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Game News Wasteland 2 Kickstarter Update #23: Gameplay Video!

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Feb 9, 2013.

  1. Kem0sabe Arcane

    Kem0sabe
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    Few things, skill use should be automatic and context sensitive, so trying to open a locked door would trigger the lockpick skill instead of having to select it from the menu bar... then the camera... i don´t like the angle or the default zoom level... the the graphics... meh.

    On another point, UI looks like crap and the key word system was a bit weird.

    Still long ways off, so there's hope.
     
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Codex is used to playing old games with high resolutions they were never intended to be played in. People have gotten used to tiny UIs.
     
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  3. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    What's your bra size? :oops:
     
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  4. hiver Guest

    hiver
    For once?
    I am saying that this is not a finished product in any sense and that there is still plenty of time to improve things - and to help the devs realize what they should improve.
    I am NOT saying it WILL be better. Since unlike many around here and internets at large - i do not have a time machine.


    See what above? I am SAYING this doesnt need to be the only way to speed up dealing with low level enemies.
    Or that it will make game and combat too easy. See - adjusting enemy vision cones and the fact that enemies can also use the same feature to make the combat harder.



    Thats one lowly bug, not "the enemies".

    Combat design is the point, my good chap.[/quote]
    Yes Ubersturmfuhrer - yahwoll! The combat design is THIS HIGH on the list of priorities! Therefore enemies ambushing you would do much good to combat design.

    Hopefully they will implement that - and we can surely ask if that will be so and gently advise them if maybe they overlook that detail.
     
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  5. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    :greatjob:
     
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  6. Cosmo Arcane

    Cosmo
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    Project: Eternity
    :lol:
    Now, that is a facepalm-worthy post, well done !
     
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  7. Zed Codex Staff Patron

    Zed
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    Codex USB, 2014
    I would imagine that there's quite a difference between a on-site studio production (with a 3 mil budget, at least) and something like Dead State or AoD. I don't understand why comparisons are being drawn. Even further away would be Obsidian, but mostly because of experience and budget reasons.
    Even among big studios, how you implement stuff into a game and how you split things up during pre-production, and when you consider yourself to have left pre-production, is vastly different.
    In any case, I haven't heard Chris Keenan say "everything's ready! time to just implement all the written content!"
    Infinitron I'm fairly sure that during production, they will be cutting and adding things. Even if it's just smaller things like doors and skill checks here and there. Entire areas and stuff being cut from games is hardly unheard of.
     
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  8. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    He did talk about this: http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=30&t=3005

     
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  9. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Wait, are you saying I should be raging about rotating the camera? If so, heh.

    Yeah, hexes are nice.
     
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  10. Orma Arcane Patron

    Orma
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    Looks great :love:
    Now i'm really happy that i donated.
     
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  11. Alex betthurt

    Alex
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    Well, not necessarily raging. Just complaining about it, or badmouthing it under your breath would do. :M
     
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  12. villain of the story Arcane

    villain of the story
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    Hey, hey, Vault Dweller ! Camera in AOD demo sucks. It looks like it may suck in WL2 as well! Do you feel better about matching a $3M project now?

    :troll:
     
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  13. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    That video looked fuckin' awesome.
     
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  14. Hobz Savant

    Hobz
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    Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
    Well back then you were most likely playing on a 15 to 19" monitor, devs had to make it big to be readable, just like you have to make big UIs and texts for console games right now. If I can avoid loosing half my screen to health bars, skills icon and AP indicators, i'm all for it.
     
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  15. Sazabi Novice

    Sazabi
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    I'm satisfied with the work so far--money well spent.

    :salute::salute::salute:
     
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  16. Zed Codex Staff Patron

    Zed
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    Codex USB, 2014
    Looks like they're well on schedule, then. He's a little vague on what the last 6 months actually entail, as "polish" sometimes have meant severe cutting and adding of content.
     
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  17. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Not quite - I think the pre-production phase took them 1-1.5 months longer than they planned.
     
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  18. Lancehead Liturgist

    Lancehead
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    Not that, I think it's bigger than necessary. For example, the health bar next to portraits is horizontal when vertical would do, eliminating empty space. The weapon window could be smaller, making the text window slightly shorter and a bit wider.
     
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  19. Zed Codex Staff Patron

    Zed
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    Codex USB, 2014
    That's pretty well on schedule in the world of game development ;)
     
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  20. :bro:
     
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  21. Silellak Liturgist

    Silellak
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    I hate when enemy AI isn't completely finished in the very first gameplay video we've seen!
     
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  22. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    It is because the flies are not Christian soldiers. They have eyes but cannot see.
     
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  23. Mastermind Arcane Patron Bethestard

    Mastermind
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    What does "early gameplay footage" have to do with the voice acting? Is voice acting gameplay now? They decided to showcase radio broadcasts, most of which have nothing to do with the gameplay footage (meaning they wanted to show them for their own sake) and now dumb cunts like you say I'm not allowed to criticize it because it might not be final? When the fuck am I supposed to criticize it? After the game's released when there's nothing they can really do about it?


    [​IMG]

    I would not suck cock for money, and I sure as fuck won't suck it for free. If an element of the game as showcased to the public is shit, I will say it is shit. This is the Codex. I don't scale to your level.
     
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  24. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    This video is oozing in Incline!
     
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  25. The great things about the video is that it has a rotatable camera, hex based grids, skills that are tied to usage and hopefully a shitload t of content since they are saying that there is a lot of reactive text. The flanking maneuvers are nice, covers are great and its good to see the beloved action points used in a game besides AoD.

    2013.

    The year of the second coming!
     
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