Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Incline Unreal Evolution Mod: Now Released

Discussion in 'General Gaming' started by Ash, Mar 2, 2019.

  1. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,400
    I'm sort-of against the idea of paid mods/monetisation of mods, or generally business interfering in any way. Otherwise we'll see it ruined like everything else vidja. The idea of the patreon is you donate because you think I'm worth it and know I'll produce good shit. And I'm an edge case head case because I spend a lot of time making large scale mods of high quality, mostly all by myself. To continue doing that I simply need to see some returns.

    VTM:B is another that needs the touch of incline.
     
    Last edited: Sep 24, 2019
    • Salute Salute x 3
    • Brofist Brofist x 2
    • Informative Informative x 1
    ^ Top  
  2. Wesp5 Prestigious Gentleman Arcane

    Wesp5
    Joined:
    Apr 18, 2007
    Messages:
    1,037
    I got a notification that my name was mentioned, so here are my 2 cents on this ;). I agree with Ash that mods should not be sold, otherwise many people would appear releasing tons of bad stuff like those horrible commercial HL2 mods! Valve only suggested this because they would get some more 30% shares without doing any work themselves. If people really want to pay for a mod, Patreon is the way to go, or in the case of my Bloodlines patch, people occassionally donated me Steam games or lately Steam currency so I can buy me some games as a reward :)! Nexus Mods already have a similar system installed...
     
    • Friendly Friendly x 3
    • Agree Agree x 1
    • Prestigious Prestigious x 1
    • Informative Informative x 1
    ^ Top  
  3. RoSoDude Prestigious Gentleman Arcane

    RoSoDude
    Joined:
    Oct 1, 2016
    Messages:
    514
    I played the second beta version. The weapon modding system was super fun and made exploring for secrets a lot more rewarding. The weapons themselves feel a lot more satisfying to use, particularly the Stinger and Minigun. There's also a rather large expansion to one of the levels which I won't spoil, but was a major highlight of the experience. However, I played before these three changes:
    • Dedicated dodge key
    • Rebalanced difficulties with less obscene damage scaling
    • Hardcore mode with restricted saving
    Given some of the frustrations I had with both the vanilla game and UE beta 2, these will be massive improvements as well. I hope the release goes well and Unreal Evolution brings a new level of appreciation for the game.
     
    • incline incline x 3
    • Sweat gathers upon my brow, let me dab it Sweat gathers upon my brow, let me dab it x 1
    • Fabulously Optimistic Fabulously Optimistic x 1
    ^ Top  
  4. HansDampf Prophet

    HansDampf
    Joined:
    Dec 15, 2015
    Messages:
    932
    I need this.
     
    ^ Top  
  5. Morgoth Arcane Patron

    Morgoth
    Joined:
    Nov 30, 2003
    Messages:
    26,636
    Location:
    Apple Strudel Food Inspection GmbH
    Pretty please?

    Show Spoiler

    :hahyou:

    Fuck you Ash. I can wait.
     
    ^ Top  
  6. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Messages:
    31,708
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    Ash How about ASMD amplifier alt fire swirly?
     
    ^ Top  
  7. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,400
    ASMD Alt fire is indeed now boosted by the amp...I should really release this. it's been 99% done and sitting on my hard drive for a while, very proud and satisfied with it, but I struggle to find the time anymore. Time for making an installer, trailer, updating moddb page etc.
     
    • Brofist Brofist x 1
    • decline decline x 1
    • Rage Rage x 1
    ^ Top  
  8. Lithium Flower Arcane

    Lithium Flower
    Joined:
    Nov 29, 2016
    Messages:
    1,326
    Do it senpai-chan UwU
     
    • Friendly Friendly x 1
    ^ Top  
  9. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,400
    I'll get it done over xmas
     
    • Brofist Brofist x 1
    • Excited! Excited! x 1
    ^ Top  
  10. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Messages:
    31,708
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    You could make amp'd altfire swirly. We already have eightball for bigger booms and the effect is seriously cool.
    Changing palette and swapping projectile shouldn't be too much work?
     
    • it is a mystery it is a mystery x 1
    ^ Top  
  11. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,400
    Oh by "swirly" you mean the bio rifle alt fire thingie? Yeah I listened and scrapped that. The bio rifle alt fire now behaves as in UT - explodes and releases smaller blob clusters, the number of them depending on how long you charged up for.

    Putting a swirly equivalent on the ASMD is a cool idea, but the current ASMD amped alt fire is also cool and more faithful.
     
    • Brofist Brofist x 1
    • incline incline x 1
    ^ Top  
  12. Lemming42 Arcane

    Lemming42
    Joined:
    Nov 4, 2012
    Messages:
    3,399
    Location:
    The Satellite Of Love
    Looking forward to this whenever you get around to releasing it, looks wicked.
     
    • Salute Salute x 1
    ^ Top  
  13. DraQ Prestigious Gentleman Arcane

    DraQ
    Joined:
    Oct 24, 2007
    Messages:
    31,708
    Location:
    Chrząszczyżewoszyce, powiat Łękołody
    Bump.
     
