Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Wasteland 2 Kickstarter Update #23: Gameplay Video!

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Feb 9, 2013.

  1. skuphundaku Economic devastator, Mk. 11 Patron

    skuphundaku
    Joined:
    Jul 27, 2008
    Messages:
    2,248
    Location:
    Rouge Angles of Satin
    Codex 2012 Codex 2013 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    You can have your opinions all you want. That doesn't make you right or less of a moron.
     
    • Brofist Brofist x 1
    ^ Top  
  2. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    The enemies seem to have very rudimentary AI, the combat in/combat out screens are unnecessary and "brute force" skill is still retarded, but looks p. good for WIP.
     
    ^ Top  
  3. Country_Gravy Arcane Patron

    Country_Gravy
    Joined:
    Mar 24, 2004
    Messages:
    3,247
    Location:
    Up Yours
    Wasteland 2
    Well....it finally happened. I shit myself and came at the same time. Thanks a lot Inxile, now I have a terrible mess to clean up.

    I think this met or exceeded my expectations of where I thought this game would be by now in just about every area. Keywords are good. I thought the dialogue system could be great. Descriptions were awesome. Party controls seemed easy and intuitive. Combat might be pretty sweet with lots of tactical options available. Skill checks everywhere.

    So far I am happy that this will be the most expensive video game I have ever purchased.
     
    ^ Top  
  4. Lancehead Liturgist

    Lancehead
    Joined:
    Dec 6, 2012
    Messages:
    1,550
    https://twitter.com/BrianFargo
    Nice!
     
    • Brofist Brofist x 4
    ^ Top  
  5. Zero Credibility Arcane

    Zero Credibility
    Joined:
    Feb 11, 2007
    Messages:
    2,844
    Brute force skill. Seriously, why not just use strength? Or weapon skill if you are pounding a door with a melee weapon?

    Also, I hope enemies will have a larger field of view in the game. They are practically blind.
     
    ^ Top  
  6. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
    Joined:
    May 1, 2007
    Messages:
    8,943
    Serpent in the Staglands Dead State Torment: Tides of Numenera
    this is the codex. Having Your Own Oppinion™ DLCforum extension is 10usd.
     
    ^ Top  
  7. Alex betthurt

    Alex
    Joined:
    Jun 14, 2007
    Messages:
    5,052
    Location:
    São Paulo - Brasil
    Hopefully you are wrong and this is just the result of someone trying out an idea that didn't quite work out.
     
    ^ Top  
  8. Rake Arcane

    Rake
    Joined:
    Oct 11, 2012
    Messages:
    2,969
    :bro:
     
    ^ Top  
  9. tuluse Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Messages:
    11,399
    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Skills are how you interact with the world. So it's very gamey, but consistent that everything needs a related skill to use.

    The camera doesn't seem half as annoying as people say it will. The movable camera in DoW never bothered me.

    I think the GUI looks great.


    But can you grapple it?

    Roguey given your votes for worst RPGs of all time, can I assume that "mediocre" is actually extremely high praise or is it mediocre in a relative sense?
     
    ^ Top  
  10. General Maxson Arcane

    General Maxson
    Joined:
    Mar 13, 2012
    Messages:
    3,438
    Location:
    Lost Hills bunker
    Man I just love it. I thought I will never play a new game that's not a dumbed down shit. This is glorious, no matter that some retards shit on it, nothing can spoil it now for me. I have seen the light. :incline:
     
    • Brofist Brofist x 1
    ^ Top  
  11. ghostdog Prestigious Gentleman Arcane Patron

    ghostdog
    Joined:
    Dec 31, 2007
    Messages:
    10,190
  12. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Messages:
    15,870
    Location:
    Jersey for now
    While I admit that there wasn't much to the vid, I will say that proof of life is promising.
    It seemed more a showcase of some base things.
    And I'm fine with that.
     
    ^ Top  
  13. mikaelis Prophet Patron

    mikaelis
    Joined:
    Nov 28, 2008
    Messages:
    1,211
    Location:
    Land of Danes
    Codex 2013 Codex 2014
    I either missed it during Kickstarter or they never mentioned anything about that, but what about environmental destruction? Will it be in to some extent at least? Would love Silent Storm-like...
     
    ^ Top  
  14. UnknownBro Savant

    UnknownBro
    Joined:
    Mar 23, 2012
    Messages:
    373
    [​IMG]

    Go play, like, NW2 or something dude.
     
    • Brofist Brofist x 2
    ^ Top  
  15. Volourn Pretty Princess Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Messages:
    21,395
    Looking solid but some issues. Perception cones for enemies is a lame concept. No way should the player have access to that kind of literal information. Key word dialogue has always been lame. No different here. It makes the PC look like a loser. Good stuff is the combat looks fun, the UI is serviceable even if not pretty. The description texts are cool and 9so far) look plentiful. And, the final metal 'spider' looks sweet and I WANT TO KILL IT!

    Demo = 7.5/10 Glad I'm getting the game through PE.
     
    • Brofist Brofist x 1
    ^ Top  
  16. General Maxson Arcane

    General Maxson
    Joined:
    Mar 13, 2012
    Messages:
    3,438
    Location:
    Lost Hills bunker
    Aren't cones of enemies only shown if you have high enough perception?
     
    ^ Top  
  17. Occasionally Fatal Prophet

    Occasionally Fatal
    Joined:
    Apr 2, 2008
    Messages:
    2,987
    Location:
    Treading water, but at least it's warm
    A good sign of life for this project. Text box descriptions were great. Overall, feel much better about WL2 versus the earlier mockup screens/crowd sourced models.
     
    ^ Top  
  18. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Messages:
    15,870
    Location:
    Jersey for now
    Key word dialogue was done fairly well in Wiz 8.
    That was more like dictionary or whatever, but it involved alot of keyword stuff.
     
    • Brofist Brofist x 1
    ^ Top  
  19. Country_Gravy Arcane Patron

    Country_Gravy
    Joined:
    Mar 24, 2004
    Messages:
    3,247
    Location:
    Up Yours
    Wasteland 2
    They said you needed to make a perception check. Tougher enemies might mean that your dudes need a higher skill.

    I like it.
     
    ^ Top  
  20. Volourn Pretty Princess Pretty Princess

    Volourn
    Joined:
    Mar 10, 2003
    Messages:
    21,395
    I don't care how high your perception is, it's a lame idea. Perception as many other sues. It's not needed here. Don't defend lameness. It's lame.
     
    ^ Top  
  21. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
    Messages:
    5,464
    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    :lol: wtf.
     
    ^ Top  
  22. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Messages:
    15,870
    Location:
    Jersey for now
    A bit in agreement with Volly. However, if they do go the cone route, let it at least not be static cone. Different enemies have different types. Anything with more than 2 eyes must have some crazy shit.
     
    ^ Top  
  23. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
    Messages:
    5,464
    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    I'll agree with that. I did think it a bit strange that the only sense that poor guard had was that limited cone in front of him. Will they detect proximity I wonder? Was that mentioned in the video? Sorry, watched early with coffee.
     
    ^ Top  
  24. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    82,068
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    i got the impression that maybe the guard's cone was narrow because it was nighttime. He really couldn't see shit.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)