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Walking simulators aka "Notgame" Thread

Discussion in 'Adventure Gaming' started by Crooked Bee, Oct 13, 2015.

  1. Crooked Bee wide-wandering bee Patron

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  2. Crooked Bee wide-wandering bee Patron

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    This thread is for posting anything and everything related to the thread title. You played one of these? Got some thoughts or repressed desires to share? Post 'em here.

    E.g. I did this editorial more or less recently: http://www.rpgcodex.net/content.php?id=10001 It has some context re: what the hell a "notgame" is, if nothing else.

    There's also this Gamasutra article, for example: http://www.gamasutra.com/view/news/251191/How_walking_simulators_allow_us_to_touch_other_worlds.php

    Riight.

    I'm also playing The Stanley Parable creator's The Beginner's Guide. If The Magic Circle is a reconstruction of a game from a notgame, The Beginner's Guide is more of a... deconstruction of a notgame to further pieces (if that's even possible) via a sort of meta-narrative? I'll report back later.
     
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  3. Starwars Arcane

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    I've played 3 that I can remember. Dear Esther, which I couldn't finish. It was just too boring. Eidolon, which looked kinda cool, but also ended up being hideously boring after a short while. And then The Old City: Leviathan, which I actually quite enjoyed. Liked the story and writing of it, and it had some nice visual moments. I finished that one and enjoyed it.

    Personally I'm not as dead set against walking simulators as some people because I believe there is a lot of space between "game" and "movie". I think that just being in control of a character changes how one perceives things when compared to a movie for example.

    Of course, having so little gameplay means that you'll have a lot of pretentious hacks selling their shit which is unfortunate.
     
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  4. Jaesun Fabulous Moderator Patron

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    Forgot about The Old City, I'll add that to my Wishlist and wait for a sale. That did look pretty cool as well as the "story".
     
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  5. Unkillable Cat Prestigious Gentleman Professional Doorstop Patron

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    Mind: Path to Thalamus.

    Has a handful of moments of puzzling, but otherwise is a walking simulator in somewhat outlandish environments. I only played it long enough for all the Steam cards to drop.
     
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  6. Archibald Arcane

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    Are they commercially viable? I remember that everyone from mainstream media seamed to shit their pants when Gone Home was released, but after that I didn't hear that much about them.
     
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  7. Crooked Bee wide-wandering bee Patron

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    These are experimental games, so most of them are not commercially viable. Tale of Tales thought otherwise with Sunset and got burnt.

    A couple of them were successful, like The Stanley Parable or Gone Home or Ethan Carter (to a lesser degree), but most simply can't be. For all their accessibility (you mostly just walk around and your interaction with the world is highly limited), they are not the most accessible genre conceptually. Most people won't pay much if anything for them, and for the most part rightly so.
     
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  8. AN4RCHID Arcane

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  9. almondblight Arcane

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    There were a number of these a couple of decades ago (Puppet Hotel, Freak Show, early Cyan games); it's odd to see people treating the ones that come out nowadays as groundbreaking.
     
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  10. Naveen Arcane Patron

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    Repressed, now that's an understatement. Hearing or seeing the words "interactive", "nongame", "deconstruction", "space" (not used as a physical space), "transcending the limits of...", "it's time to open up/mature the medium", or "narrative-focused" send me into a fit of anxiety and terror. Years ago I read a lot of contemporary art philosophy bullshit and that raped my brain and left me scarred for life. Now I'm seeing the exact same arguments, the same verbal diarrhea, and the same academic wankery but now applied to games. It's triggering.
     
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  11. JudasIscariot Arcane Patron

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    Not sure if Ether One qualifies as a walking sim but at least it has quite a few puzzles to solve :)
     
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  12. Venser Savant

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    Walking simulator is a retarded term for an exploration game.
     
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  13. Calling it a game is retarded.
     
