Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Vainglory of Nations - Ageod Gets Victorian

Discussion in 'TCancer News & Content Comments' started by Jason, Feb 21, 2007.

  1. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
    Messages:
    10,682
    Location:
    baby arm fantasy island
    <strong>[ Update ]</strong>

    <p>After whispering about it quietly on forums for a while, <a href="http://www.ageod.com/" target="_blank" title="Ageod">Ageod</a> is now ready to talk about <a href="http://www.ageod.com/forums/showthread.php?t=2566" target="_blank" title="Vainglory">Vainglory of Nations</a> loud and proud. It's their Victorian Era title due out sometime in the near future (2008 at the earliest). Here's what Philippe Thibaut had to say about it:</p><blockquote><p>Vainglory of Nations is a historical strategy game, with a simultaneous turn-based engine, that sets the players at the head of the Great Powers of the world between 1850 and 1920. Eight nations are playable, either solo or multiplayer: USA, Great-Britain, Germany, France, Japan, Russia, Austria-Hungary and Italy. The game has the following set of Unique Selling Points below:

    VAINGLORY OF NATIONS is a new unique concept from the original designer of EUROPA UNIVERSALIS, PAX ROMANA, GREAT INVASIONS, and the team of BIRTH OF AMERICA and AMERICAN CIVIL WAR where players are Victorian statesmen trying to find the best way ahead for their nations in the midst of uncontrolled captialistic expansion, commercial and technological changes, colonial and social conflicts and behind the doors great powers diplomatic negotiations. </p></blockquote><p>Read the <a href="http://www.ageod.com/forums/showthread.php?t=2566" target="_blank">rest of the post</a> for more details and a few prototype screens. I'm guessing at least a few Paradox fanboys will be interested in this. </p>
     
    ^ Top  
  2. Recruit Novice

    Recruit
    Joined:
    Dec 12, 2006
    Messages:
    16
    Terrible name. "VainGlory" sounds like something you would pick up in a sex shop.
     
    ^ Top  
  3. kris Arcane

    kris
    Joined:
    Oct 27, 2004
    Messages:
    7,804
    Location:
    Lulea, Sweden
    Conceptually I do like the things Thibaut puts out, but I believe he have some problems with design as for computer games. not to forget all the bugs.

    I tried Pax Romana and played Great invasions for a while. Great invasions was just like I said, conceptually good, but design/UI -wise not as good.
     
    ^ Top  
  4. LCJr. Erudite

    LCJr.
    Joined:
    Jan 16, 2003
    Messages:
    2,469
    Did Great Invasions ever get patched to a playable state?
     
    ^ Top  
  5. chaedwards Liturgist

    chaedwards
    Joined:
    Jun 10, 2004
    Messages:
    352
    Location:
    London
    Patch 1.07 is out, which made it less crashable for the brief time I played it. After having gushed in my review, I've come around more to Kris' point of view that it's just that bit too unwieldy, and that the AI just plain ain't good enough.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)