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Warcraft III: Reforged - now with lowest user metacritic score of all time

Discussion in 'Strategy and Simulation' started by Dawkinsfan69, Nov 2, 2018.

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  1. Olinser Learned

    Olinser
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    Blizzard is dead and buried. It's Activison Blizzard now.

    [​IMG]
     
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  2. Zeriel Arcane

    Zeriel
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    Lineage 2 came out before WoW, has in my opinion a much prettier art direction, and isn't overly colorful. It ultimately comes down to artistic direction and quality, not color. The RTSes were designed for readability, but that's a separate topic from WoW's (imo quite terrible) artstyle.

    2004 in Korea:

    [​IMG]

    [​IMG]

    2004 in the West:

    [​IMG]

    Even if you hate the weeb influence, just look at the environments and tell me which one you prefer. If you say "WoW", I'd honestly be surprised, but I know there are a few people out there with taste that bad.
     
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  3. Citizen Arcane

    Citizen
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    More gold from blizzard forums:

    [​IMG]
     
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  4. whydoibother Learned

    whydoibother
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    Color is part of art direction. Its why Morrowind, which is in all other ways visually creative, looks ugly. It just came out during the rust&brown era, so its color scheme is awful. You can argue it serves to portray the mood of the setting, but I think black&red would better suit it. Fuck, purple even, for the devious underground magickings. Its a high fantasy setting, go high with the colors, don't be a turd.
    I feel similarly towards WoW. Its mood is more playful and fancy, so its colors being brighter and imitating a comic book rather than real life suits it. Escorting a robot chicken to safety from pirates is a plot that needs bright colors.
     
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  5. Zeriel Arcane

    Zeriel
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    Right, I guess my point is the colorful aspect is separate from the *quality* of WoW's art direction, which I would argue is quite poor. I think it's something that works a bit better in 2D art, if I'm being honest. It's the same sort of fucked up abortion that goes on when you see 3D renditions of 2D comics. Where it tends to work better is when you have 3D renditions of live action versions of comics (i.e, toned down) or going full stylistic and replicating the comics into a 2D form (see, Comix Zone).

    Then again, Lineage is based on a manga series, and they did the transition swimmingly, so I guess I come back to the fact that I just think WoW's artists were not particularly smart when it came to execution. What's funny is that there are screenshots of pre-alpha versions of the game floating around where some of the character art looks better. Maybe this comes down to taste and I just completely disagree with what you find appealing, or what the designers found appealing. I dunno, though, because I quite liked Warcraft 2, and the art in the manuals, while nothing to write home about, was quite nice.
     
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  6. Multidirectional Arcane

    Multidirectional
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    https://www.hiveworkshop.com/threads/renderedge-widescreen-fix.293641/
    It works great on 1.27, getting no screen tearing either. Though I imagine you could simply force V-Sync from graphics card panel, just like you can force AA?
     
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  7. rusty_shackleford Arcane

    rusty_shackleford
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    To be fair, Lineage 2 looked fantastic for the time it released. It was one of the best looking games I played at the time, and hell it still looks pretty darn good.
    Especially considering this was a game that would regularly have 2-300+ people on the screen at a time, especially during raids or sieges.
    It's korean, which is probably why it doesn't look like anime trash
     
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  8. rusty_shackleford Arcane

    rusty_shackleford
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    the real reason to play lineage 2

    Show Spoiler
    [​IMG]
    [​IMG]

    Show Spoiler
    this was pretty damn good eyecandy for 2004
     
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  9. Citizen Arcane

    Citizen
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    Woah, pretty cool. It's a shame that it stretches the UI, but if I encounter major bugs in my current playthrough on 1.29.2, I will definetly switch to this
     
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  10. AgentFransis Savant Patron

    AgentFransis
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    Never played BW seriously and SC2 not at all but I used to watch tournament commentaries occasionally and BW is much more interesting to watch. SC2 tended to devolve into deathblobs a-moving into each other while BW has much visually clearer map wide action. And of course better art style and music too.