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  14. Crooked Bee wide-wandering bee Patron

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    I'm not sure I'd call most of them exploration games. First, they're not games ("notgames"); this isn't meant to judge them, it's just the way they're conceptually defined. Second, a lot of them don't have much to explore; those that do often limit exploration to walking around and triggering scripted events or just taking in the view and the atmosphere. Even in the most exploration-y of them, the actual focus is usually not on exploration as such, but on the "experience".

    Anyway, in latest notgame news, Tale of Tales launched a KS for their next media experience:

    https://www.kickstarter.com/projects/taleoftales/cathedral-in-the-clouds-contemplation-in-the-digit

    Right. Should I call this a "contemplation game"?
     
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  15. felipepepe Prestigious Gentleman Codex's Heretic Patron

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    Damn, the guy is so anti-mainstream that he ditched glasses in favor of a goddamn monocle chained to his earring. Even JRPG designers can't come up with look-how-unique-I-am bullshit like that.

    Also, €35,000 for a Cathedral with only TWO dioramas? Be prepared for a massive failure & subsequent butthurt rant on how gamers are ignorant.
     
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  16. Melan Prestigious Gentleman Arcane Patron

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    They have been there and done that. Raging about ignorant gamers is so... passé.
     
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  17. Naveen Arcane Patron

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    So, a virtual museum. Won't work. You can't just create a 3d model of the virgin Mary, make her alive, insert a nice music and call it contemplative art (redundant expression, of course); for meditation perhaps if the music or sound effects are nice, but meh. In fact, I suspect that the "alive" and 3d nature of what they want to create will break the aesthetic experience. And I'm assuming they can actually create beautiful 3d models.

    This, in visual arts, is beatiful:

    Show Spoiler
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    In real life, dynamic 3d, or in an interactive medium, it's just someone who forgot to do the dishes.

    There's a game for that, it's called google.
     
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  18. Venser Savant

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    They are gonna cry on twitter again after they fail to reach even 50% of their kickstarter goal.
     
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  19. Scrooge ⦅❛◡❛ॣॣ⦆*.・。╟╢ᎯƤƤᎽ*.・。 Patron

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    I'm sorry but... :what::what::what:
     
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  20. Crooked Bee wide-wandering bee Patron

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    A write-up on The Beginner's Guide's "material-narrative dissonance”: http://www.blog.radiator.debacle.us/2015/10/the-beginners-guide-by-davey-wreden-et.html

    Emily Short on The Beginner's Guide -- this one's more interesting because well, this is Emily Short: https://emshort.wordpress.com/2015/10/05/the-beginners-guide-davey-wreden-and-intimacy-inside-games/

    I must say, after The Magic Circle, encountering another gamedev character named Coda was a bit surprising. The name does bear the obvious connotations, but to see it in two meta-games almost at once? I wonder if that perhaps isn't just a coincidence.
     
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  21. Jack █▓▒░

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    So I just "played" TBG, man what an absolute turd that was. It's like playing through someone's collection of unfinished levels, they're quite pretty and neatly done but you can't enjoy them because a highly annoying pretentious wanker keeps talking and going on boring rants about this and that while you play. It's like looking at a nice picture but to see it you have to let Davey Wreden jerk off into your ear. I wouldn't recommend it to others, it's just not worth it.
     
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  22. Mustawd Self-Ejected

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    Played Gone Home. It was aight for was it was I guess. Can these type of "things" be considered in the visual novel kind of genre?
     
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  23. AN4RCHID Arcane

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    Gone Home had some decent environmental storytelling and the novelty of being set in a familiar real-world place. At least it didn't feel like a total waste of my time like Dear Esther.

    I don't think Visual Novel fits. A lot of these games don't even have that much exposition (for example Proteus, TIMEframe, The Path).
     
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  24. mondblut Arcane

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    Wasn't this crap invented by Myst and hugely trendy back in late 90s?

    And virtual museums? Fucksakes, Cryo interactive has spammed the marked with them back in the day. Egypt, Versailles, how is that new?
     
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  25. Joined on the 4th of July Magister

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    Modern walking simulators are here to prove wrong the Myst-bashers from the 90s. "You thought Myst had no gameplay?! Well, take a look at this!"
     
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