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Game News Wasteland 2 Kickstarter Update #40: Beta Released!

Discussion in 'RPG News & Content' started by Infinitron, Dec 12, 2013.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: InXile Entertainment; Wasteland 2

    It's finally here! Today's Wasteland 2 Kickstarter update announces the release of the game's beta, and describes in detail which of its areas still lack polish. I'll quote the more important bits:

    Scope

    Because this beta doesn't include all the Arizona maps, this portion of the game will feel a bit more linear than the full experience will, particularly with the first maps being narrower locations rather than proper hubs. The final game will have a more open feel where you can poke around and check the defenses of higher level areas and perhaps snatch an item or two. So fear not, as there will be more strange areas to discover in the final, and we will be dropping more in throughout this beta phase. In addition, we’ll be adding more quests to each map as well.

    A number of skills are not implemented in the backer beta, namely, Silent Move, Salvaging, Animal Whisperer, the backer informational skill and, quite ironically, Combat Shooting (ironic if you are familiar with Wasteland 1). You’ll run into a few situations where you could use those skills and we’ll work to balance and roll them out later, but the vast majority of skills are in so you'll be able to try most possible solutions. The character system is complete but not necessarily fully balanced, many XP rewards and upgrade values will still be tweaked.

    The beta is launching only for Windows PC initially. We’ll look into launching Mac and Linux versions soon, but they will need more testing before we feel secure in doing so.

    UI

    As you may remember, we spent quite a bit of time iterating (based on your feedback) the main gameplay HUD, and that process made it better. We have not had that same luxury yet with the inventory UI and character creation, so we expect a lot of comments and you can expect many changes. There’s inconsistency with fonts and colors etc. and the bottom line is that we are not happy with it yet. So please give us your feedback on it, we’ll be looking to polish it up as we did the main game HUD.

    The game is also still pretty rife with typographical errors. Report them as you see them!

    Consequences

    We all know that the heart and soul of a good RPG is having the player’s actions have consequence, and this is a major focus for us. We have a team of programmers that handle all the scripting for the maps, and most of their efforts at this point involve making pass after pass, adding in more depth to what we already have. This is a combination of adding more places to use skills, more ways to work around situations, and a greater degree of meaningful effect based on what the player has chosen to do. We also need add a greater connectivity between the maps, so your decisions have ripple effects in other areas of the Wasteland.

    This will be the greatest area of focus as we analyze your play and listen to your ideas. So PLEASE share your clever ideas so we can turn up the charm and depth.

    Along these lines, it probably isn't a good idea to use the shovel on Ace’s grave.

    Combat and World Economy

    This area is fairly robust, but there has been little work in regards to balancing the difficulty, so expect some areas to be quite hard while others may be too easy. In these types of games the balancing can swing wildly from day to day with just a few variable changes. Just tweaking the amount of ammo that can be found can greatly change the experience. The enemies you’ll meet in the beta are pretty early-game, which makes fights a little more straight-forward, as their AI is simpler than some of the later-game enemies. There are not very many merchants right now, and their inventory is not particularly balanced. Basically the world economy has not been balanced yet. The currency and item drops and their trade value will likely seem off to you, as it’s far from final.

    We are also missing quite a few SFX in combat and we need to better message how much the player can actually do. Again we will be keen to get feedback on this area of the game. In general we like that the game is a bit hard, but only so long as the player can learn from the battles and conquer them armed with that knowledge.

    Miscellaneous

    The code for handling the camera is also not final, and again your feedback will help us to dial it in and give enough user options to make it work for everyone. We still intend to integrate destructible objects to add greater realism and visual payoff into the scenes.​

    Those of you who backed Wasteland 2 at the $55 tier or higher can grab their beta Steam key over at Ranger Center. If you haven't, well, there are all sorts of livestreams taking place as we speak. Feel free to discuss the beta in this thread, but we recommend you take any spoilers to our dedicated beta release thread.
     
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  2. Applypoison Numantian Games Patron Developer

    Applypoison
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    PC RPG Website of the Year, 2015 Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
    Cool, for the first time ever I actually envy Beta backers. Hopefully good feedback on this will balance out all the TB combat drama :dance:
     
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  3. Grotesque ±¼ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    Oh, the joy!
     
