Zeno
Novice
- Joined
- Feb 20, 2007
- Messages
- 3
I found Prelude to Darkness as a reference in an online article discussing turn-based strategy. and then found the website, downloaded the game, etc, etc. Had the "invisible character models" bug on my old Pentium 3 laptop, tried it on my desktop and it worked sometimes.
The game loves to crash. It was crashing every time Autosave occured while any on-screen window was open (barter, speech, journal, map, character screen, etc). These crashes didn't go to the desktop--they were total system lockups which required full reboots. Disabling autosave worked marvelously and the crashes are much less frequent.
Still, crashes occur. Looking at some of the old posts in this forum, it appears to be a recurring problem. Is there any chance of future patches or updates? Is there any chance the source code will be released, so modders and sideline developers can take a shot?
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I also have a question on general gameplay. Most skills are character-specific; the selected character performs an action and that character's skill level is checked to determine success or failure. However, there are some skills that are automatic, which occur whenever the party is in a specific situation, and only one character is ever checked--the character with the highest skill level in that skill.
I just want to confirm that the following skills are only valuable for one character to have, and any character with a lower skill level will never be checked for success/failure:
Literacy_and_Lore, Barter, Nature, Stealth, Medical
The other 16 skills seem to have correlated independent actions for each character which anyone in the party can perform. Is my understanding correct?
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Thanks for what looks to be an interesting game. Wish I'd discovered it years ago...
--Zeno
The game loves to crash. It was crashing every time Autosave occured while any on-screen window was open (barter, speech, journal, map, character screen, etc). These crashes didn't go to the desktop--they were total system lockups which required full reboots. Disabling autosave worked marvelously and the crashes are much less frequent.
Still, crashes occur. Looking at some of the old posts in this forum, it appears to be a recurring problem. Is there any chance of future patches or updates? Is there any chance the source code will be released, so modders and sideline developers can take a shot?
------
I also have a question on general gameplay. Most skills are character-specific; the selected character performs an action and that character's skill level is checked to determine success or failure. However, there are some skills that are automatic, which occur whenever the party is in a specific situation, and only one character is ever checked--the character with the highest skill level in that skill.
I just want to confirm that the following skills are only valuable for one character to have, and any character with a lower skill level will never be checked for success/failure:
Literacy_and_Lore, Barter, Nature, Stealth, Medical
The other 16 skills seem to have correlated independent actions for each character which anyone in the party can perform. Is my understanding correct?
------
Thanks for what looks to be an interesting game. Wish I'd discovered it years ago...
--Zeno