FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
I quit 40k several years before WHFB because it was just a plain shit game through and through. There was never any substance to it.
At the very least, WHFB had movement rules that made mobility have more depth to it, stronger emphasis on mobility thanks to the powerful effects of a charge, focus on breaking the opposing unit through morale, and a fairly strategic magic system. You still needed a big fucking table with good terrain tho (yours truly specialized in having lots of modular terrain, from hills to rivers to buildings to woods; most of the stuff I had was generic so it could be recycled anywhere, now serving a Warmachine function)
Then the new edition shat on all of that and made it rock-em-sock-em megablocks.
So, it was shit, but you played it.
And did someone force you to play with the changes they made and didn't like?
Sounds to me like a typical case of "hurr company did something I didn't like i'll hate everything they ever did from now on".
Warmachine tabletop is way better than Warhammer/40k both in aesthetics
I may not know how these games play, but
Warmachine is animu steampunk. It looks like shit through and through. Not that I particularly like Warhammer's look, mind you.