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Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
"jonny_p66" strikes again http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=7&t=1985


Seeing as it's a party based game. I want a pack Donkey, in the same vein as Dungeon Siege 1. But without the Inventory Tetris which seems innapropriate in a story based rpg. Instead, he will an over all carry weight, and possibly a fixed number of carry regions, or just a big pack.

Armour will be essential for my Donkey to stop him from getting turned into an exploded blood sausage. It will however be fairly expensive, but it will come in a variety of flavours.

This addition to the game would enable further realism in terms of Inventory and Carry Weights. Thus giving the game a more real weighty feel than the Fallout Universe. My Donkey will carry spare guns / armour / supplies / ammo / other junk, up to a given limit.

When a member of my team is reduced to zero HP (but not gibbed) instead of permadying, he will become 'mullered' and will be slung over my donkey (no euphomism intended) until I can get him to a Doctor, or until a given number of in game days have passed, when he will snuff it.

During fights, the Donkey will either retreat, or, if enraged, will attack using super Donkey kicks.

There may or may not be a romance sub-plot for the Donkey which may or may not involve other Donkeys.

THE DONKEY ARMOUR WILL NOT BE SEPERATE DLC. Thank you.

:thumbsup:

http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=7&p=37954
:rpgcodex: Old joke is old, bro.
 

sgc_meltdown

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will there be kids, and if yes, will it be possible to marry them?

emergent companions
conception and consequences

also still no word from the WL2 team, did brian elope with chris or what

9a73cc4a.jpg
 

Stinger

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About 10 hours later "No New Posts"...
It seems no one is interested in :hmmm: discussing, or expressing support of those topics...

Unfortunately this is true on those forums. The only way to generate discussion is to be really baity and make controversial topics to get people talking.

I've seen 2 threads with interesting topics, one which got barely any post activity and another which got derailed when a guy changed the topic and went "I agree with your post, also we should get rid of all stats in RPGs"

Either we need more Wasteland topics (maybe an entire subforum) on the codex and point Avellone and Fargo to our much more :obviously: discussion or we need to redirect our efforts towards raising discussion on the incline topics rather than raging at the decline.
 

Grim Monk

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And yet its also been like 4-5 hours since I posted about it here, and none of you have bothered to posted anything :rpgcodex: in those threads.
If you think that they are not good enough to support, then tell me what should be fixed...
I thought this thread was also about supporting good suggestions that try to :incline: Wasteland 2...

There are like 10,000 listed
codex_mob.png
members on the Codex, we can push for good ideas to be included.


We are all to busy Raging at Stupid Stuff posted by Idiots, with no one is actually bothering to try and fix or "Incline" this whole mess...
 

Grim Monk

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I'm Bumping this Thread.

Its still a relevant question, and currently we are being purely :x reactive to all the Stupidity being posted on the Wasteland Forums.

We need to figure out stuff we want to see in the game HERE.
Then post a threads about those thing Over There.
And Support those thread by posting in them.
 

Stinger

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Messages
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Ok, from now on I'll just post threads here that have ideas that I think are cool and need more love from the codex.

EDIT: Fuck, it's a lot harder than I thought. A lot of the what to include threads have such pointless bullshit. Game Mechanics seems to be more well thought out. Here's a few:

http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=7&t=1858 guy recommends Jagged Alliance stealth mechanics, calls it MGS style mechanics but w/e, keep that thread alive and the devs might put a bit more effort into stealth mechanics beyond *select stealth* *make a beeline to the end while simple dice rolls determine detection*

http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=12&t=1710 I posted this one a little while ago. It barely got any responses. In short the OP suggests that parties that are heavily specialised towards a specific set of skills over a more well complimented party should have better bonuses in those areas and should be able to solve quests on that path better than a multiskilled party. To use his words: "For example, maybe some NPCs/enemies/allies can only be talked down when the full party is working together to persuade them and create a kind of greek chorus/peer pressure effect." I remember some guys on the codex having a similar idea so if you guys agree then try and keep this one alive by posting in it.

http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=12&t=1937 Same OP from the previous thread suggests a way to make promotions are more important part of gameplay and story. Some motherfucker derails it by saying that he thinks stats should be removed from the game. I actually think this is a really neat idea, so it'd be good to bring the topic back on track and ignore the dumbfuck troll.
 

