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World of Darkness Vampire: The Masquerade – Bloodlines 2 from Hardsuit Labs

Wunderbar

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bGaPsfafAFAHUA5Chz-img-half-1-gls2ga.jpeg


:shredder:
dbz8adh-b1366f6a-4335-4e89-83bb-bf918dcb0bb9.gif



IT IS A TRAP!!!
1515870863188236495.jpg
 

Prime Junta

Guest
Malk is probably the least likely base Clan to show up due to amount of work involved (especially if we assume the idea would be to have more than the original game did), even if they're probably at least in the top five in terms of popularity for the game adaptation.

They don’t have to go full fishmalk. Give them a subtler form of insanity. Wouldn’t have to rewrite everything that way.
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Aren't Cleavers basically what the entire Giovanni clan is, though?
Well not exactly, except maybe on a very small scale. Cleavers are generally parent or parents in cases, and probably in the best case scenario end up as a messed up family of vampires, but Giovanni are more like an extensive organization due to the size and wealth of the family where it becomes both self-perpetuating and (though IIRC Giovanni don't feed from the family, they have the mobster half of their family business for getting victims, the family is for recruitment and grooming for Clan operations). So I suppose it's a distinction like Cleaver and then Giovanni as Big Cleaver.

According to WW wiki tho they're merging Giovanni, Harbingers of Skulls and Samedi into a single cult grouping of some sorts in an upcoming splat. Not a fan, since I rather liked all three as their own thing (Giovanni in particular), though I don't really have an idea what the Hecata is supposed to be like (aside from that it's not supposed to erase each of said bloodline of Cappadocians, but make them all part of some sort of necromancer cult).

Malk is probably the least likely base Clan to show up due to amount of work involved (especially if we assume the idea would be to have more than the original game did), even if they're probably at least in the top five in terms of popularity for the game adaptation.

They don’t have to go full fishmalk. Give them a subtler form of insanity. Wouldn’t have to rewrite everything that way.
I doubt they'd risk it, people would be furious if it wasn't a fishmalk. Or well, 50/50 chance, depends on how much of an exposure we're talking about to VtM in general (just game sorts I figure want the same stuff they got last time, the Troika fishmalk). From my personal experience, people by and large play two kinds of Malks: Fishmalks (of the super-annoying lolrandom variety) or 1:1 Harley Quinns (also of the super-annoying lolrandom variety; in PnP I would say Malk is the Chaotic Neutral of VtM).
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
Sometimes I wonder if some people in here have actually seen women anywhere else other than pornhub.
Although even there you can find different stuff than BIG BEWBS if you know how to search
 

Prime Junta

Guest
I doubt they'd risk it, people would be furious if it wasn't a fishmalk. Or well, 50/50 chance, depends on how much of an exposure we're talking about to VtM in general (just game sorts I figure want the same stuff they got last time, the Troika fishmalk). From my personal experience, people by and large play two kinds of Malks: Fishmalks (of the super-annoying lolrandom variety) or 1:1 Harley Quinns (also of the super-annoying lolrandom variety; in PnP I would say Malk is the Chaotic Neutral of VtM).

I share your pessimism.

It'd be nice if they did something different though. A Dr. Jekyll/Mr. Hyde malk for example could be pretty cool and give all kinds of role-playing possibilities too. The Beast manifesting in some characteristically Malkavian way...
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
My pessimism is such that when running I would only be permitted to not players do one thing, it'd always be "NO FUCKING MALKS", I'd rather have the last of the White Howlers or Samuel fucking Haight show up than what every player Malk I've had the sorry experience of encountering has been like.
 

Ismaul

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign My team has the sexiest and deadliest waifus you can recruit.
They look like cheap drug hookers
Vampires are addicts by design, so it is fitting. Not for all clans or every individual vamp sure, but I do like me some depraved whores in an oppressing and nihilistic nighttime atmosphere. It's the goth aesthetic. If anything, those characters are way too tame. PCs in Bloodlines 1 were sluttier.
 

Child of Malkav

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Just my two whispers:
1. If they have Malkavians as a starting clan, how much work would they have to put in? Rewriting dialogue, NPCs reactions, whispers, maybe add some hallucinations here and there.
2. If they have Nosferatu as a starting clan however, they would simply have to enforce a certain playstyles: hiding, traveling through the sewers, not making contact with NPCS as that would be a masquerade violation etc.
It seems to me that, Nos would be much easier to implement than Malks, the amount of work would be normal or minimal compared with the other clans. So I think that Nos may be one of the clans and Malks would be DLC. As long as we get both though that's all that matters.
 

ArchAngel

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My pessimism is such that when running I would only be permitted to not players do one thing, it'd always be "NO FUCKING MALKS", I'd rather have the last of the White Howlers or Samuel fucking Haight show up than what every player Malk I've had the sorry experience of encountering has been like.
Tell us more details about how they have been like :)
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,048
Just my two whispers:
1. If they have Malkavians as a starting clan, how much work would they have to put in? Rewriting dialogue, NPCs reactions, whispers, maybe add some hallucinations here and there.
2. If they have Nosferatu as a starting clan however, they would simply have to enforce a certain playstyles: hiding, traveling through the sewers, not making contact with NPCS as that would be a masquerade violation etc.
It seems to me that, Nos would be much easier to implement than Malks, the amount of work would be normal or minimal compared with the other clans. So I think that Nos may be one of the clans and Malks would be DLC. As long as we get both though that's all that matters.
You are wrong. Nosferatu would need them to add alternate ways to do all missions if you cannot interact with anyone. That means expanded levels, more models and other expensive 3d stuff.
Malk just needs a bit more writing and some more voice work. It is not like Malk had a bunch of new quests and special shit in Bloodlines 1. They added some different text, a bit more voice overs and that TV stuff and talking to a pole.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
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Location
Romania
Just my two whispers:
1. If they have Malkavians as a starting clan, how much work would they have to put in? Rewriting dialogue, NPCs reactions, whispers, maybe add some hallucinations here and there.
2. If they have Nosferatu as a starting clan however, they would simply have to enforce a certain playstyles: hiding, traveling through the sewers, not making contact with NPCS as that would be a masquerade violation etc.
It seems to me that, Nos would be much easier to implement than Malks, the amount of work would be normal or minimal compared with the other clans. So I think that Nos may be one of the clans and Malks would be DLC. As long as we get both though that's all that matters.
You are wrong. Nosferatu would need them to add alternate ways to do all missions if you cannot interact with anyone. That means expanded levels, more models and other expensive 3d stuff.
Malk just needs a bit more writing and some more voice work. It is not like Malk had a bunch of new quests and special shit in Bloodlines 1. They added some different text, a bit more voice overs and that TV stuff and talking to a pole.
Every area would have sewers and transport between hubs would be through........sewers.
Apparently in Vtmb 1, sewers could get you anywhere, except certain missions, like the Dane.
Also, sewers are pretty much copy-paste. Not that much money for ctrl-c, ctrl-v compared to like, say, voice acting which is notoriously expensive.
Also they said in interviews that they want this to be an immersive sim like game, so multiple options of approach, alternative solutions are already considered and accounted for in the level design.
 

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