Mustawd
Guest
OK, I need to drop this for a bit men. I'll be pretty busy for the next few weeks as quarter end will be starting on Monday. Hopefully, I have some time to continue my playthrough.
OK, I need to drop this for a bit men. I'll be pretty busy for the next few weeks as quarter end will be starting on Monday. Hopefully, I have some time to continue my playthrough.
Is Voidspire Tactics skipping the steam sale?
I checked and the files are not read-only. One thing I noticed is the mix of forward and backslashes in the error message, could that cause any problems?Error: Can't save/load C:\[...]\Roaming/Voidspire Tactics/Saves/save1\saveData.txt
If you have the time I have a ton of questions:
I'd really love to get this bug fixed, especially before the next game comes out.
- What version of Windows are you running?
- Does the bug happen every time you try to manually save?
- Does saving work if you use a new name for the save?
- Do you have Antivirus software on your computer?
- Are you running other programs at the same time as Voidspire Tactics?
- How is your computer's performance with other games? (just a vague "it runs slowly/quickly" is good enough info for me)
Please excuse the late answer.
On a different note: I have finished the game now and loved it. It just kept getting better and better. Exploration is fun, the game really begins to shine once you're at the machine graveyard and the map opens up.
Great combat, too, with several memorable encounters (fighting a horde of animals near a giant tree on small islands in a swamp with lots of jumping over water; a pyrrhic victory against a sea creature after which two of my own fighters were dragged underwater and vanished).
The class system is great, the many possible trait and class combinations allow for lots of experimenting and replayability.
I like how low-level spells stay a valid option throughout the entire game by the way. The trade-off between stronger spells and longer casting times is a good touch and nicely balanced, I think.
Besides the saving issue I didn't really encounter any bugs - Steam achievements didn't unlock but I don't really care for that.
The ending came a little sudden to me even though it is stated clearly enough that collecting all aerostones is the ultimate goal. Guess I just didn't want the game to stop.
Your next game will probably be a day-one-purchase for me, really looking forward to it.
Hey, what was the plotline in Tetris? If a game is fun enough, it doesn't even need a story. Serviceable writing is all we really ask for -- there's no need write your own video game Ulysses. (Though, if a video game Ulysses is, in fact, what you're shooting for, all the power to you.)And yeah, the ending isn't exactly profound. Would you believe my initial plan was for the game to be 12 hours long? It ended up more like 17 for a normal playthrough, but people seem to want more, so I guess that was a good mistake to make : )
Hey, what was the plotline in Tetris? If a game is fun enough, it doesn't even need a story. Serviceable writing is all we really ask for -- there's no need write your own video game Ulysses. (Though, if a video game Ulysses is, in fact, what you're shooting for, all the power to you.)
Hey, what was the plotline in Tetris? If a game is fun enough, it doesn't even need a story. Serviceable writing is all we really ask for -- there's no need write your own video game Ulysses. (Though, if a video game Ulysses is, in fact, what you're shooting for, all the power to you.)
Someday! Someday I'll make my life-changing magnum opus morality play. But for now I'll just make fun games. : P