    • Acknowledge this user's Agenda x 2
    • Despair x 2
    • Participation Award x 1
    • Yes x 1
    • Okily Dokily! x 1
    ^ Top  
  14. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,400
    Sorry for the slow progress bros. I just finished the installer code. Technically it's ready to release, but I want to make a trailer to release alongside it, so bear with me.

    I am dedicated to getting this done ASAP.
     
    • Excited! Excited! x 6
    • Brofist Brofist x 5
    • Salute Salute x 4
    • nice nice x 1
    ^ Top  
  15. Biscotti Savant Patron

    Biscotti
    Joined:
    Nov 24, 2015
    Messages:
    318
    Location:
    Waffle Land
    One heck of a trailer, it seems.
     
    • Funny Funny x 2
    • Excited! Excited! x 2
    ^ Top  
  16. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,400
    • Brofist Brofist x 13
    • incline incline x 4
    • Salute Salute x 1
    • Sweat gathers upon my brow, let me dab it Sweat gathers upon my brow, let me dab it x 1
    ^ Top  
  17. Icewater Artisanal Shitposting™ Patron

    Icewater
    Joined:
    Jun 12, 2011
    Messages:
    1,854
    Location:
    Freedomland
    Project: Eternity Wasteland 2
    Nice! Looking forward to trying it. Does this include a modern renderer too (i.e. DX9/10/11, OpenGL, etc.) or would I need to download my own? Does anyone have any recommendations for renderers? I recall some of them would produce wonky effects.

    Edit: Durr, actually the moddb page addresses this. I'll install all the shit and try the mod out soon-ish, then.
     
    • Brofist Brofist x 1
    ^ Top  
  18. schru Cipher

    schru
    Joined:
    Feb 27, 2015
    Messages:
    618
    It seems like you've still been working with MultiTextures on in the renderer, which cause the skies to look very ugly (and possibly some map geometry looks darker with it, I'm not sure):

    [​IMG]

    Here's a screenshot of the same area, just a bit further back; the other textures look a little different due to the official high-resolution texture pack (never mind the CRT filter, it's just that this screenshot was at hand):

    [​IMG]
     
    Last edited: Mar 24, 2020
    • Informative Informative x 1
    ^ Top  
  19. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,400
    Nope since you told me about that I swapped. I just changed to a different renderer for recording
     
    • Brofist Brofist x 1
    • Friendly Friendly x 1
    ^ Top  
  20. Icewater Artisanal Shitposting™ Patron

    Icewater
    Joined:
    Jun 12, 2011
    Messages:
    1,854
    Location:
    Freedomland
    Project: Eternity Wasteland 2
    Dodging is really buggy for me. Dodging by double-tapping a key doesn't work at all even if the option is enabled. After the first time I hit the "Dodge (Hold)" key, my dude will dodge every time I move until I reload the game, even if the key is no longer held down.
     
    ^ Top  
  21. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,400
    Try unchecking the double tap checkbox.

    I'll look into getting a hotfix out.
     
    • Brofist Brofist x 1
    ^ Top  
  22. Icewater Artisanal Shitposting™ Patron

    Icewater
    Joined:
    Jun 12, 2011
    Messages:
    1,854
    Location:
    Freedomland
    Project: Eternity Wasteland 2
    Unchecking double tap doesn't seem to have any effect on either double-tap dodging not working or the Dodge (Hold) key sticking until reload.

    The upgrade you can get in the mine area on the NyLeve's Falls map says it will increase the recharge rate of the Dispersion Pistol by 30%, but on the weapon information screen that pops up when you use the translator it says 35%.

    Weapons seem to fire toward a point that is slightly to the down and to the right of where the crosshair aims. No clue if that's caused by this mod or something else, though.

    Weapon recoil is a sweet feature, and I just fought a Flak Cannon brute. That was pretty cool.

    :bro:
     
    Last edited: Mar 24, 2020
    • Brofist Brofist x 1
    ^ Top  
  23. ghostdog Prestigious Gentleman Arcane Patron

    ghostdog
    Joined:
    Dec 31, 2007
    Messages:
    10,227
    Ash I see you recommend HD Skins v1, even though there's an updated version 2. Is the newest version incompatible?
     
    • it is a mystery it is a mystery x 1
    ^ Top  
  24. janior Arcane

    janior
    Joined:
    Nov 9, 2015
    Messages:
    2,187
    Location:
    Café del Mar
    b-but i liked grunting with every jump :cry:
     
    • Agree Agree x 1
    • Despair Despair x 1
    • cuck cuck x 1
    ^ Top  
  25. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,400
    Can you tell me where I recommended v1? v2 is indeed better.

    It's all you'd ever hear. UE's dodging changes makes it so that, for a good player, dodging will be near-non-stop. Moreso than vanilla.
     
    • decline decline x 1
    ^ Top