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Indie VAPORUM - Steampunk Dungeon Crawler

adddeed

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Fair enough.
 

Baron Dupek

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Vaporum?
Sounds like...
VAPOURWARE
:martini:

And if it get anything from Grimrock then it's worth the ignorance.
If you want to use Grimrock as a example - analyse it and do opposite. For better game.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Vaporum?
Sounds like...
VAPOURWARE
:martini:

And if it get anything from Grimrock then it's worth the ignorance.
If you want to use Grimrock as a example - analyse it and do opposite. For better game.
Grimrock puzzles were good. Puzzles are the foundation of RT crawlers. Ergo Grimrock was good.
 

Mastermind

Cognito Elite Material
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Steve gets a Kidney but I don't even get a tag.
step based + RT = shit. should've made a steampunk arena or daggerfall clone instead.
 

almondblight

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Aug 10, 2004
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2,549
I'd rather developers either go full turn-based (M&M) or full real-time (Deus Ex). Real time first person grid hopping is annoying as hell (or maybe Grimrock just soured me on the whole thing).
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I'd rather developers either go full turn-based (M&M) or full real-time (Deus Ex). Real time first person grid hopping is annoying as hell (or maybe Grimrock just soured me on the whole thing).
RT grid makes the puzzles bearable. Fuck up some other genres, thank you very much.
 

adddeed

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The same way 2D platformers are fun even though they have limited movement. There is still challenge to survive and go further, eventhough it's not free 3D movement.
 

Daemongar

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Codex Year of the Donut
I'd have to ask what "steampunk" adds to the mix. I actually would love to see a step based steampunk game, just for the sake of seeing how it works.
What I like:
* The metal graphics and cleanliness of it is top notch. Very consistent look. Same with those canons at the end and the enemies
* The setting is novel, and looks interesting
* The sound is good and fits the mood and the area, but maybe that's not in the game. Otherwise, I like the soundtrack.

What could be improved:
* The interface is too spartan, even less visually than Grimrock. Why isn't' there an interface to light flashlights or put on the required Steampunk Goggles? All that space and not a lot going on. Maybe this is coming later, but I'd say... more. I didn't like how little Grimrock made the interface when they had the whole screen to use.
* So. F-ing. Dark. I just can't do this anymore: does every step based game have to be so damn dark? Think the only game that didn't do this was the MM games. Maybe having to secure food, water, and light add something to the mix, but I'd be happy to have some way out of that/just have food and water to scrounge, not the whole light thing (unless it adds to the story. If it's there just to add atmosphere, I can do without.) However, with moving parts and electricity everywhere, light should be abundant.
* That fighting looked kinda weak. Small text on the bottom and clicking on the enemy to attack. Think I heard gunshots like the player was shooting, maybe if springs or parts popped off the enemies reducing damage/accuracy, it would add to the mechanical nature of the game. Firing a gun at a metal enemy would do very targeted damage, but a crowbar could knock off parts. The combat should align with the setting.
* It would be nice if the player could build npcs or devices out of those spare parts with the right class/skills. Grimrock had big cogs, and they did things, but for the most part they were props.
* Dungeon step-based crawlers used pressure plates, switches, and levers because they were D&D conventions. A Steampunk game should have more elaborate stuff, but the video seemed to have the same pressure plates, switches, and levers. Don't ask me how you could do away with those, and who knows, maybe people expect those/they are safe/getting rid of them would cause a lot of grief.

Overall, as someone who liked Grimrock (warts and all) this looks great at this stage, but I'd have to see more steampunk, less "every other step based game" in the videos.
 

Zajoman

Fatbot Games
Developer
Joined
Mar 8, 2014
Messages
9
The metal graphics and cleanliness of it is top notch. Very consistent look. Same with those canons at the end and the enemies
We also like clean graphics and architecture that is easily readable, yet still interesting to look at.

