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Void Bastards - strategy/FPS from Jon Chey of System Shock 2 and Bioshock

Discussion in 'General Gaming' started by LESS T_T, Nov 10, 2018.

  1. vortex Fabulous Optimist

    vortex
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  2. TZ3K Arcane

    TZ3K
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    • Brofist Brofist x 3
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  3. Morgoth Arcane

    Morgoth
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    This will probably be better than System Shock 3.
     
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  4. Fowyr Prestigious Gentleman Arcane

    Fowyr
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    Story reminds me about Spacewrecked.
     
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  5. Rahdulan Arcane Patron

    Rahdulan
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    That dev probably said more informative stuff in one video than most of industry interviews did it in years.
     
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  6. someone else Arcane Patron

    someone else
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    Looks good. wishlisted, now I have 201 games on my wishlist.
    I wish I can stop time so I have more time to play games.
     
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  7. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Looks interestingish, though movement seems slow as heck.
     
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  8. Maggot Erudite Patron

    Maggot
    Joined:
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    Codex 2016 - The Age of Grimoire
    Movement seems to be some sort of forgotten art nowadays with a bunch of these indie games having weightless movement with no acceleration.
     
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  9. Morgoth Arcane

    Morgoth
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    Also a short gameplay clip:

     
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  10. Trithne Augur

    Trithne
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    I just want to know when the fucking thing is coming out.
     
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  11. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    May 29th. NO, NOT Epic:



    https://steamcommunity.com/games/857980/announcements/detail/1601504362742469071

     
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  12. Silentstorm Educated

    Silentstorm
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    Kinda feels like a bunch of roguelites mixed together, just with awkward movement, cel shaded art style(which i like) and the combat seems okay at best, even the levels seem like they will be a bit long and empty, yes, i know it's procedurally generated and all that, but still a bit empty.

    I will wait for reviews to come out, but so far, i kinda feel like Immortal Redneck is a better FPS roguelite, at least then you have a cooler theme and you can play as a mummy redneck.

    But i will likely play this, i do like me some roguelites and roguelikes, it's just that this doesn't seem like it will be the next big one that will make me addicted to it.
     
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  13. Morgoth Arcane

    Morgoth
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    50 min. gameplay from an annoying retard.

     
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  14. DalekFlay Arcane Patron

    DalekFlay
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    Saying it's inspired by System Shock and Bioshock and then it being a roguelike with no real story element and randomly generated levels (when level design was CRUCIAL to the Shock games) is kind of annoying. Also that slow ass movement and shooting action is a big turn-off. I'm sure many will like this a lot, but it doesn't seem like my bag. Which is a same since I like the look of it and am desperate for more "immersive sims."
     
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  15. RolePlayer Augur

    RolePlayer
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    Another FPS with nerf guns?

    What happened to the days of being able to do carnage with a gun in video games?
     
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  16. Morgoth Arcane

    Morgoth
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    OT: Another rogue-like, City of Brass, will be free on the EGS in a couple of days. It was also made by ex-Irrational developers.
     
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  17. Morgoth Arcane

    Morgoth
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  18. Morgoth Arcane

    Morgoth
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    https://www.gameinformer.com/review/void-bastards/scavenging-the-fun

     
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  19. Pretty Prophet

    Pretty
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    Pathfinder: Kingmaker
    Is it GUD?
     
    • it is a mystery it is a mystery x 2
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  20. Ivan Arcane

    Ivan
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    Love the artstyle, will prob pick it up during the Summer Sale. I wonder if Steam is doing the whole Spend x to earn x amount of dollars again.
     
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  21. Pretty Prophet

    Pretty
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    Pathfinder: Kingmaker
    25% discount for system shock 2 owners NICE.
     
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  22. Morgoth Arcane

    Morgoth
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    • popamole popamole x 2
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  23. you know what time it is Arcane

    you know what time it is
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    Well it's fairly polished and well thought out, but it's very much a roguelite, don't expect any depth or real challenge. It's like a very primitive version of Prey.

    Movement is floaty and so is aim. Overall I can't help but feel a little disappointed with games like that, potential is definitely there, but it's just so casual and streamlined that I can't bother playing em for more than an evening or two.
     
    Last edited: May 29, 2019
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  24. Zombra Arcane Patron

    Zombra
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    Black Goat Woods !@#*%&^
    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    1.8 hours in, definitely not going to refund. Early game is fun, nice and tense with crap weapons. I like the FTL-style star map where you choose what type of ship to raid and what kind of spoils you're likely to find. Procedural generation feels very appropriate and the scrambling of simple elements works very well. Deciding whether to strip a ship to the bone or get in, get out is a real decision as sometimes elements combine to make 100%ing unprofitable. Gear progression is very palpable and it's always exciting to see what I can upgrade after swiping the unique loot from a given target. Managing simple resources (food and fuel on the strategic map and oxygen on missions) is motivating. Managing hit points long term is a huge deal as there is no healing except a little bit between missions, meaning I am starting every mission already wounded. Brief missions provide a "potato chip" experience: snack on a couple real quick or settle in and eat half a bag. The British narrator/dispatcher guy is a little on the nose and I found him annoying at first, but once you get past the tutorials he gains some charm as a more occasional background presence. Looking forward to more of this.
     
    Last edited: Jun 1, 2019
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  25. Avonaeon Logic Artists Developer

    Avonaeon
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    Completed it after about 12 hours. I thought the levels where gonna be procedurally generated, but seems like it's just the ship parametres/enemies that are. They do have a lot of templates for the ship layouts though, but you'll definitely see the same ships after a while.

    Overall, pretty good.
     
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