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Game News Vigilantes Released

Discussion in 'RPG News & Content' started by Infinitron, Oct 4, 2018.

  1. Eyestabber Arcane Patron

    Eyestabber
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    PC RPG Website of the Year, 2015
    It's almost like a system based around a small group of people deciding what's worthy and what isn't will inevitably lead to decisions being made by the very personal and arbitrary criteria set by the aforementioned small group of people. Crazy, I know.
     
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  2. Tacgnol Shitlord Patron

    Tacgnol
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    Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    This is why I generally dislike curated systems, especially if politics and things start getting involved.

    You may have to sift through a lot of shit on Steam, but at least it's the consumer that decides what is relevant.
     
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  3. Timeslip Timeslip Softworks Patron Developer

    Timeslip
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    Newsflash

    Today, a person who's sick of turn based games, bought a turn based game so they could communicate to their two followers how sick of turn based games they are. More at 8...

    [​IMG]
     
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  4. Eyestabber Arcane Patron

    Eyestabber
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    PC RPG Website of the Year, 2015
    Oh please, you got off easy. This guy clearly states that he has shit taste AND uses "le current year" meme unironically. Either one of these things is reason enough for a reasonable person to disregard him. You're not losing a single potential customer over this.

    You should've seen the level of disingenuous bullshit levied against AoD at its release. Lots of negative reviews spewing demonstrably false information about the game. Unlike your bad review, the reviews I read stated things that SEEMED to have merit and could only be debunked with actual first hand knowledge of the game. IMO that slimy approach is MUCH more effective at (unfairly) trashing a game's reputation.
     
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  5. Timeslip Timeslip Softworks Patron Developer

    Timeslip
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    Agreed. Not posting because I'm worried. One of the members of the curator is the owner. I think it's funny.

    Hadn't heard about that. That must have been incredibly frustrating for Iron Tower to deal with. It's an excellent game.
     
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  6. Luka-boy Arcane

    Luka-boy
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    Well, Codexia had its own way of dealing with reviews like that.
     
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  7. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Since thesheeep was kind enough to gift me with a copy of Pathfinder, I'll pay it forward by buying a few copies of this and passing it on to people who hopefully will have the time to actually play it.
     
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  8. Timeslip Timeslip Softworks Patron Developer

    Timeslip
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    Thanks Haba! That's very good of you.
     
    • gimme dem dolla bills gimme dem dolla bills x 1
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  9. orcinator Learned

    orcinator
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    The slavs make 10 vaguelly nuCom inspired tactics RPGs every month so I guess they're just having a hard time sifting through the muck.
    As am I since I watched the first few missions and am having a very hard time figuring out what sets this above other tactical shovelware like Fallen A2P protocol and Wasteland 2.
     
    Last edited: Oct 5, 2018
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  10. CRD Learned Patron

    CRD
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    Divinity: Original Sin 2
    I've seen games that looked bad, shit, worse, terrible, atrocious, and then is vigilantes creating a new scoring in the scale.

    Anyway, I hope at least the tactical design is good, I'll think about picking it up after seeing some gameplay videos.
     
    Last edited: Oct 5, 2018
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  11. unfairlight ヽ(✿゚▽゚)ノ Patron

    unfairlight
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    Not really the type of game I am interested in but hope it does well since it doesn't look like stereotypical indie trash and looks like actual effort was put behind it :salute:
     
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  12. Roqua Prospernaut Dumbfuck In My Safe Space

    Roqua
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    YES!
    Congratulations. And I hope this game does well as it is a good game.
     
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  13. Ainamacar Educated

    Ainamacar
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    Prioritize as you deem best, of course. If some salutary interface changes don't make it into Vigilantes, I hope they'll inform interface design in a future game!
     
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  14. Jinn Arcane

    Jinn
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    This kind of developer and this kind of thread reminds me how actually friendly a place the Codex is. I love it.

    :love:
     
    Last edited: Oct 6, 2018
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  15. Timeslip Timeslip Softworks Patron Developer

    Timeslip
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    Cheers Roqua - going better than expected (7 years of game development will tend to push your expectations down)
     
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  16. Bastion Novice

    Bastion
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    Because GOG has been on the market since 2008 and you should know better how shitty their platform is.
     
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  17. Sundevil96 Novice

    Sundevil96
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    Completed Operations window (botton right hand corner) you have to hold down mouse button and move upward to scroll down in the list.
     
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  18. Morkar illiterate

    Morkar
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    Bought and downloading but I don't know if I should start a new game for now with so many still unfinished. Maybe waiting for a patch might be a good idea just to be sure. Even if this rpg seems to be one which isn't a bugfest on release as others recently...
     
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  19. Timeslip Timeslip Softworks Patron Developer

    Timeslip
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    Cheers for the support Morkar! If you stick to the regular campaign, you should finish in the region of 15-20 hours. It won't take months to finish like a lot of RPGs. I'm having most problems on Mac, unfortunately. No bugs which are both serious and frequent reported so far, but there are a couple of smaller ones I'll look at soon.
     
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  20. Ainamacar Educated

    Ainamacar
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    Finished the campaign at level 13. I'll try to throw together a concise Steam review sometime in the next few days. I'll note that I got nowhere near enough cash for all building upgrades, and even my best weapons were no more than half upgraded. Other than the boss fights, though, I was totally dominant for the last third of the game. I played on "Vigilante" difficulty, but in retrospect I wish I'd started on "Hard Boiled." Couldn't have known that beforehand, though.

    Once you get to the point of being able to knock one boss around, you'll probably have the intel to do the other two in short order. It's almost a shame, I was really enjoying the ridiculous SMG the cultist leader drops. I know it would have been out of scope, but it would have been awesome if after taking out the first boss the game threw some kind of curveball showing the other factions' desperation. Events like joining forces, calling upon corrupt cops, or even hiring an on-call hit squad that sometimes shows up during regular missions.

    I did notice that the sound for the fountain on the Mafia boss map is bugged. It always plays at full volume, even if sound effects are muted.

    For games I've Kickstarted, chalk this one up under "no regrets." :salute:
     
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  21. Morkar illiterate

    Morkar
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    It's strange since e.g. Depth of Extinction - which sounds comparable to me - is on gog. Gog sounds to me really randomly in choosing games...
     
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  22. Sundevil96 Novice

    Sundevil96
    Joined:
    Feb 14, 2015
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    So doing a raid, with rain and lightening and I attacked an enemy at the same time and lightening and now everything on the screen is white.

    [​IMG]
     
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  23. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Its a weaker game that should've got some serious tweaking before release.
     
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  24. Timeslip Timeslip Softworks Patron Developer

    Timeslip
    Joined:
    Aug 27, 2016
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    Level 13's pretty early. It's a hard one to call concerning difficulty. I agree on the bosses, they are in the same area in terms of toughness. Which encounter did you like the most? Yeah, I do see the merit to something like that to scale the difficulty at the end, but as you noted, it would have been another big push on scope. In some ways, in relation to team size, the scope of the game was already too big.

    Noted, I'll look at that.
     
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  25. Timeslip Timeslip Softworks Patron Developer

    Timeslip
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    Did it look like the lighting might have increased and not turned down again? Did ending turn fix it? Was it once off, or does it happen each time you load the level?
     
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