Raghar
Arcane
- Joined
- Jul 16, 2009
- Messages
- 22,507
After I started to rip these images, I tried AA 4x. The first seven images are with settings I use for every game. Note AA 4x hurts certain text.Lockkaliber said:No poking around the Nvidia control panel for AA and such?
ghostdog said:
Clockwork Knight said:Konjad said:Plus patch is much better because it adds what there should be in the first place. It just restores things (and rebalances) from game files that were not included in the final version.
Except for that katana + crossbow you get from the chinese vampire a little into the game.
The original ones look much better.Omg those screens look horrible
GarfunkeL said:And you have a single bolt for the crossbow until the weapon merchant in Downtown opens up to sell you more.
And the katana isn't a real, it's a replica one, meaning that the tire iron and the sledgehammer are better melee weapons.
So it doesn't fuck up balance or anything.
Xor said:I believe the "before" pictures are without anisotropic filtering, hence the blurriness.
racofer said:Xor said:I believe the "before" pictures are without anisotropic filtering, hence the blurriness.
And what the fuck have I said on my post?
Clockwork Knight said:You're assuming xor hasn't put you on ignore
Xor said:
What the... HOW DID U GET THAT APARTMENT?
Deacdo said:I don't see the hate for Konjad's screens. It is darker, sure, but also more detailed/less blury.
// [Sound Patch]
snd_mixahead 0.35
snd_surround 1
snd_gain 2.2
snd_gain_max 1.58
dsp_on 1
dsp_spatial 73
dsp_stereo 1
dsp_dist_max 9999
hisound 1
footstep_pc_vol 0.91
mat_forcehardwaresync "0"
fps_max "60"
Yeah, they could at least use weidu for packaging and installing. With weidu you can do proper installs/uninstalls of mods and their separate components. The Clan Quest Mod installer is really shitty.That there was no weidu for bloodlines is a fucking tragedy.
Disregard previous pics. Jpeg and online compression fucked them up. Look at the new pics. As I said sweetfx is used only for vibrance, texture sharpness (Lumasharpen) and contrast (curves). It's much less intrusive than enb and doesn't change art-direction (like enb's HDR does). Anyway, it's pretty easy to check it out in-game.You don't mention any texture mods, so I think I see bump maps auto-generated out of the regular, diffuse maps (dark=recessed). Some textures look ok-ish that way, some are abominations. Makes it look "next-gen" at the cost of art direction.