Grim Monk

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Messages
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What we probably need is to have Three focused threads.

Thread (A), to alert us to attacks of Decline: AKA This Thread

Thread (B), to hash out Ideas what we want to see in the game:
Suggest This: http://www.rpgcodex.net/forums/index.php?threads/what-do-you-want-not-want-in-wasteland-2.69698/

Thread (C), to alert us when a :incline: Idea is posted, ether by Codexers, or by some random Bro.
And then the we post in support.

Also this thread can keep a list of “Good Threads” in the first post, and precision Thread Bumps/Necros could be delivered at intervals to stem the advance of Decline.
This thread still needs to be created...


Edit: Thanks Stinger, I will check out those :salute: thread pronto.
 

Grim Monk

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Nov 7, 2011
Messages
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The Wasteland 2
codex_mob.png
Strike Force
The best defense is a good offense.

How to Fight Decline:

If a Codexer (or some other Bro) starts a thread on the Wasteland 2 Forums which could bring about :incline: , post there in support of it.


Post links to such threads here so other Codexers know they exist.

Periodically Bump such threads in order to keep the Incline visible, but remember to use moderation.
Its not the Codex, and oppressive moderator action is a risk.
(Also, remember that some Incline threads are already submerged under the sludge of Decline, dig them up!!)

This all applies to the Wasteland 2 Google Moderator, vote for :incline: Ideas, and post comments in support of them.

Edit: I almost Forgot, Do Your Duty And Start Such Threads Yourselves!!
Drown Out The Voices Of Decline And Popamole!!

Relevant Links:
http://wasteland.inxile-entertainment.com/forum/index.php
http://www.google.com/moderator/#16/e=1f7176
 

Stinger

Arcane
Joined
Aug 13, 2011
Messages
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Just rehashing the links I posted in the other thread here:

http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=7&t=1858 guy recommends Jagged Alliance stealth mechanics, calls it MGS style mechanics but w/e, keep that thread alive and the devs might put a bit more effort into stealth mechanics beyond *select stealth* *make a beeline to the end while simple dice rolls determine detection*

http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=12&t=1710 I posted this one a little while ago. It barely got any responses. In short the OP suggests that parties that are heavily specialised towards a specific set of skills over a more well complimented party should have better bonuses in those areas and should be able to solve quests on that path better than a multiskilled party. To use his words: "For example, maybe some NPCs/enemies/allies can only be talked down when the full party is working together to persuade them and create a kind of greek chorus/peer pressure effect." I remember some guys on the codex having a similar idea so if you guys agree then try and keep this one alive by posting in it.

http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=12&t=1937 Same OP from the previous thread suggests a way to make promotions are more important part of gameplay and story- making the promotions add more quests and making a promotion tree where characters are promoted into different positions based on their most highly used skills which in turn leads to new quests. Some motherfucker derails it by saying that he thinks stats should be removed from the game. I actually think this is a really neat idea, so it'd be good to bring the topic back on track and ignore the dumbfuck troll.
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I want Developers to make game they want not the result of retardo mob voting in Forum. So I won't even check them until the Vision Doc from Brian will be out.... Meantime have fun discussing with 12 years consoltard F3 fans and Furrfag refugees from BSN. :smug:
 

Infinitron

I post news
Staff Member
Joined
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I WANT WASTELAND 2 TO BE LIBERAL PROPAGANDA: http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=7&t=2004


We live in a society that is almost full of lies and propaganda.

If you have the courage to address or reference anything 'real', like the worlds largest lie is that a capitalist country with an global empire is threatened by poor people with lots of oil -- esp after giving them $2bil in weapons.

Or racism? Or capitalism somehow creating a better world & healthy environment. (Yeah, right!!!)

One way to address this could be
An old used car lot leaking oil and gas taken over by 'orphan gang' (finally a scenario where you can't just shoot all the 'baddies'),
A Muslim who is a good guy (we don't get that much in USA anymore),
A neoNazi group of marauders that wants to kill any non-white NPC's / heroes,
A holdover wealthy corp attempts to reclaim an area (neighborhood) & overthrow the govt,
Etc

I can offer more political topics -- but media / art has more punch when it has a sharp socially relevant edge.
Another angle -- just how did the world go post-apocalyptic? Was it global warming & burning all the oil, a nuke tsunami quake, Godzilla GM monsters, or ...?


