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Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by turrican, Feb 15, 2012.

  1. sea inXile Entertainment Developer

    sea
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    ... and Baldur's Gate and Planescape don't do that? It's a conceit of party-based games, especially if you have a fixed player character - you can't guarantee who will be available at any given time, so dialogue either has to be written generally as possible, or have a few keywords changed based on who's in your party, or 1-2 occasional situations where it matters... otherwise it becomes a massive clusterfuck of conditionals that takes a really long time to write. I never felt dialogue in a "true" party-based game was especially less personal than in one with a fixed protagonist... at least in those cases I can imagine who's being spoken to, answering, etc.
     
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  2. Menckenstein Lunacy of Caen: Todd Reaver

    Menckenstein
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    hopw roewur ne
     
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  3. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Planescape definitely doesn't do that - to the point that if you try to talk to someone with an NPC companion, the Nameless One will run up and talk to him instead.
     
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  4. FeelTheRads Arcane Patron

    FeelTheRads
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    Don't really remember, but isn't it the same in BG where the dialog is focused on the Bhaalspawn or whatthefuck?
     
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  5. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    No, you can talk with anybody in Baldur's Gate (though I'm not sure the dialog always makes sense if you do that, ie during plot critical dialogues)
     
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  6. sgc_meltdown Arcane

    sgc_meltdown
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    going through the vision doc reactions

    http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=7&t=2333&start=20
    :obviously: <---- pretend I photoshopped this onto an astronaut's helmet

    there's that need for completely avoiding combat again

    oh wow, there are people not too sold on the interface customisation thing, because they're afraid it'll be too complex

    what the hell, just don't touch it then you luddites

    I can see that the new backstory is going to be a little contentious.

    Interesting suggestion. Not too sure about how many people will bother with that once their all-star team is dead though.

    brother hiver dropping some meteoric thoughts:
    http://wasteland.inxile-entertainment.com/forum/viewtopic.php?f=10&t=2342

    what is this shit seriously
    that's like saying being able to customise your party is bad because then the designer has no faith in his preset characters
    because one automatically leads to the other

    Then why have them as keywords then when they can automatically be in the conversation choices
    don't make this into a per-character bolt-on morrowind dialog dictionary
     
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  7. Clockwork Knight Arcane

    Clockwork Knight
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    That would be fine, no one has to like one approach or the other. His retardation comes from being butthurt because he was supposedly fooled into thinking Wasteland 2's party style would be like Baldur's Gate, instead of...er, Wasteland.
     
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  8. gaudaost Arcane

    gaudaost
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    Implementing RMAH in wasteland 2 would actually be absolutely glorious, the best since the invention of the internet. Just the drama on this codex alone, would be worth every cent of this game, which I also threw my money on.

    Fargo seems way too spineless to do something like this though (that, and that he would probably realise that it is pointless). I'm getting more and more skeptical to this game, as it seems he is content to just make, implement even, in a bulletpoint-like fashion, exactly what the loudest members of the community want and shy away from all innovation. A pure fan-service game, without any of the sexual connotations, if you will.That's not saying that it means that the game will be bad, but it certainly does not instill much confidence on my part. That being said, I've read some MASSIVE incline about this game, for example the oppurtunity to speed up fights with trash mobs, which is certainly welcome. So there is hope yet!
     
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  9. gaudaost Arcane

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    Not even 2/10, for what I mentioned of MASSIVE incline? :(
     
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  10. FeelTheRads Arcane Patron

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    So, any suggestions on that "innovation"? Something like Betharda's innovation, perhaps?

    I think everybody is tired of that innovation and a classic game is the most innovative thing you could do today.
     
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  11. FeelTheRads Arcane Patron

    FeelTheRads
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    Actually, depends what you consider customizable interface. You could say NWN2 interface was customizable, but no matter how you customized it it still sucked shit.
     
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  12. gaudaost Arcane

    gaudaost
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    Innovation in the industry is minimal, and mostly comes from indie-games. In AAA-games, mostly only elements that are tried and true, gets implemented. Fargo seems to be taking the same route, with his target group. I might be wrong though, and as I said, I does not necessarily make it a bad game: And for some, having nothing changed from the old days, is exactly what they want, which is fine. Each to his own.
     
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  13. Infinitron I post news Patron

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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Camera controls != interface
     
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  14. FeelTheRads Arcane Patron

    FeelTheRads
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    No shit. But I was really talking about the interface, not the camera which is in a whole other level of suckage.
     
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  15. sgc_meltdown Arcane

    sgc_meltdown
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    I know about customisable interfaces that were crap, but how does it follow to assume that WL2's customisable interface would be bad just because it was customisable?
     
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  16. Quetzacoatl Liturgist

    Quetzacoatl
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    I'm cautiously optimistic about this game. Is my stance justified?
     
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  17. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Hmm, was it that different from NWN1's? I only remember the "quick spellcasting" window being kind of clumsy.
     
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  18. sgc_meltdown Arcane

    sgc_meltdown
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    this is a bold move that will send off a cascade of various relationship modifiers with the other npcs on the codex setting
     
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  19. FeelTheRads Arcane Patron

    FeelTheRads
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    Well, I haven't seen too many customizable interfaces to he honest. And what I remember sucked (like NWN2), so "customizable interface" doesn't sound that good to me either. Of course, it doesn't mean it will automatically suck, just that based on previous experiences it doesn't sound good.
     
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  20. sgc_meltdown Arcane

    sgc_meltdown
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    my view would be to assume that they have a workable default interface that would nevertheless have an inbuilt moving shit around as you please factor in the HUD section of game options

    this strikes me as the specific UI based strange reaction version of 'what, modding support? IS THE BASE GAME GOING TO BE SHIT BECAUSE WOW THIS IS GOING TO BE NWN OC AGAIN RITE'
     
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  21. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    The Wikipedia guys have updated the Wasteland 2 article: http://en.wikipedia.org/wiki/Wasteland_2

    The language still seems slightly butthurt to me, but I suppose it's the truth.
     
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  22. sgc_meltdown Arcane

    sgc_meltdown
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    sounds like butthurt spin to me that wants to suggest something lacking where there isn't

    i.e. in warzone units are highly customisable as well but are devoid of personal motivations and opinions, and as such will only be driven by the choices that the player make

    why not mention that their starting and evolving personalities are up to the player to determine and roleplay and customisable bios will be included, etc etc

    herp derp if they don't give me a set role to roleplay it's not roleplaying

    so does being able to select from paragon or renegade mean that shepard is 'devoid of personal motivations and opinions' as well

    this might as well be 'why can't I start out with npcs that may be romanceable as well this game is shit because I have to roleplay their sex now by myself instead of watching cutscenes jeez at least write some text for me to jerk off to mr avellone I mean in the literal sense' - the sectioning
     
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  23. Renegen Arcane

    Renegen
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    player characters, customizable: bad
    NPC characters, non-customizable: bad
     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Okay, I've complained in the talk page. Unfortunately I can't edit it myself. Anybody have a Wikipedia account?
     
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  25. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
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    :neveraskedforthis::0/5:
     
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