks very similar. People are also very happy about their unlimited skill queues.

But now CCP is announcing what's coming up in their Christmas patch, and it's a nice set of features.

# A ship shipping ship. You know, one of these:

pB0VXKq.png


(Read: New Freighter with a huge Ship Maintenance Bay.)

# T3 Destroyers. While these will not be modular like the T3 Cruisers, they will have modes, so plenty of sexy ship transformations incoming. These Destroyers will be released one at a time over the next four months, with the Amarr getting the first one.

# Currently you must keep your clone "up to date" as it can only hold a particular amount of skill points safely, if you're podded with an inferior clone you LOSE skill points. CCP has decided to do away with this entirely, you no longer have to worry about clone grades, or fork over stupid amounts of ISK for the high-end ones.

# 6 million trial accounts that never became paying accounts will be deleted from the EVE database. For players this means that some cool character names might free up.

# 101 new wormhole systems. Some of these will only be intended for frigates, most of them will be part of some new story-based part of the game, but it's the 101st system that has people excited: A named wormhole system with stations. This system will serve as an entryway into wormhole systems by adding some features currently not found there. It will also be a humongous system (warps up to 342 AU are doable) and will NOT allow capital ships.

# A new tier of weapon: Polarized weapons. They're about 15-20% better than current T2 guns, but the tradeoff is that they set all your ship resistances to 0%. Great for suicide ganking if the price wasn't so high.

# Lots of visual enhancements to the ships and to the UI. The Blackbird hull will also get a makeover so it no longer looks like an optical illusion.

# The possibility for manual control of the EVE ships. This is currently in beta, but could become part of the game soon enough. Then again, it could not.

Overall these changes suggest that they're both "dumbing down the game" by removing needlessly complicated game elements, but also making it easier to reach various parts of the game. That they're also nerfing the hell out of capital ships at almost every turn is also a huge plus. So it seems someone at CCP has a plan.

On a personal note, I had a chance this week to playtest EVE: Valkyrie using the Oculus Rift...and a gamepad, urgh. Even though it's just an alpha build it looks very nice and the gameplay is just basic multiplayer dogfighting in space, complete with rolls and guns and missiles. Speaking of the missiles, getting a lock with them means you having to physically look at the target ship for roughly 2 seconds, which I found to be very cool.
 

Unkillable Cat

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I've been catching up with CCP news. Yeah, they killed Project Vaulderie, but I haven't heard ONE PEEP from people here why they did so. None of the usual sources say a word on that.

As for that EVE trailer - it's generally being considered as the best trailer CCP have made for EVE in years. Thousands of new subscribers have joined up as a DIRECT result, so things are a little more lively for EVE. But the big question is, how many of those thousands will STAY past the trial period?
 

Untermensch

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Yeah, they killed Project Vaulderie, but I haven't heard ONE PEEP from people here why they did so. None of the usual sources say a word on that.

Most likely because the modders were accepting donations. Therefore, they were directly profiting from that project.
 

Norfleet

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And because they exposed themselves to attack. If you're running a project like this, make sure you don't leave any exposed points of attack for them to hit: Don't set up shop in the US, no names, don't register a domain, and make sure your code is distributed to the public so you can't be killed off.

Not presenting an attack surface is the first part to dodging legal attacks.
 
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And because they exposed themselves to attack. If you're running a project like this, make sure you don't leave any exposed points of attack for them to hit: Don't set up shop in the US, no names, don't register a domain, and make sure your code is distributed to the public so you can't be killed off.

Not presenting an attack surface is the first part to dodging legal attacks.

Need to be more thorough than that. A lot of these companies have offices on multiple continents - they don't need to be based in that country, simply having an office with staff present cuts a lot of the costs out of running a lawsuit there (they wouldn't even need a legal department at that office, just at least 1 mid-level exec who can handle the face-to-face meetings with a local law firm while the bulk of the correspondence and case management is run from their head office via email and skype). Any major publisher has at least one office in the EU, almost all have 1 in Australia, 1 in China, 1 Japan and 1 in South America. Remember what their core job is - fucking distribution - that means they're going to have offices spread around the globe (boxed copies aren't as important as they used to be, but they certainly aren't dead).

And if they really wanted to get you, it doesn't matter how far you are from their offices. IP lawyers run cases for international clients all the time - that's why there's been so much effort to put in a near-identical set of IP laws around the globe. Your only real way of being safe is to be living somewhere that takes an active 'fuck you' policy to foreign IP, like North Korea or Iran (far too much effort - there used to be a ton of countries like that 10-15 years ago, but once China hopped on board the global IP deal so did all the other holdouts other than the rogue states. These days it's easier to find countries that won't extradite you for killing schoolkids than it is to escape the reach of global IP-holders) OR to hide your location completely. The latter is the more plausible option for most folks, and goes with much of what you suggest, but even with TOR that can be tricky when handling the amount of communication required for a complex mod.

