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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
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Messages
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Location
Bulgaria
No wonder you spend your time on the codex and not with a man....phew that sense of fashion.

giphy.gif
Ohhh but why? Just look at how much fun we are having here. So are you greek or moldovian?
 

Prime Junta

Guest
There is only one possible pair of cargo shorts and no big letters in that picture.
 

Lord Andre

Arcane
Joined
Apr 11, 2011
Messages
3,716
Location
Gypsystan
I'm not an expert on wod faggotry and shit but doesn't this mean two of the classic clans are out ? Nossie and gangrel probably ?
Nah they're out and about. It isn't that hard to work Animalism around the bat thing, and as mentioned Protean could do a lot better for five-dot than Mist Form.

No, no. I'm referring to the fact that on the official site, under clan section, there are 6 slots with concept art of a haven for each one.

One slot is now thinbloods, the other still unknown. 6-1=5, 7-5=2 => 2 of the classic clans are not joinable. Judging from the heaven art, probably nossie and gangrel.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,910
Location
Devlet-i ʿAlīye-i ʿErdogānīye
That is interesting. So if that is true, one at the rightmost would be ventrue, one that is left of it tremere. However it is just as likely they are just displaying various environments with different moods, which just accidentally could correspond to different clans because of clans having their own characters. For example 2nd or 3rd from left, what clan those would be?
 

Prime Junta

Guest
I gotta say one thing about the trailer: whoever made that clip of Harpo with the blood bag knows exactly how someone with a serious substance abuse problem who's about to fix himself looks.
 

Vincente

Arbiter
Joined
Oct 16, 2018
Messages
624
Location
Location
I'm not an expert on wod faggotry and shit but doesn't this mean two of the classic clans are out ? Nossie and gangrel probably ?
Nah they're out and about. It isn't that hard to work Animalism around the bat thing, and as mentioned Protean could do a lot better for five-dot than Mist Form.

No, no. I'm referring to the fact that on the official site, under clan section, there are 6 slots with concept art of a haven for each one.

One slot is now thinbloods, the other still unknown. 6-1=5, 7-5=2 => 2 of the classic clans are not joinable. Judging from the heaven art, probably nossie and gangrel.

What are the chances of releasing Nosferatu as DLC?
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
I'm not an expert on wod faggotry and shit but doesn't this mean two of the classic clans are out ? Nossie and gangrel probably ?
Nah they're out and about. It isn't that hard to work Animalism around the bat thing, and as mentioned Protean could do a lot better for five-dot than Mist Form.

No, no. I'm referring to the fact that on the official site, under clan section, there are 6 slots with concept art of a haven for each one.

One slot is now thinbloods, the other still unknown. 6-1=5, 7-5=2 => 2 of the classic clans are not joinable. Judging from the heaven art, probably nossie and gangrel.

What are the chances of releasing Nosferatu as DLC?
Hmm, its Paradox and they already announced prolonged support with new clans as DLC. Gangrel and Nosferatu are two obvious ones. Quite a few Assamites joined the Camarilla and the Setites joined the Anarch movement, so those are two less obvious choices. I assume anything beyond that is a bit of a stretch given the likely story and how the Sabbat are all going to fight in the middle east.
 

Lord Andre

Arcane
Joined
Apr 11, 2011
Messages
3,716
Location
Gypsystan
If I were to guess, ventru, toreador, tremere and brujah are 100% in because you don't really need extra level design to incorporate them. They're just humans with superpowers.

That leaves malkavians, gangrel and nosferatu. Nosfearatu would be the most expensive design wise to add so I'd say they're 100% out.

Between malkavians and gangrel I don't know. I'd say gangrels are easy to incorporate on the cheap by throwing some red eyes in there and a wolf/beast model or two and you're done. Malkavians require extra text and extra voice acting witch could get expensive, yet they're iconic to the first game and not including them might cause a goy backlash at launch.
 

Saerain

Augur
Patron
Joined
May 27, 2011
Messages
495
At the site's launch, I initially assumed those images were Brujah, Nosferatu, Thin-blood, Toreador, Tremere, and Ventrue, respectively.

Brujah a brutal mess at a bar.

Nosferatu an empty corridor in an abandoned building.

Thin-blood with the clock on 5:10 and dusklight from the window.

Toreador living for luxury.

Tremere subtlety at its best.

