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Virgin Run

Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
The game really doesn't need a map.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,485
Location
California
fuck it's tedious finding particular npcs in the Tchorch HQ. so many fucking rooms.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,485
Location
California
Deep Caverns
holy shit, went an hour before I found any NPCs, wasting batteries on respawning enemies. the power plant was p. cool tho. started to find containers that require 130 hacking.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,485
Location
California
for who? the emitters from the Torcht guys?



anyway, I now know that I missed out on the Infused Leather in the Foundry after killing the beast. all those points in Tairloring....
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,485
Location
California
ohhhh Jack Quicksilver's package? yeah. and then the Core City ones too, the trio. but I guess I messed up the Jail Break (I went with the Shawshank bailout method). I really liked the murder mystery one though. that's kinda the only quest that has really stood out to me in the entire game.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
I just really wish they would clean up the exits and add a map. It's p. easy to get lost exploring the caves.

:rpgcodex:

pencil-26012816.jpg
 

Modron

Arcane
Joined
May 5, 2012
Messages
10,036
I just really wish they would clean up the exits and add a map. It's p. easy to get lost exploring the caves.

:rpgcodex:

pencil-26012816.jpg
Not to mention there are plenty of readily available decent maps out there plus no one series of areas is actually that large it's pretty easy to hold a working model in your head once you've run through them.
 

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