Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 27,211
To be fair, the way CCP pitched the walking in stations concept was magnificent. MMOs, for many people, are about constructing an artificial persona and allowing you to act as that persona. EVE's first shortcoming is that it only allows for a facial photo, nothing more. At all other times you're inside a flying ship in outer space, whizzing back and forth.
Walking in stations was supposed to allow the capsuleer aspect of the game to get some love, to add clothing and hairstyles, then setting up locales where people could combine these artificial personas and have them interact outside of internet spaceships. They went a long way towards developing a board game you could play at a bar in a station, for example. There would be conference rooms so that alliance heads could meet in (artificial) person and talk, but the best idea of them all (IMO) was the Green Room, a room where your in-game avatar could stand in front of a green screen so that graphic designers could insert whatever background, setting and effects would be needed, whether it was for a propaganda video for your corp or a LARP rendition of an episode of Gilligan's Island.
That was 8 years ago, and by then they already had 2 years of development complete. What have we got in that time? We have the Captain's Quarters which have shinier methods of accessing basic in-game resources, full avatar customization but only a couple of square feet for you to strut around them in WITH NO MEANS TO INTERACT WITH OTHER CAPSULEERS, and a balcony leading to a window displaying the ship you're currently "in". They couldn't even manage to remove the connection to the spaceship, which is the WHOLE POINT OF WALKING IN STATIONS.
Walking in stations was supposed to allow the capsuleer aspect of the game to get some love, to add clothing and hairstyles, then setting up locales where people could combine these artificial personas and have them interact outside of internet spaceships. They went a long way towards developing a board game you could play at a bar in a station, for example. There would be conference rooms so that alliance heads could meet in (artificial) person and talk, but the best idea of them all (IMO) was the Green Room, a room where your in-game avatar could stand in front of a green screen so that graphic designers could insert whatever background, setting and effects would be needed, whether it was for a propaganda video for your corp or a LARP rendition of an episode of Gilligan's Island.
That was 8 years ago, and by then they already had 2 years of development complete. What have we got in that time? We have the Captain's Quarters which have shinier methods of accessing basic in-game resources, full avatar customization but only a couple of square feet for you to strut around them in WITH NO MEANS TO INTERACT WITH OTHER CAPSULEERS, and a balcony leading to a window displaying the ship you're currently "in". They couldn't even manage to remove the connection to the spaceship, which is the WHOLE POINT OF WALKING IN STATIONS.