Though if you are going the latter route, Australia is a good place to be. Our ISPs recently decided to all point and laugh at the US film industry's requests to hand over their client logs so that they can track down individual pirates like they do in the US (wait...you want us to hand our records over so you can sue our customers? So....what's our business incentive for this again?). One of the major film studios has taken them to court over it, but the ISPs are standing their ground and are widely expected to win the case (not a sure thing obviously, but the case itself could take years).
 

Norfleet

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Need to be more thorough than that. A lot of these companies have offices on multiple continents - they don't need to be based in that country, simply having an office with staff present cuts a lot of the costs out of running a lawsuit there (they wouldn't even need a legal department at that office, just at least 1 mid-level exec who can handle the face-to-face meetings with a local law firm while the bulk of the correspondence and case management is run from their head office via email and skype). Any major publisher has at least one office in the EU, almost all have 1 in Australia, 1 in China, 1 Japan and 1 in South America. Remember what their core job is - fucking distribution - that means they're going to have offices spread around the globe (boxed copies aren't as important as they used to be, but they certainly aren't dead).
Yes, but remember that the US is easily the most squeamish and easily attacked country. Hosting out of the US is easiest to get pulled from.

Hosting it out of some unrelated webforum, is, of course, fairly ideal: The forum authorities would lack the ability to pull your content in any event since you do not actually host the content there. If you do not provide any names, IP addresses, real-addresses, emails, or any other forum of usable contact information, they'll have a hard time getting past step 1 to even tell you to stop anything. Frankly, you should be doing all this anyway. The Internet is a dangerous place.
 

Unkillable Cat

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People have been hammering on CCP to fix EVE's corporate interface for years.

This seems to have been the biggest problem on their list:

4LNITJu.jpg


In other news, the brain drain continues at CCP HQ. One of their lead designers (Greyscale) tended his resignation one morning in early December and was promptly escorted from the building, never to return. They've also had to replace their CFO (Joe Gallo) with an Icelander, which should send waves of "uh-ohs" throughout the EVE community.
 

Ninjerk

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After all, we'll let you steal or con people out of virtual items with apparent real world value, but you have to talk nicely about it.
 

Unkillable Cat

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Cheap excuse.

In CCP's favour, they have been doing good things with EVE Online in the past few months, but at the same time they've been doing little things. Slowly inching towards some perceived goal of theirs, a small update here, a small rebalance there. It's only at Fanfest that they actually announced something worth a damn, namely how the big alliances in nullsec will now have to play a round of Capture the Flag to claim systems instead of killing HP-bloated structures. Not that any of these things have stopped the leak of concurrent users from the game, but there you go.

In short, CCP hasn't been doing anything worth talking about, good OR bad. When CCP does something awesome (like the Apocrypha expansion back in 2009) it was like everyone had a say about it. Ever since the old guard were made to walk the plank back in 2012, things have been very quiet at CCP.

But the song remains the same: EVE Valkyrie, the Oculus Rift title, is still being developed and still needs to succeed in order for CCP to get anywhere. THAT will be the make-or-break moment for CCP.
 

set

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I don't think EVE Valkyrie could seriously mean that much to the company. It's roaming into new territory, but they are still completely dependent on EVE. Their attempts to diversify the company have failed to take off and I don't think they anticipate Valkyrie to do more than earn a little buzz for them. It's more likely they are developing Valkyrie as a research investment for EVE. Though, I'll admit I'm pretty ignorant of the details of that project to say for 100% sure.
 

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Hang on, are they confirmed for pulling the plug on DUST in favour of their PC bullshit (which they should have done from the start)?
 

Unkillable Cat

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You know, I honestly have no idea anymore. I don't keep track of Dust myself, and my usual sources are silent on the issue, but there was a large content patch released a few months back that seemed to improve the game...at least I think it did.

CCP's CEO is actually back to spouting the years-old tripe about Walking in Stations becoming a reality "Soon", so they may have fallen back into old habits over the past few months. If true, the company is as good as dead.
 

omega21

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Thread has been an eye opener though. I really wanted to get a piece of the Eve booty when it first came around because it was being hyped by game media (ha).

Funny thing is that it's still being done today, and there was talk of Eve comic books or some shit. It really is one of those things you'd rather talk about than experience, much like bush warfare in Africa.
 

DarkUnderlord

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I played Eve this one time. I got a Badger or something and then got blown up.

It was nice and relaxing spending hours travelling back and forth between places though.
 

omega21

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The game seems to take too much effort to get into; a worthy topic for the MMO :obviously:s to discuss I guess.

Shame about Dust, the idea of 'fleet does the flying, M.I. does the dying' was cool. Did it actually affect the EVE universe in any practical way or did the two games diverge?
 

Unkillable Cat

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Last time I checked, you can talk to 'Dusties' in-game in EVE if your character and theirs are located in the same system, however the Dusties can't leave their system the same way the EVE players do.
 

Stokowski

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It's hard to imagine a feature that would add less to the game than the ability to walk around space stations.
 

Norfleet

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It sounds firmly negative-value added in the same way the ability to walk around space stations in STO is negative value added: It adds extra hassle to DOING THINGS that a menu doesn't have.
 

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