Ventrue capitalism.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,573
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
At least let me dress in an oversized puffer jacket and slay a sporty lewk underneath!!!!!!
One thing I loved about Bloodlines was how stylish things were, like everything came from a UNIF lewkbook! (Hopefully I'm wrong and they'll be totally stunning outfits in the final game!!!)
As a gamer who appreciates the value of playing Barbies in any RPG, I remain highly attuned to mention of fashion options. No word yet what the clothes will look like but it has been said several times that character customization will have many options. I'm sure there will be plenty of goofy "edge" outfits to choose from (if only as a sop to Malkavian history). Of course what the NPCs will dress like is anyone's guess; most of the NPCs weren't very wacky in the original Bloodlines, were they? Only Jeanette comes to mind as being silly-looking.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
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Messages
11,573
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
At the site's launch, I initially assumed those images were Brujah, Nosferatu, Thin-blood, Toreador, Tremere, and Ventrue, respectively.
Oh, those images rep the six clans for launch?

How can they not do Malkavian to begin with? Once again I'm very pessimistic about this whole "adding clans later" thing; each clan should have unique content baked in to start with, particularly Malks as they famously had so much stuff just for them in the first game. This DLC stuff reeks of having a couple unique combat powers and nothing else since the game itself will already be set in stone.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,007
Location
Northern wastes
At the site's launch, I initially assumed those images were Brujah, Nosferatu, Thin-blood, Toreador, Tremere, and Ventrue, respectively.
Oh, those images rep the six clans for launch?

How can they not do Malkavian to begin with? Once again I'm very pessimistic about this whole "adding clans later" thing; each clan should have unique content baked in to start with, particularly Malks as they famously had so much stuff just for them in the first game. This DLC stuff reeks of having a couple unique combat powers and nothing else since the game itself will already be set in stone.
Would they even be able to pull off Malkavians without Troika amazing writing?? As far as i know Mitozda is not involved in VTMB 2.
 

whydoibother

Arcane
Patron
Joined
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Messages
15,629
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bulgaristan
Codex Year of the Donut
So are there going to be some narrative/gameplay unique clans like Malkavian and Nosferatu used to be?
Glancing at the new edition rules it seems the clans all play the same, more or less, with the differences being akin to bonus stats here and there, and who gets a fireball as opposed to a frostbolt.
 

Prime Junta

Guest
So are there going to be some narrative/gameplay unique clans like Malkavian and Nosferatu used to be?
Glancing at the new edition rules it seems the clans all play the same, more or less, with the differences being akin to bonus stats here and there, and who gets a fireball as opposed to a frostbolt.

The disciplines seem rather well differentiated at least.
 

whydoibother

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bulgaristan
Codex Year of the Donut
Would they even be able to pull off Malkavians without Troika amazing writing?? As far as i know Mitozda is not involved in VTMB 2.
Brian Mitsoda will lead narrative design on Bloodlines 2, as stated on the announcement day.
And I think you are overestimating how hard it is to write fourth wall breaks and witty insanity to dialogue options. I am sure they can handle it, if they prioritize it. I just haven't heard them saying they'll prioritize it. I don't want all classes to get "Yes" and Malkavian to get a pink font "JYaaaasss" that does the same. I want narrative differences, more than before. Its a sequel, its supposed to built up from the past.
 

Kyl Von Kull

The Night Tripper
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Joined
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Messages
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Jamrock District
Steve gets a Kidney but I don't even get a tag.
At the site's launch, I initially assumed those images were Brujah, Nosferatu, Thin-blood, Toreador, Tremere, and Ventrue, respectively.
Oh, those images rep the six clans for launch?

How can they not do Malkavian to begin with? Once again I'm very pessimistic about this whole "adding clans later" thing; each clan should have unique content baked in to start with, particularly Malks as they famously had so much stuff just for them in the first game. This DLC stuff reeks of having a couple unique combat powers and nothing else since the game itself will already be set in stone.

Disagree. Paradox is all about publishing DLC that’s so expansive it fundamentally changes the nature of their games. And this game has a classic Paradox DLC schedule.

If they’re going to make you wait to play two of the original core clans, Malkavians and Nosferatu—the ones that IIRC Bloodlines explicitly warned you not to go with on your first playthrough—seem like the obvious choices. I desperately want them in the base game, but making people wait will likely result in a better experience for many players. Plus, Brian will have more time to get all the extra content right.

At the very least, Malkavian dialogue should be written after the rest of the game is finished because they have oracular abilities and you don’t want to have to keep fiddling with their lines as you revise the story.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,471
It's funny though. Most people who have chosen Malkavian for their first playthrough report to have had a great experience. At least, that's what I've read around the internets.
 

Vaarna_Aarne

Notorious Internet Vandal
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Jun 1, 2008
Messages
34,585
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Cell S-004
MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Can be seen as either way. It's either a gross oversight, or poor form

Gross oversight in a game rushed out the door? Nay, say it is not so!

considering that Gary was embraced in 1957 (which btw is IMO doing it right).

