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Was the Dishonored series good? Did System Shock 2 have good level design?

Discussion in 'General Gaming' started by JarlFrank, Mar 13, 2019.

  1. Kem0sabe Arcane

    Kem0sabe
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    Ss2 is a good game, excellent atmosphere, but it is not without criticism, respawns and confusing level design are valid points against it.

    Game environments should feel logical, especially in an enclosed space like a starship.
     
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  2. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    I don't remember the levels being confusing in SS2. :M
     
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  3. Thonius Liturgist

    Thonius
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    Let's split this thread... Oh wait it's obsidian forum carry on then.
     
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  4. Cross Savant

    Cross
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    SS2 is notable for having more simple level design than other Looking Glass games (possibly due to Levine's involvement). I don't even know what kind of brain damage you must have suffered from to find its levels confusing.
     
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  5. taviow Liturgist

    taviow
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    I don't remember SS2 levels to be confusing either. I remember them being designed in such a way that they were intense because they were not completely straightforward to navigate, which doesn't make them confusing necessarily. I think rather it enhances the atmosphere and feeling of uncertainty and dread the game was trying to deliver. The levels were clearly designed so as to enhance those elements.
     
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  6. Fluent Arcane Possibly Retarded The Real Fanboy

    Fluent
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    I don't think people are talking about SS2 being confusing in its design, but in how the ship doesn't seem to resemble a real ship and is just areas of conveniently opening corridors that doesn't really make a realistic ship. So in a sense it's maze-like in that it worms in directions and doesn't really seem like a real, tangible place you're exploring.
     
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  7. Jenkem Cipher Patron

    Jenkem
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    Make the Codex Great Again!
    bioshock was confusing
     
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  8. Nano Prestigious Gentleman Arcane

    Nano
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    SS2 is set in 2114. Trends in architecture change all the time, dudes.
     
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  9. Yosharian Liturgist

    Yosharian
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    Gameplay takes priority over the ship being 'realistic', surely?
     
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  10. Yosharian Liturgist

    Yosharian
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    I had no idea there were so many Dishonored fanboys on here. I really don't understand the love those games get.
     
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  11. Maggot Erudite Patron

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    You realize SS2 has a minimap as well except with actual labels on it, right? Also there's arrows on the floors of most decks telling which corridors lead to where. If you want to call anything mazelike, it would be SS1 and there's tons of respawning enemies with level 4's invisible monsters coming to mind (not that respawning is inherently a bad thing since it had thought put into it).
     
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  12. Yosharian Liturgist

    Yosharian
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    I'm not butthurt, TT1. I myself am a fanboy of many games, such as BG2. There's nothing wrong with having a soft spot for a game or series. I just dont understand why this particular series would have a cult following. It's so bland and uninspired.
     
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  13. Fluent Arcane Possibly Retarded The Real Fanboy

    Fluent
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    Ehhh, I dunno. I have no desire to play SS2 knowing it's corridors that conveniently open up for you. But so was Half-Life and I enjoyed that game a lot. Guess it depends on how good the gameplay is.
     
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  14. Ismaul Arcane Patron

    Ismaul
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign
    I haven't played SS1 or 2, but if it's like Deus Ex 1 vs 2, one being open and the other being corridor-based, the gameplay is much superior with open environments. Instead of simply going forward, you need to choose an approach strategy.
     
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  15. taviow Liturgist

    taviow
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    Dishonored is awesome. Talking shit about it is heresy.
     
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  16. SpaceWizardz Learned

    SpaceWizardz
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    Dishonored looked good compared to the other games releasing around the time it did.
    Doesn't hold up so well compared to Arkane's other games or other common comparisons like Thief.
     
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  17. I want to be Life Coach Grorious Reeeeeder Patron

    I want to be Life Coach
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    Grab the Codex by the pussy
    It was the last, large attempt at an immersive sim to deliver on actual elements of the genre. Monomyth is it now, unless I missed some news.

    edit: I guess Prey was too, I forget which came out first.

    :drink:
     
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  18. Nano Prestigious Gentleman Arcane

    Nano
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    It isn't. You're missing out.

    Nah. Dishonored is overrated mediocrity IMO.
     
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  19. RapineDel Learned

    RapineDel
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    Dishonored sucks. It's not actually designed around multiple play styles and instead just feels like a really cheap mix of Thief, Deus Ex etc.

    From playing it, I feel like Arkane wanted to make a stealth game but Bethesda weren't having it, so they threw in the option to play it as an action game too and this is what lets it down, if they had the opportunity to make a proper stealth game, I think it would've been something at least as good as Prey. The issue is by adding the action options they had to undermine some of the level design and stealth aspects to compensate and it just brings down the whole game.

    Dishonored 2 for me was an improvement as the level design was better, but it still suffered from some of the same issues and seeing the series dead doesn't bother me too much. It's worse then all of New Deus Ex, Prey etc. as it really doesn't please any one.
     
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  20. I want to be Life Coach Grorious Reeeeeder Patron

    I want to be Life Coach
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    Grab the Codex by the pussy
    It was overrated because Bethesda buy ratings it has no business getting, but Dishonored isn't a bad game. Its like Thi3f without the overworld and a bunch of coolbruh cheats on. Which I think were fun but wasted on p boring levels.
     
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  21. Beastro Arcane

    Beastro
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    I tried playing Dishonoured a few years after it came out and didn't get far into it. I went in wanting to play a Thief game and found it didn't have the same soul to it like Thief while what it did have was repellent, especially the aesthetics they chose and the console feel to the whole thing.

    That then makes me wonder: WTF hasn't anyone just made a straight up repeat of Thief? Everything that touches on FPS(ealth) has some major twists to the formula that completely changes the game. Makes me wish that could be swapped with FPS' spirit of shit regurgitation of the same gameplay so we could get more Thief style stealth games and more experimentive FPS' again.
     
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  22. Maggot Erudite Patron

    Maggot
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    Codex 2016 - The Age of Grimoire
    Try The Dark Mod
     
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  23. Beastro Arcane

    Beastro
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    I know and should, just annoying how stunted FPS(ealth) is as a genre that a fan mod is the only good successor to the Thiefs.
     
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  24. Yosharian Liturgist

    Yosharian
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    Yes but how do we get microtransactions into a Thief game, that's the real question on everyone's lips
     
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  25. Terenty Educated

    Terenty
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    The most epicly stupid design decision for Dishonored was adding free blink. Like fucking stupid.

    They meticulously create levels for traversal on foot jumping and mantling, which is evident by all those routes, chains etc., then some genius decides "lets compromise our level design with free teleportation!"

    And yes, Dishonored is pretty shitty and below Arkane's standards
     
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