fantadomat
Arcane
Ohhh but why? Just look at how much fun we are having here. So are you greek or moldovian?No wonder you spend your time on the codex and not with a man....phew that sense of fashion.
Ohhh but why? Just look at how much fun we are having here. So are you greek or moldovian?No wonder you spend your time on the codex and not with a man....phew that sense of fashion.
Shut up you dumb bitch.
There is only one possible pair of cargo shorts and no big letters in that picture.
There is only one possible pair of cargo shorts and no big letters in that picture.
You are a programmer are you not? You know what I am talking about.
Nah they're out and about. It isn't that hard to work Animalism around the bat thing, and as mentioned Protean could do a lot better for five-dot than Mist Form.I'm not an expert on wod faggotry and shit but doesn't this mean two of the classic clans are out ? Nossie and gangrel probably ?
Nah they're out and about. It isn't that hard to work Animalism around the bat thing, and as mentioned Protean could do a lot better for five-dot than Mist Form.I'm not an expert on wod faggotry and shit but doesn't this mean two of the classic clans are out ? Nossie and gangrel probably ?
No, no. I'm referring to the fact that on the official site, under clan section, there are 6 slots with concept art of a haven for each one.
One slot is now thinbloods, the other still unknown. 6-1=5, 7-5=2 => 2 of the classic clans are not joinable. Judging from the heaven art, probably nossie and gangrel.
Hmm, its Paradox and they already announced prolonged support with new clans as DLC. Gangrel and Nosferatu are two obvious ones. Quite a few Assamites joined the Camarilla and the Setites joined the Anarch movement, so those are two less obvious choices. I assume anything beyond that is a bit of a stretch given the likely story and how the Sabbat are all going to fight in the middle east.Nah they're out and about. It isn't that hard to work Animalism around the bat thing, and as mentioned Protean could do a lot better for five-dot than Mist Form.I'm not an expert on wod faggotry and shit but doesn't this mean two of the classic clans are out ? Nossie and gangrel probably ?
No, no. I'm referring to the fact that on the official site, under clan section, there are 6 slots with concept art of a haven for each one.
One slot is now thinbloods, the other still unknown. 6-1=5, 7-5=2 => 2 of the classic clans are not joinable. Judging from the heaven art, probably nossie and gangrel.
What are the chances of releasing Nosferatu as DLC?
The only way they could get some salty peach.There is only one possible pair of cargo shorts and no big letters in that picture.
You are a programmer are you not? You know what I am talking about.
Programmers are extremely literal-minded you know.
As a gamer who appreciates the value of playing Barbies in any RPG, I remain highly attuned to mention of fashion options. No word yet what the clothes will look like but it has been said several times that character customization will have many options. I'm sure there will be plenty of goofy "edge" outfits to choose from (if only as a sop to Malkavian history). Of course what the NPCs will dress like is anyone's guess; most of the NPCs weren't very wacky in the original Bloodlines, were they? Only Jeanette comes to mind as being silly-looking.At least let me dress in an oversized puffer jacket and slay a sporty lewk underneath!!!!!!
One thing I loved about Bloodlines was how stylish things were, like everything came from a UNIF lewkbook! (Hopefully I'm wrong and they'll be totally stunning outfits in the final game!!!)
Oh, those images rep the six clans for launch?At the site's launch, I initially assumed those images were Brujah, Nosferatu, Thin-blood, Toreador, Tremere, and Ventrue, respectively.
Would they even be able to pull off Malkavians without Troika amazing writing?? As far as i know Mitozda is not involved in VTMB 2.Oh, those images rep the six clans for launch?At the site's launch, I initially assumed those images were Brujah, Nosferatu, Thin-blood, Toreador, Tremere, and Ventrue, respectively.
How can they not do Malkavian to begin with? Once again I'm very pessimistic about this whole "adding clans later" thing; each clan should have unique content baked in to start with, particularly Malks as they famously had so much stuff just for them in the first game. This DLC stuff reeks of having a couple unique combat powers and nothing else since the game itself will already be set in stone.
So are there going to be some narrative/gameplay unique clans like Malkavian and Nosferatu used to be?
