Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Interview Vince D. Weller Speaks Truth With RPGNuke

Discussion in 'RPG Codex News & Content Comments' started by Zed, Oct 26, 2013.

  1. Zed Codex Staff Patron

    Zed
    Joined:
    Oct 21, 2002
    Messages:
    16,722
    Codex USB, 2014
    Tags: Age of Decadence; Iron Tower; Vault Dweller

    Vince D. Weller, a.k.a. Vault Dweller, a.k.a. VD, discusses Age of Decadence, design, storytelling, Commander Shepard, 'are games art?', and other hot topics in a few-days-old interview with Russian RPG webzine RPGNuke.ru.

    Here's Vince on why he's not exploiting his product to the fullest:

    One and half year ago you mentioned, that Age of Decadence is probably going to appear on a Kickstarter, but then you’ve totally refused the idea. Can you explain us why? Do you still planning to use crowdfunding in the development of your future games?


    You’re mistaken. We’ve never had any plans to go on Kickstarter. I prefer the old-school way of doing thing — prove yourself first, deliver something playable, then ask for money.

    Kickstarter is very much the opposite — dream selling and upselling. It’s not about game design, it’s about well-calculated tiers, «stretch» goals, loot bags, asking for a third of what you need, upselling the low tiers, playing the system, and the lack of anything resembling accountability and transparency.

    Mind you, I did back a few projects; not because they sold me on their ideas, but because I trusted the studios and wanted to support them in the absence of any other way to do so. Project Eternity, which is my most anticipated RPG at the moment, is a good example of that. They had a vague ‘we’re gonna do something awesome’ pitch and when they got a million bucks in the first 24 hours, they started figuring out what this ‘awesome’ actually might be.

    As for AoD, if it sells, we won’t need a Kickstarter campaign. If it doesn’t sell, why go and ask people to fund games that nobody wants to buy?​

    Clicky here to read the full interview.
     
    • Brofist Brofist x 26
    ^ Top  
  2. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    81,362
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I thought you didn't post news anymore. :thumbsup:
     
    ^ Top  
  3. commie The Last Marxist Patron

    commie
    Joined:
    May 12, 2010
    Messages:
    1,865,039
    Location:
    Where one can weep in peace
    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    Guy who only released a mediocre demo of a CYOA 10 years in development is suddenly a wizened expert asked for his opinions on the gaming industry.

    Jesus wept.
     
    • Brofist Brofist x 10
    • Racist Racist x 1
    • Shit Shit x 1
    ^ Top  
  4. raw Arcane Patron

    raw
    Joined:
    Nov 1, 2008
    Messages:
    17,016
    PC RPG Website of the Year, 2015
    he worked in sales, mang. in sales!!!1

    despite that, dwellies opinion is far from unreasonable!
     
    • Brofist Brofist x 1
    ^ Top  
  5. Zed Codex Staff Patron

    Zed
    Joined:
    Oct 21, 2002
    Messages:
    16,722
    Codex USB, 2014
    Saw I could, saw this wasn't posted :smug:
    I won't regularly post news, but it's shamefur dispray when there is so few news on codex and shitholes like rpg watch has like many news. Also I felt I hadn't contributed to anything in a while.
    also I can only be funny when tired and drunk and that's the only other way to get brofists in this cold forsaken world.
     
    • Brofist Brofist x 13
    ^ Top  
  6. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
    Joined:
    Mar 6, 2011
    Messages:
    16,816
    Location:
    Привислинский край
    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Vince have strong opinions and I did respect his blind faith into unseen hand of market and all those old Liberal dogmas; We'll see if his game is any good on Thursday 2014 so far it was way better than SR game we got from Kickstarter and could easily raise 500 grands with proper Demo and quality PR/Marketing Magic... but it is His game, his life his choice.:hero:
     
    • Brofist Brofist x 6
    ^ Top  
  7. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    81,362
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Here's another VD Russian interview btw: http://gamebanshee.com/news/112496-the-age-of-decadence-interview.html

     
    • Brofist Brofist x 1
    ^ Top  
  8. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,498
    I tried to explain them that only proven developers like Todd Howard, Mike Laidlaw, and Jay "fuck this loser' Wilson are allowed to have an opinion on the gaming industry, but they didn't want to listen.
     
    • Brofist Brofist x 51
    ^ Top  
  9. curry Arcane

    curry
    Joined:
    Jan 10, 2011
    Messages:
    3,909
    Location:
    Abducted by Jews. Send help!
    :butthurt:
     
    ^ Top  
  10. Esquilax Arcane

    Esquilax
    Joined:
    Dec 7, 2010
    Messages:
    4,716
    Once again you show your ignorance, it's Jay "Fuck that loser" Wilson. Check mate, VD.