    A few classic bits:

    Great comment:
    Hero dragoon:
     
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  11. Delterius Prestigious Gentleman Arcane

    Delterius
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  12. Olinser Learned

    Olinser
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    That's one of the most idiotic fanboi posts I've ever seen.

    They LISTENED? The entire reason this failed so catastrophically is because they DIDN'T LISTEN and FUCKED UP THE ORIGINAL.
     
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  13. Dakka Learned

    Dakka
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    This is the sort of craven bootlicker fanboy that gets repeatedly bent over by AAA companies and begs for more. I wouldn't pay him too much mind.
     
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  14. cvv Arcane Patron

    cvv
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    I don't believe for a second they planned "more in depth changes". For every big corporate studio the plan is always to push out an MVP - minimally viable product. Meaning as little work as possible, as fast as possible, preferably for the full price.

    If they really had feedback calling for keeping the original as intact as possible that would be music to their ears.
     
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  15. Citizen Arcane

    Citizen
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    Yeah, you have to be deranged to believe that. "You asked for the game to be unchanged, they listened" They didn't listen to anyone lol, it's just a bunch of incompetent retards, that are named after a once great gamedev, making a very cheap cashgrab. I wouldn't even care if it was sold as a separate product and old TFT wasn't touched, but they just literally erased the old game from history (and from the customers' hard drives lol), and now make classic users play this turd
     
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  16. Citizen Arcane

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    I doubt the team assigned to this was even capable of doing a good remaster. I would be honestly surprised if any of them even played wc3 before, because you need to be a heartless son of a bitch to massacre a beloved childhood classic like this
     
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  17. cvv Arcane Patron

    cvv
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    This is completely incomprehensible. If they created a true remake, in modern visual standards, and kept the original game on the market, they'd make everyone happy, both old and new audiences.

    Well it was outsourced no? At least that's why I read, might've been a rumor tho. But if true, then zero wonder that it's all fucked up.

    Btw even if it came out solid, outsourcing one of the most beloved games in history to some kids in China? That alone should get that fat long-haired idiot fired.
     
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  18. Theodora Scholar Patron

    Theodora
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    Is there any chance or sign of them fixing it, or did they literally just say fuck it, give into refunds, and stop caring?
     
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  19. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Pretty sure they already wrote the whole thing off as an unsalvageable loss.
     
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  20. Danikas Prophet

    Danikas
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    :dead:
     
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  21. Theodora Scholar Patron

    Theodora
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    How miserable. Oh well, thanks for saving me a lot of miserable reading.
     
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  22. Galdred Studio Draconis Patron Developer

    Galdred
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  23. Daedalos Arcane The Real Fanboy

    Daedalos
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    I mean people were quite vocal about no changes to the starcraft remaster, too. So it's not unfathomable, that some vocal moo-heads wanted the Reforged game to be like the original with no changes.

    I still hate the fact, that we are stuck with the old control schemes of SC1 and BW, when it's clearly a better experience in SC2, for all intends and purposes.

    They did it so please the PRO scene, I know, but still.
     
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  24. badger76 Learned

    badger76
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    :what:
     
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  25. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    WC3 controls are basically fine though. The game is about controlling smaller total numbers of units, so the 12 unit cap isn't a big deal. 2 groups is generally the most you need to group all of your army with 3 being essentially the absolute max, and you're better off grouping in 2 or 3 groups than just lumping literally everything together like in SC2 because the concept of individual micro and the different unit pathing means you want to control units differently from SC2. The whole sub groups system works perfectly to issue individual orders to specific types of units. You have multi-building select, which was the main feature of SC1 that could be considered literally a worthless APM sink. You can set workers to auto-mine gold or lumber as soon as they are produced. I guess infinite unit select could be useful specifically for custom maps with hundreds of units but what exactly else?
     
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