Glancing at the new edition rules it seems the clans all play the same, more or less, with the differences being akin to bonus stats here and there, and who gets a fireball as opposed to a frostbolt.
Brian Mitsoda will lead narrative design on Bloodlines 2, as stated on the announcement day.Would they even be able to pull off Malkavians without Troika amazing writing?? As far as i know Mitozda is not involved in VTMB 2.
Oh, those images rep the six clans for launch?At the site's launch, I initially assumed those images were Brujah, Nosferatu, Thin-blood, Toreador, Tremere, and Ventrue, respectively.
How can they not do Malkavian to begin with? Once again I'm very pessimistic about this whole "adding clans later" thing; each clan should have unique content baked in to start with, particularly Malks as they famously had so much stuff just for them in the first game. This DLC stuff reeks of having a couple unique combat powers and nothing else since the game itself will already be set in stone.
Well the main thing is really that logically the entire thing assumes that the vampires end up spending decades with their thumb up their ass instead of doing anything or learning anything, but even besides that to me the problem is really that I feel there's a total disregard for how passage of time affects a person. Now, even though VtM vampires don't physically degrade in the ways humans do, my take or rather how I run Vampire is that I feel there is a limited shelf life for a vampire because of how disconnected they will become from the world (both by their own increasing isolation from it and the practical problems with pulling Uncle Brunos with senators or some such), which is probably around 50-100 years, after which you quickly go Full Dracula and become the vampire equivalent of a crazy hermit. The slipping happens faster the smaller your "surface contact" with the world would be (ie, Isaac would be able to adjust for a longer time than most because of the industry he is in contact with, while Nosferatu would arguably be so the longest because all they do is watch and learn everything around them even if from secrecy). To me, 50 years is more than enough to become Primogen of the Clan, because if business is cutthroat then the rate of turnover is high and the political landscape is fast. Also ties in with the aforementioned thing about losing track, since just as Gary has to recruit underlings to keep up with information technology, same thing happens all around and with generational repetition. A Ventrue will need to recruit new ghouls and eventually a new front man childe to take over the network business and political connections and investments, and they will probably have to go through multiple attempts to find this replacement, and then that Ventrue will do the same, and the whole process begins again (provided there's no split or catastrophe to cause a break; but eventually a succesful break would see the process described start anew).Can be seen as either way. It's either a gross oversight, or poor form
Gross oversight in a game rushed out the door? Nay, say it is not so!
considering that Gary was embraced in 1957 (which btw is IMO doing it right).
Iii don't know. Age and cainite society ranks are messed up in the PnP, but 50 years of unlife to become the Primogen of your clan? Even for a city as young as LA, this is stretching it. Ideally, the city's Elders should be connected to the gold rush of the 1850s, excepting obviously imported cases such as LaCroix and Strauss.
Personally, I believe the meat of the setting is in close proximity of a city's Primogen council and the Prince, so players should by default have the option of being their trusted retainers, ie: experienced Ancillae or perhaps even Elders. How those ranks should translate to years of unlife is a secondary consideration.
They said they would make clan DLCs free. So who knows if they will be as big as you think.Oh, those images rep the six clans for launch?At the site's launch, I initially assumed those images were Brujah, Nosferatu, Thin-blood, Toreador, Tremere, and Ventrue, respectively.
How can they not do Malkavian to begin with? Once again I'm very pessimistic about this whole "adding clans later" thing; each clan should have unique content baked in to start with, particularly Malks as they famously had so much stuff just for them in the first game. This DLC stuff reeks of having a couple unique combat powers and nothing else since the game itself will already be set in stone.
Disagree. Paradox is all about publishing DLC that’s so expansive it fundamentally changes the nature of their games. And this game has a classic Paradox DLC schedule.
If they’re going to make you wait to play two of the original core clans, Malkavians and Nosferatu—the ones that IIRC Bloodlines explicitly warned you not to go with on your first playthrough—seem like the obvious choices. I desperately want them in the base game, but making people wait will likely result in a better experience for many players. Plus, Brian will have more time to get all the extra content right.
At the very least, Malkavian dialogue should be written after the rest of the game is finished because they have oracular abilities and you don’t want to have to keep fiddling with their lines as you revise the story.