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Interview Wasteland 2 interview with InXile's Chris Keenan

lmbarns

Educated
Joined
May 16, 2012
Messages
83
Location
Seattle, WA
I'm sure they've dropped $45 on one of the various 2d plugins that generate atlas' of textures for your GUI and batch everything into 1 draw call, by now. What else would they be buying off the asset store, other than 3d models? Shaders?

Since they likely have access to 4.0 the built-in gui is supposed to be twice as fast but still way too many draw calls. No way they would use it.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,831
Can't wait for the inevitable butthurt when the game doesn't turn out like the hypemachine commanded so. :troll:

Can't wait for the inevitable lack of butthurt when the game is released and no one cares about the engine it uses in any way.

I wasn't really talking about the choice of the engine, more about how Fargo & Co. hyped that game to Oblivion and back over the last months whilst we still haven't seen anything worthwhile. This just creates astronomically high expectations that are likely to get crushed for some people. Not even talking about how Fargo always only said what everyone wanted to hear.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,257
Location
Seattle, WA USA
MCA
Fargo has been making cRPG's while most of you were in diapers. What exactly does he need to be doing? I think he has an idea of what the fuck he is doing.
 

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,298
Fargo has been making cRPG's while most of you were in diapers. What exactly does he need to be doing? I think he has an idea of what the fuck he is doing.
Codex gonna codex bro.
 
Joined
Sep 17, 2011
Messages
574
Location
right here brah
We’ve been able to save a ton of time on the front end by purchasing items and scripts for prototyping. While this can take months to get to a point where you have the base assets to even start creating test levels, we are there already. Brian has always said the focus of this game is the gameplay and it will allow us to get more iterations on that aspect than we could have with any other engine.

Sooo... they had to buy things because they couldn't create fucking place-holding art? And if they did not buy placeholders, it would take them "a ton of time" to make them?
Pfff ha-ha.
 

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