"Fat Freddy intimidates people" is one thing -- maybe this is funny to some, but how about "Big Boy" and he found an old restaurant sign which he uses for his hideout? Or a Romneyite Rampager or a 'free-market' worshipping thug might be a lot more interesting, just like fighting a band of 'Founding Fathers', a 'wigger' gang wearing fluffy powdered white wigs.

Scifi requires reference. With less cultural references, it loses itself.

If we can all focus on enhancing the game, rather than attacking people who offer ideas to enhance the game, won't that add to the whole thing?

If you want to keep talking smack about me or my ideas, why don't you PM me rather than waste space in these threads? Or just bring it on. I can take it.

In fact, most of these sad, low quality insults just inspire me. You remind me of small minded people who argued that the Earth was flat, why we couldn't live without a king, or those who said we should not mix races, or that men should decide what is best for women's health. The ignorance of these positions inspires me to go further and further with our cultural evolution, rather than be another zombie slave of a small world devoid of visionary thinking.

SPANK!
 

Captain Shrek

Guest
I don't expect too much from the game. Not too much AI, just the basic stuff that allows good, tactical combat and the AI using everything at its disposal. What I Do expect with the low budget is good story, deep characters, great encounter design and OF COURSE A CHARCTER GENERATOR THAT HAS SO MANY SKILLS ALL OF WHICH I CAN CRITICALLY USE BUT NOT HAVE SO I CAN PLAY THE GAME AT LEAST A 100 TIMES.
 

Grim Monk

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http://rekzkarz.blogspot.com/

Goal: send viral messages from RE-ality to inspire a new awakened 'humanity 3.0' consciousness!

Holy shit, it's a leftist version of Cleve. Bizarro Cleve :lol:

I have donned :salute: kid gloves, and have engaged with this individual.

He doesn't seem know "anything" about Wasteland 1, will try to defuse the situation...

Quick Google Search Results:
He is a D&D/PnP Roleplayer and a Fan of Star Trek.
A photo of him in Starfleet uniform:
http://www.flickr.com/photos/rekzkarz/1793669994/in/photostream
He also has a link to Home of the Underdogs directly from his blog.
Surprised he has not at:M some point posted on the Codex...
 

Alex_Steel

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Messages
2,548
I was reading this topic and I observed that some of his posts were deleted, along with others, probably by the mods.
Maybe someone should pm to him that the mods are trying to shut him up. This would certainly ignite an antifascist-rage. :troll:
 

Grim Monk

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Messages
1,217
Sigh...

A Town Management Feature:

In most post-apocalyptic and zombie outbreak scenarios, you hear about communities consisting of the last few survivors gathering together and helping out each other. What if Wasteland 2 had this sort of feature?

By the end of the game, you could have the chance of gathering together people you've met and asking them to come live in this community you've started. Give each person a role, help solve problems between each other and decide who to invite or cast out?

You could go out and bring back items which could help your town's economy and survival or become a tyranic ruler and order people to do things against their will. One person could be hurting another or stealing items and you could decide whether to give them another chance or banish them from your community. Wandering travellers could arrive and ask for a place to stay and you could decide whether to accept their request or shunt them off.

And also:

I am So Loving the possibilities of the new Ranger Base.

While it stands to reason that initially your role in establishing the new base is to explore the surrounding areas, driving off/ destroying hostiles, establishing relations with your neighbors, there are many different paths open inExile.

You could immediately have old base take over operations of the base so you are free to explore California.

You might send refugees/POWs/specialists back the base.

Start investing in infrastructure to improve the capabilities of the facilities.

Store resources for you to craft, or hand over to yor people to fashion into items/weapons/armor/etc.

Defend the base in traditional skirmish/tactical combat.

Automatically defend base with your defenses.

Mini-game defense - Tower Defense/Dota/Man the minigun and shoot the mobs.

Create trade Routes/Relations with the towns you find.

$$$Receive pay$$$

I posted this:
Grim Monk said:

I'm not sure if :? Wasteland 2 is really the game for this.

However there is another RPG Kickstarter in the works that could interest people who want this:
http://www.deadstate.doublebearproductions.com/about/

Managing the school shelter will be an aspect of Dead State after all.
It might :M build support for Mitsoda's Kickstarter campaign...
 

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