    I personally enjoyed the demo (though of course it had its issues, which have been talked to death), and I think that it's awesome how much you guys seem to have been improving things with the criticism you've been getting. Changing the skill system into a 1-10 skill is maybe one of the best decisions you guys have made. Looking forward to R4.
     
    • Brofist Brofist x 2
    ^ Top  
  11. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,498
    The irony...
     
    ^ Top  
  12. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
    Joined:
    Feb 22, 2006
    Messages:
    3,817
    Location:
    Gazing at his now empty game shelves :-(
    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    Vault Dweller - you still planning to let us pre-order suckers people upgrade to a boxed copy for $25 more? I can't wait to have that sitting on my gaming shelf come Thursday! ;)
     
    ^ Top  
  13. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    81,362
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    A box for a game with less than 1000 pre-orders?
     
    ^ Top  
  14. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,498
    If there is enough interest. Quality printing requires a large run. 500 copies min, 1,000 preferable.
     
    ^ Top  
  15. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
    Joined:
    Feb 22, 2006
    Messages:
    3,817
    Location:
    Gazing at his now empty game shelves :-(
    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    A collector can dream can't he?
    Well, I better start preaching my AoD sermon from the mountain top!
     
    ^ Top  
  16. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    81,362
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Heh, even if there is a box, don't get your expectations too high - remember Shadowrun Returns.
     
    ^ Top  
  17. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
    Joined:
    Feb 22, 2006
    Messages:
    3,817
    Location:
    Gazing at his now empty game shelves :-(
    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    InfiniBro, you're really dampening my hopes, dreams, collecting spirit today... :(
     
    ^ Top  
  18. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,498
    What's the story with Shadowrun's boxed copy?
     
    ^ Top  
  19. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
    Joined:
    Feb 22, 2006
    Messages:
    3,817
    Location:
    Gazing at his now empty game shelves :-(
    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    Just a little hyperbole on my part. I was disappointed in the SR boxed edition as it had no manual and was "small" and cheaply made. I am a collector of cRPGs (and other games) from days gone by. The new wave of KS games promising a return to those boxed days of yore has stirred my collecting bug once more. Nothing like unfolding a map and looking at a new world or flipping through a thick manual describing the adventure that awaits.
     
    • Brofist Brofist x 1
    ^ Top  
  20. Volourn Pretty Princess Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Messages:
    21,365
    "In comparison, Commander Shepard has all the depth of a cardboard cutout and the story is remarkably idiotic."

    One can say the same about your opinion which is shallow, pathetic, and has absolute no depth or no sense of reality or the truth. Shepard is as 'deep' as TNO. To say otherwise is to be ignorant, retarted, foolish.


    Typical VD interview. Says some intelligent things and says something retarted things. Feels the need to make himself seem deeper than he actually is when he is no different than every other developer that exists - except he has yet to release a single fukkin' game. LMFAO
     
    • Brofist Brofist x 4
    • Fabulously Optimistic Fabulously Optimistic x 1
    ^ Top  
  21. Xor Prestigious Gentleman Arcane

    Xor
    Joined:
    Jan 21, 2008
    Messages:
    9,298
    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Go back to sleep, Volourn.
     
    • Brofist Brofist x 9
    ^ Top  
  22. AngryKobold Cipher

    AngryKobold
    Joined:
    Aug 12, 2012
    Messages:
    504
    When taken out of context, sounds reasonable. Would even agree. Sometimes in some cases it's a right way. But when the context includes VD talking about "proving first" and "delivering something playable"... oh, the irony.

    VD ranting about someone not listening to feedback. Now that's some irony. So big it has it's own gravity.
     
    • Brofist Brofist x 1
    ^ Top  
  23. Mastermind Arcane Patron Bethestard

    Mastermind
    Joined:
    Apr 15, 2010
    Messages:
    19,811
    If you're an indie developer you should do a kickstarter even if you don't need the money.
     
    • Brofist Brofist x 5
    ^ Top  
  24. Saduj Arcane

    Saduj
    Joined:
    Aug 26, 2012
    Messages:
    1,551
    Most KS launch without even a working demo. Some don't even have a fully fleshed out concept for their game when they launch. IT could run an AoD campaign with playable combat and Teron demos if they were so inclined. If anything, VD is taking his "delivering something playable" requirement to the extreme by not running a KS for AoD at this point.

    With regards to the interview, I hadn't heard of the Generation Ship RPG before. I really like the idea but I'm personally hoping that IT doesn't allocate any resources to it until Friday at the earliest.
     
    • Brofist Brofist x 2
    ^ Top  
  25. Black Arcane

    Black
    Joined:
    May 8, 2007
    Messages:
    1,868,647
    Time to re-evaluate your AoD demo impressions :)
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)