The interface is too spartan, even less visually than Grimrock. Why isn't' there an interface to light flashlights or put on the required Steampunk Goggles? All that space and not a lot going on. Maybe this is coming later, but I'd say... more. I didn't like how little Grimrock made the interface when they had the whole screen to use.
We disabled most of the GUI for the video, as there were still some placeholders and we didn't want to confuse people. We want to keep the GUI to a minimum, but there will definitely be more stuff on the screen than you can see in the video.

So. F-ing. Dark. I just can't do this anymore: does every step based game have to be so damn dark? Think the only game that didn't do this was the MM games. Maybe having to secure food, water, and light add something to the mix, but I'd be happy to have some way out of that/just have food and water to scrounge, not the whole light thing (unless it adds to the story. If it's there just to add atmosphere, I can do without.) However, with moving parts and electricity everywhere, light should be abundant.
As far as graphics, colour palette and lighting, we are in early stages, and our boss pixel-dragger (read: lead artist) says the average space in Vaporum will be brighter than in the video.

That fighting looked kinda weak.
That is perhaps because the flying drone you see in the video is the first and most basic / dumb enemy in the game - the first prototyped enemy we've done. I believe every game needs a few of these dumbsters so that the smarter / more appealing enemies can shine. You can definitely expect intriguing and better looking enemies in the future. In fact, we've been brainstorming enemy types these last days. As soon as we have something playable, we'll most likely share the fun with you people.

* It would be nice if the player could build npcs or devices out of those spare parts with the right class/skills.
Yes, this is planned. We love summons.

Thank you for your valuable feedback!
 

Ranselknulf

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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag.
Only been working on it for two months?

There is probably a kickstarter coming soon. Not gonna read the blog. Let me know if it's worth playing on release.
 

Farage

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Messages
596
It looks really good, the textures are really well done and the concept is very promising.
Im just wondering if you're really just an orc? Or are you guys planing on doing some really cool stuff? Like steampunk clothing/weapons in general.
 

Tibor

Fatbot Games
Developer
Joined
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Messages
10
It looks really good, the textures are really well done and the concept is very promising.
Im just wondering if you're really just an orc? Or are you guys planing on doing some really cool stuff? Like steampunk clothing/weapons in general.

Hi, thank you for your kind words ;) . But I can't help asking - what do you mean by "...if you're really just an orc?".
Concerning clothes, items and weapons - you can read about this in our latest blog post here -> http://www.vaporum-game.com/
 

Farage

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Messages
596
It looks really good, the textures are really well done and the concept is very promising.
Im just wondering if you're really just an orc? Or are you guys planing on doing some really cool stuff? Like steampunk clothing/weapons in general.

Hi, thank you for your kind words ;) . But I can't help asking - what do you mean by "...if you're really just an orc?".
Concerning clothes, items and weapons - you can read about this in our latest blog post here -> http://www.vaporum-game.com/
I'm very sorry. I just saw that character silhouette as an orc figure, i was kinda high.
But thats really cool, let us know when the BETA comes out!
 

Tibor

Fatbot Games
Developer
Joined
Mar 1, 2014
Messages
10
It’s been some time since the last post, but fear not, we’ve been hard at work on various game systems as well as physical assets. We’d like to share a few screenshots of what’s cooking in our artists’ pot.

Soon, we will share more of what we’ve been working on, what’s new and what’s planned. Stay tuned!

01.png


03.png


02.png
 

Farage

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Messages
596
I like where this is going, love how he simulated tile-spacing for better puzzle interaction, interesting
 

A user named cat

Guest
Danceamole strikes again. Probably the worst and most boring combat system in existence. Do devs honestly believe games like this would not benefit from turn-based battles? Why not look toward crawlers like Dark Spire or even Paper Sorceror for inspiration instead of crappy Grimrock? Better yet, why not actually be creative and come up with something different? You have an interesting steampunk setting and nice artwork, don't let it go to waste.
 
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Last edited:

Jaesun

Fabulous Ex-Moderator
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MCA
That is absolutely beautiful! Don't really care for the real-time combat though. :/

Please do a turn-based game with this setting. Please?
 

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