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Warhammer 40K: Armaggedon - Turn-based strategy from Slitherine

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Ulminati

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Couldn't find anything on this with a quick search. Anyway, Slitherine just made this official. Turn-based hexagonal strategy with Orks, Blood Angels and Steel Legion coming in 2014!


Slitherine and Games Workshop® are pleased to announce Warhammer®40,000®: Armageddon™.

Having announced an exciting partnership with Games Workshop a few weeks ago, Slitherine are delighted to release further details. Slitherine have acquired the exclusive rights to Games Workshop’s “Battle for Armageddon” setting in order to create a series of amazing multiplatform, turn-based, hex-based games. Warhammer 40,000: Armageddon will make full use of Slitherine's expertise in creating compelling and challenging strategy gaming experiences. The initial game is set during the Second War of Armageddon and players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines®from the Ultramarines, Blood Angels and Salamanders Chapters against Ghazghkull Thraka’s massive Ork Waaagh! invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities.

"It is very exciting to see a game like this come alive - I just can't wait to play it!", said Iain McNeil, Development Director of the Slitherine Group. "It's been almost 15 years since a turn-based strategy game set in the Warhammer 40,000 universe has been released and we think it is now time to deliver that experience to all fans around the world".

“The Battle for Armageddon is a classic event in the lore of the Warhammer 40,000 universe, having been detailed in games, models and novels over the past 20 years.” said Jon Gillard, Head of Licensing at Games Workshop. “Slitherine's masterful use of their classic digital wargame style applied to this seminal setting will delight fans of both.”

The game is currently in development for PC and iOS and will release in the first quarter of 2014.

Main features of the game include:

The game portrays the Second War for Armageddon™ in great detail, from the initial Ork landings to the final liberation of the planet;
It contains a large branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail;
A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists;
Players lead Imperial troops of the Armageddon™ Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks;
Fight alongside Commissar Yarrik and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka;
Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment;
Detailed combat model with terrain, weather and morale effects;
Extensive modding options delivered through a powerful and easy-to-use game editor.
Some numbers:

Over 35 scenarios;
Over 100 unit types, with unique roles, stats and special abilities;
20 different units stats;
A separate set of maps are designed and balanced specifically for multiplayer via Slitherine's PBEM++ system.

SLIT_W40KA_Game_Art_OrkWarlord_wLogo.jpg

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http://www.slitherine.com/forum/viewtopic.php?f=235&t=42696




Tentatively :bounce: for this.
 

Space Satan

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I expect it to be one of this strategic hexagon shit without animation and with 10000000000 stats like periods for Sisters of battle and allergies for each soldier in imperial guard regiments. And in the end, everyone will just ignore 99% of that stats and frown upon dumb gameplay with moving poorly made sprites.
 

spectre

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So... will SoB get a leadership bonus when their periods synchronise?
On the one hand, nothing wrong with having anouther Rites of War, but I somehow feel cheated when they make a game with nicely modelled 3d units then can't be assed to make the simplest animations. Does that make me an animation whore?
 

Space Satan

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I bet they'll get Blood for the Emperor bonus.
Fantasy Wars made it with decent 3d animations and awesome rule and emchanic system, inherited from Fanstasy general, Panzer general and such. But sprite shit like this will appeal only to olde wargame fetishists, who enjoy looking at 100 squares in hexes, each representing some regiment. in other words - game will be fucked and boring, interesting only to a small number of fans.
 

spectre

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Well... one problem with Fantasy Wars seems to be that it's rts. Though I don't know if it's the good (rtwp), or the bad sort.
I can fap over stats as much as the next bloke. Spirtes don't bother me, it's just it feels soulless if it's just two units humping each other, making SHHH-POW! sounds especially in fucking 2013.
 

Morkar Left

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Yeah, it will be more like the Warhammer Epic tabletop instead of the W40K tabletop.
 

Morkar Left

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I guess the scale will be bigger because of all the tanks shown on the pictures and no single Space Marines like usual plus the "20 different units stats".
 

Morkar Left

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Not sure it will have such a grandscale or otherwise the pictures would be filled with titans because they are awesome and everybody knows that. Even marketing guys.
 
In My Safe Space
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I guess the scale will be bigger because of all the tanks shown on the pictures and no single Space Marines like usual plus the "20 different units stats".
It looks exactly like Panzer Corps units they have in avatars on their forums. So, most probably we won't get anything remotely resembling a tactical wargame like Wh40k or Epic. What we'll be getting is another Panzer Corps clone. A game with gamey rules that don't simulate anything.
 
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Ulminati

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It's supposed to be the 2nd war for Armageddon. That means Orks vs IG with a small amount of Blood Angels in reserve. Yarrick doesn't give a flying fuck about your lolicrons.
 

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