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  4. MrEvilGuy Educated

    MrEvilGuy
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    Fargo is probably taking a nice hot bath right now.
     
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  5. Lady Error Arcane Literally Hitler

    Lady Error
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    Looks nice, thought the inventory screen still sorta sucks.
     
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  6. SwiftCrack Arcane

    SwiftCrack
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    Can't wait for the Codex rage posts.
     
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  7. hexer Arcane

    hexer
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    Please post some screenshots for us who are at work and can't play it right now :(
     
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  8. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
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  9. FeelTheRads Arcane Patron

    FeelTheRads
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    Looks like you'll have to wait.

    So far my only issues are with the UI and text which is pretty much unreadable. And the silly shit like locations digging out of the ground on the world map. :retarded:

    But I'm actively looking for things to rage about. :rpgcodex:
     
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  10. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    I'm raging pretty hard over my internet speed ATM... 4 GB of beta, thirdworldian connection... I'll only be able to play tonight. :mad:
     
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  11. Grotesque ±¼ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    I wish I could kill my companions and fire weapons outside combat at the ground and the surrounding objects.
     
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  12. Kem0sabe Arcane

    Kem0sabe
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    Finished download and then had to go to work... where i could download this in an instant with a 100mb connection, but firewall blocks steam, everything is conspiring against me today.
     
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  13. Tical Arcane

    Tical
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    Started watching the only live stream until a retard began mumbling over gameplay. Checked other streams, same thing. Why does every awkward late-teen faggot have to narrate their LP's nowadays? Everytime I try to find gameplay vids for new games, there's always some dork who shouldn't be speaking publically talking over it.
     
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  14. Grotesque ±¼ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    http://www.twitch.tv/zanaxal
     
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  15. Tical Arcane

    Tical
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    THAT IS THE EXACT STREAM I STARTED ON. Then he started bumbling some shit about Baldur's Gate, not even pronouncing it correctly and he sounded like a fatass with a lisp. Then he began softly babbling about some other nonsense while I just wanted to hear the game. I just now clicked on it to see and he was lisping away once again.

    Why can't we just get more people like this? http://www.youtube.com/user/cubex55/videos
     
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  16. hexer Arcane

    hexer
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    Thanks for the streams but the proxy here killed it after 10 minutes. I did notice that dudes are playing way to much with camera - half of the gameplay was zooming in and out - reminds me why I like fixed camera so much.

    And, what are the first impressions?
     
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  17. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    They're okay. Check out the beta release thread in GRPG, there's more discussion there.
     
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  18. SwiftCrack Arcane

    SwiftCrack
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    :neveraskedforthis:
     
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  19. catfood AGAIN

    catfood
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    inb4 tears and disappointment.
     
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  20. SuicideBunny (ノ ゜Д゜)ノ ︵ ┻━┻

    SuicideBunny
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    Serpent in the Staglands Dead State Torment: Tides of Numenera
    downloadan
     
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  21. Grotesque ±¼ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
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  22. thekdawg21 Augur

    thekdawg21
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    Project: Eternity
    I am really pleased actually, surprisingly. It's clearly not going to be a true hearken back to the good ole days, but I do believe I will be enjoying this one.
     
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  23. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Trying a solo run on Hard difficulty, I'm a bit disappointed at how the XP is handled... kills a bunch of raiders with 5 rangers, each party member gets 45xp... kill the same raiders alone, you only get 45xp. And it makes no sense the way water works... 5 rangers with 5 canteens last 5 times more than 1 ranger with one canteen...

    Also, dirt mounds for you to dig & get loot is really lazy design... and the perception skill is completely retarded; first playthrough run pressing the skill, then never use it again, since the items are always in the same place. And fuck health regen.

    Besides that, been fun. There's obviously a lot to improve here, but it could be a great game if they handle well the feedback.
     
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  24. Lancehead Liturgist

    Lancehead
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    There's health regeneration?! Why?
     
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  25. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Only outside of combat, but I'm not sure why.
     
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