Iii don't know. Age and cainite society ranks are messed up in the PnP, but 50 years of unlife to become the Primogen of your clan? Even for a city as young as LA, this is stretching it. Ideally, the city's Elders should be connected to the gold rush of the 1850s, excepting obviously imported cases such as LaCroix and Strauss.

Personally, I believe the meat of the setting is in close proximity of a city's Primogen council and the Prince, so players should by default have the option of being their trusted retainers, ie: experienced Ancillae or perhaps even Elders. How those ranks should translate to years of unlife is a secondary consideration.
Well the main thing is really that logically the entire thing assumes that the vampires end up spending decades with their thumb up their ass instead of doing anything or learning anything, but even besides that to me the problem is really that I feel there's a total disregard for how passage of time affects a person. Now, even though VtM vampires don't physically degrade in the ways humans do, my take or rather how I run Vampire is that I feel there is a limited shelf life for a vampire because of how disconnected they will become from the world (both by their own increasing isolation from it and the practical problems with pulling Uncle Brunos with senators or some such), which is probably around 50-100 years, after which you quickly go Full Dracula and become the vampire equivalent of a crazy hermit. The slipping happens faster the smaller your "surface contact" with the world would be (ie, Isaac would be able to adjust for a longer time than most because of the industry he is in contact with, while Nosferatu would arguably be so the longest because all they do is watch and learn everything around them even if from secrecy). To me, 50 years is more than enough to become Primogen of the Clan, because if business is cutthroat then the rate of turnover is high and the political landscape is fast. Also ties in with the aforementioned thing about losing track, since just as Gary has to recruit underlings to keep up with information technology, same thing happens all around and with generational repetition. A Ventrue will need to recruit new ghouls and eventually a new front man childe to take over the network business and political connections and investments, and they will probably have to go through multiple attempts to find this replacement, and then that Ventrue will do the same, and the whole process begins again (provided there's no split or catastrophe to cause a break; but eventually a succesful break would see the process described start anew).

I'd actually picture that over 90% of vampire population would be under 10 years since the Embrace, and most suffer Final Death soon. Bloodlines gets it right: Nobody wants to be the Prince, because that's a gilded cage and a bullseye on you, just sucker in someone who is ambitious and short-sighted enough to take all the risks of the job. Though the game also kinda screws this up with LaCroix being notably old despite how much everyone harps on him being young (and honestly, to me he ACTS way too young for someone who is supposedly from early 19th century; same thing with Beckett I'd picture him as being at earliest from the 50's).

But this is just me and my take on the Golden Rule of White Wolf books. I gleefully stole the Humanity revisions from Requiem 2e and I am exceedingly happy of the implementation of Blood Potency in V5 (it actually gave me a ton of new ideas, usually I indeed have been that "you might as well have the players be older Generation by assumption, you're just asking them to gimp themselves if you want to do some street level stuff"), since I'm never bothered about changing anything if I feel it serves the purpose of the game I'm running or playing, since canon is a meaningless term and rules are a set of tools. Never been too much of a fan of politics-centred games there myself tho, I'm more on the end of mystery and action sort of gothic horror since I feel Storyteller allows for fast improvisation and it thus benefits such stuff (also the metaplot is sort of that vein when taken as a whole, and I rather like the Vampire metaplot despite all the "and then the players watch NPCs do stuff" bullshit White Wolf has pulled). The politics and skulduggery is in service of the mystery, rather than the goal itself. That's how I like it anyway.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,975
At the site's launch, I initially assumed those images were Brujah, Nosferatu, Thin-blood, Toreador, Tremere, and Ventrue, respectively.
Oh, those images rep the six clans for launch?

How can they not do Malkavian to begin with? Once again I'm very pessimistic about this whole "adding clans later" thing; each clan should have unique content baked in to start with, particularly Malks as they famously had so much stuff just for them in the first game. This DLC stuff reeks of having a couple unique combat powers and nothing else since the game itself will already be set in stone.

Disagree. Paradox is all about publishing DLC that’s so expansive it fundamentally changes the nature of their games. And this game has a classic Paradox DLC schedule.

If they’re going to make you wait to play two of the original core clans, Malkavians and Nosferatu—the ones that IIRC Bloodlines explicitly warned you not to go with on your first playthrough—seem like the obvious choices. I desperately want them in the base game, but making people wait will likely result in a better experience for many players. Plus, Brian will have more time to get all the extra content right.

At the very least, Malkavian dialogue should be written after the rest of the game is finished because they have oracular abilities and you don’t want to have to keep fiddling with their lines as you revise the story.
They said they would make clan DLCs free. So who knows if they will be as big as you think.
 

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