Vigilantes Version 24 Released!
9 FEBRUARY -
TIMESLIP
Hi all,
We're very pleased to announce that Vigilantes V24 is now available. The emphasis of this relatively short update is the addition of the most frequently requested feature: improved weapon crafting, which will allow you to upgrade the stats of weaponry.
It's worth pointing out that this is a provisional iteration which will receive more attention in the future, and that for now, weapon upgrade kits are used for upgrades, whereas a more common component, weapon parts, will be introduced in future.
There have also been a few balance improvements, and a number of bug fixes, most notably 3 cases in which the AI could hang have been resolved. If you'd like to find out more, you will find a development video and update notes below.
Features
+ Added an improved crafting system, which allows for a number of weapon stats to be upgraded
Balance
+ Player characters now sustain an injury when they are incapacitated
+ Sniper rifle minimum range generally increased, and more severe penalties for shooting below minimum range
+ Increased the minimum chance to hit for an AI order, which will further reduce the AI taking shots at long distance
Completion Requirements
+ Added code to prevent non repeatable dialogue encounters player multiple times
+ Added code to allow gang leaders to be given specific equipment
Tweaks
+ Improved the way grenade tooltips are displayed
Fixes
+ Fixed AI hanging in some situations when a high ap enemy attempts to make 3 or more melee attacks. (ushas)
+ Fixed AI hanging occasionally when throwing a grenade. (Huggles, ushas, & awg)
+ Fixed AI hanging in some situations when attacking an environment object. (awg & ushas)
+ Fixed enemies not able to flee in apartments map. (ushas)
+ Fixed being ambushed by gang leaders in error(Huggles, Finite Thrills)
+ Fixed gang bosses not being removed when they are defeated. (awg)
+ Fixed AI not escaping from environment objects exploding triggered by melee attacks. (ushas)
+ Fixed perk button being available in combat. (Nomad)
+ Fixed grenade cth ui element persisting after character turn has ended. (ushas)
+ Fixed unload icon not appearing when reload all button pressed. (ushas)
+ Fixed a number of typos and informational issues with perks. (awg)
+ Fixed controlled breathing carrying between missions. (awg)
+ Fixed an occasional crash when loading gang leader battles (Rathbone404 & Ushas)
+ Fixed gang leaders gaining levels faster than they should (Ushas & Rathbone404)
+ Fixed combat rigging perk not activating immediately. (awg)
+ Fixed ranged attacks against environment objects not consuming ammo. (awg)
+ Added information on how to cancel activation of the know thine enemy perk, as this wasn't clear (Finite Thrills)
+ Fixed grenades gained through "defuser" perk not showing the correct number of items. (Finite Thrills)
+ Fixed hotloaded ammo being converted to regular ammo when unloaded using the unload button (awg)
+ Fixed an error in Arcadi's skill allocation
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