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Game News Wasteland 2 Kickstarter Update #34: Gamescom Demo Video, First Dev Diary Released

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Aug 28, 2013.

  1. Jim the Dinosaur Arcane

    Jim the Dinosaur
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    Meant it in a more relative sense of course. Something like the husband running up immediately after offing the wife isn't something you'd find in Fallout.

    Which is why the Fallout demo didn't start in the Rat Cave; it didn't convey the feel of the game in its entirety. The W2 demo does start in a corridor-type map: which is what I'm basing my assumptions on.
     
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Gecko is a proper town. "Happy Vally" is a bunch of losers squatting in the corners of a valley living in fear of the raiders who control it.

    I was explaining to the newfag why they were NPC encounters in the map and that it wasn't supposed to be an "empty wasteland". I was not saying it was a proper town. It obviously isn't.

    OK, that's one map. What do you think of Avellone's Ag Center map? I posted it above.

    As for why they selected this map, maybe they felt something more linear and action packed would make a better demo. I don't know, ask Brother None.
     
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  3. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    BTW, this isn't entirely true. The assassination attempt on Killian?
     
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  4. FeelTheRads Arcane Patron

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    Goddamn popamole ruining everything.

    They're in the cutting stuff down period, I think. In before "sorry guise, but cover systam AND turn based just doesn't work"
     
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  5. Jim the Dinosaur Arcane

    Jim the Dinosaur
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    Goddamnit [​IMG]

    But c'mon mang, can you at least agree with me that it's extremely likely, whether you think that's a positive or not, that they're going for a more scripted (or, if you want, more "event-based"), less hub-based, less open game than FO1 and 2?

    And not sure what the point is of commenting on design docs, but I guess it does look a bit more open than the map shown in the demo. No idea how it turns out in practice.
     
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  6. Xeon Augur

    Xeon
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    Is an isometric game like Fallout 1 and 2 harder or easier to make than a 3D game like Wasteland 2? cost efficient way too, is it cheaper or more expensive?
     
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  7. Rake Arcane

    Rake
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    Difficulty in design is about the same i imagine. 3D is cheaper than 2D if you go the "painted" IE way for 2D because artists cost money.
     
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  8. Jim the Dinosaur Arcane

    Jim the Dinosaur
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    I'm guessing more expensive/hard because of all the work on sprites. Probably even more so if you're not going with the building block environments of Fallout but with the painted backgrounds of IE games.

    I remember looking up the budgets a while ago and they seemed identical (FO1 had something like a 3 mil budget and that's what the Kickstarter campaign for W2 brought in), but I assume that doesn't translate to "as expensive", right?
     
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  9. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Fallout 1 and 2 were tile-based, so they were probably cheaper. "Painted"/prerendered 2D games like the Infinity Engine games are probably not cheaper.

    Uh, possibly? But the question is, how much more?

    Because to me it seems like you're assuming that Wasteland 2 will essentially have no towns and no hubs, all based on a half hour demo of an excursion into enemy territory. That seems like a foolhardy assumption, to say the least.
     
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  10. byFall Novice

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    When they made Fallout 1 and 2, the technology and tools available at the time made those two much more time consuming to produce, therefore expensive than Wasteland 2.
     
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  11. Jim the Dinosaur Arcane

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    Ah right. Never meant to give that impression. I'm sure they have hubs/towns, just that they're not nearly as much the focal point they were in the FO's (or Arcanum, or PS:T).
     
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  12. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Not the same. You simply happened to be in the store when someone tried to kill him. It's a bit of a cliche maybe, but it works well, presenting the conflict in a 'dynamic' way. The husband, magically returning just when you put his wife out of her misery and attacking you on sight is bad design, whether you like it or not.
     
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  13. Xeon Augur

    Xeon
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    Thank you!
     
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  14. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    We're talking about the degree of "scriptedness", not whether or not something is good quest design. Both of these things are examples of scripted events.

    Also I hope you're not assuming the husband doesn't return if you don't kill his wife.

    "Not nearly as much"? We shall see. This sounds like the PE backers whining about how Sawyer only talks about combat and systems and not about story. "But...but...we don't want a dungeon crawler!!"
     
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  15. MicoSelva Prestigious Gentleman Don't call Abigail Patron

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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    It all depends if he also appears with the medicine if you decide not ta kill her. If he does, it is the same type of a coincidence as in 'Killian assassination attempt' Fallout example.

    Yes, I am assuming that he does not appear if you you don't kill her - and you then have to find the medicine yourself (with a time limit?). And yes, that would be bad design, as VD says.
     
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  16. Scruffy The janitor Patron

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    Codex 2012 Torment: Tides of Numenera Codex USB, 2014
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  17. byFall Novice

    byFall
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    Whining backers making clear what they would like to avoid if possible, so the Devs have a point of reference and feedback.
     
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  18. Jim the Dinosaur Arcane

    Jim the Dinosaur
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    There's a difference between devs talking about a game in pre-production and them showing off a game in its polishing phase. If the PE demos and screenshots end up showing off only combat, and people who expected BG3 and not IWD3 get wary, is that still just irrational whining?
     
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  19. MicoSelva Prestigious Gentleman Don't call Abigail Patron

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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    That will not happen.
    EDIT: Ok, it actually might, but I'm still hoping for something more than IWD formula.
     
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  20. Scruffy The janitor Patron

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    Codex 2012 Torment: Tides of Numenera Codex USB, 2014
    Wait, did he say that cover will play a very important role in the game? Isn’t that the original definition of popamole?

    edit
    what i find REALLY annoying is the weapon icon on the lower left corner FLICKERING
     
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  21. FeelTheRads Arcane Patron

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    Well, they're also calling maps/locations levels so... myeah.
     
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  22. Lancehead Liturgist

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    More importantly, such area design has implications to quest design. Consider the dying woman quest in the above map. Since the husband returns right after you kill the wife, it's fair to assume he's in the neighbourhood, and in a map like the above, the player might run into him first. Then his role in the quest has to be more natural than the seemingly-contrived role shown in the video.
     
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  23. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Depends if the demo is in a dungeon or in Defiance Bay.

    Note that it's much easier to create an enclosed, "in and out" demo of a dungeon area. Even in this demo, Chris had to skip over talking to that Red guy, because what he had to say wouldn't make sense to players who didn't have the context of the full game.
     
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  24. felipepepe Prestigious Gentleman Codex's Heretic Patron

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    Makes you wonder... he appeared really fast, so if you split your party on the path to the woman, will they see him coming all the way from the entry area, or will he just appear from thin air? Chances are, the later.
     
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  25. Scruffy The janitor Patron

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    Codex 2012 Torment: Tides of Numenera Codex USB, 2014
    Garnering mang
     
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