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Codex Interview Wasteland 2 RPG Codex Interview with Brian Fargo - Part 1

Discussion in 'RPG News & Content' started by Monolith, Feb 26, 2012.

  1. Monolith Cipher Patron

    Monolith
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    Tags: Brian Fargo; Kickstarter; Wasteland; Wasteland 2

    If you had asked me a couple of weeks ago whether a sequel to Wasteland could become reality I'd have asked if pigs can fly or who I should point my meson cannon at for making a FPS out of it. Then suddenly Kickstarter happened to a different, also quite underappreciated genre and here we are, presenting to you the first part of our interview with Brian Fargo - about Wasteland 2, how crowdfunding could make it happen and that it "is going to be a top down, party and turn based game".

    Take a glimpse:
    And a look at the full article
     
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  2. Alex_Steel Arcane Patron

    Alex_Steel
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    Damn, looking at the history of butthurt, I'm afraid to believe these things.
     
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  3. Brother None inXile Entertainment Developer

    Brother None
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    Great stuff, guys.

    Images appear to be broken though. Or is that just me?
     
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  4. Lord Rocket Erudite

    Lord Rocket
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    Can anyone see all the 's or can you, like me, only see ? EDIT: obv. not

    Anyway this sounds rad. I haven't visited the dex in over a month and when I finally do there's some good news on the front page?!?!?!?!!??! INCONCEIVABLE
     
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  5. CrustyBot Arcane Patron

    CrustyBot
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    Codex 2012
    :bounce:

    Hope Wasteland 2 becomes a reality. I'll admit I haven't played the original (though I will in the lead up to a potential Wasteland 2 release), but I know it's significance for the Fallout franchise and everything I've heard on the subject from Fargo, has been very positive and exciting.

    BROs interviewing BROs.

    Major :incline:
     
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  6. Surf Solar cannot into womynz

    Surf Solar
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    Especially pumped at the hint for sfx etc - I am a huge ambience whore so he does ring the right bells on me.

    :love:

    OPEN THAT DAMNED KICKSTARTER PAGE ALREADY!
     
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  7. Zed Codex Staff Patron

    Zed
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    Codex USB, 2014
    This is true. I read some old interviews with Fargo about Bard's Tale and he never bullshitted. He said it would be a different, light, kind of casual take on the original. Which it also turned out to be.
    After Brother None's interview at NMA and this one, he has me convinced. I will definitely throw money at this project.
     
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  8. Brother None inXile Entertainment Developer

    Brother None
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    Prepping, prepping, prepping. The proposed tiers look very good, in my opinion. Lotta reasons to give your $50 or even your $100.
     
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  9. Surf Solar cannot into womynz

    Surf Solar
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    Well if the final product will really be like he purposes, I'd be willing to give more than the usual $50. I have been craving for exactly the game like talks about, why not give some more in that case. Hope you are right they are prepping and prepping it good. :P
     
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  10. Azalin Arcane Patron

    Azalin
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    They seem to be broken in my case too,shit this never happened in the old Codex,now every few days I run into some broken image tags,wtf
     
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  11. MMXI Prestigious Gentleman Magister

    MMXI
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    I think they are broken because they are attachments to a forum post made in a private forum.

    :yeah:
     
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  12. nihil Augur

    nihil
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    Great first part, now hand us part two, and tell Brian Fargo to put up the Kickstarter already so I can throw money at him! ;)
     
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  13. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Yeah, I'm pessimistic that many fools won't see the value of this and refuse to help. So I'm saving my money to donate to Fargo and make fucking sure this game happens.

    And someday in the future, when me or my son walks into a game store and buys a great, deep and innovative RPG, I will be proud to know that we all helped to make a difference, that the Codex stood for what is right, for what is real. And that thanks to all the BROS, future generations will be able to enjoy the same joy and passion I had when playing Wasteland and Fallout for the first time, so many years ago, or replaying them for the hundredth time today.

    Godspeed Mr. Fargo! :salute:
     
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  14. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    Heh.
    http://www.sjgames.com/ill/1997/ill-feb97.html
    http://www.sjgames.com/ill/1997/ill-mar97.html
    Reiterating: Fuck you Fargo.
     
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  15. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    So? Neither statement are in conflict, Steve Jackson didn't said he or someone else didn't complain about the violence, and Fargo didn't said that he quickly told SJG that they dropped GURPS. Besides, Scott Campbell story was the same than Fargo's about why GURPS had to go.
     
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  16. Brother None inXile Entertainment Developer

    Brother None
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    R. Scott Campbell gave pretty much the same account of events as Fargo did, in the sequence of events from early days to that video being refused to Interplay's side deciding to pull the plug. And we got pretty much the same story from other Interplay developers who worked on Fallout, before, though most do not bring up Fargo as a factor involved at all.

    Stories like these always have multiple sides, but Jackson's perspective has, as far as I known, really only been claimed by him. I'm not believing either group's story all alone, they offer different perspectives on what was a creative/contractual conflict, but I dunno why you're singling out Fargo here when the story he told there is the version we've always heard from Interplay people. To the wayback day, from Chris Taylor: http://groups.google.com/group/comp.sys.ibm.pc.games.rpg/browse_thread/thread/8a5d96b0f0054342/9c3bd22ecb0cfcaf?lnk=gst&q=fallout author:anarchy@netcom.com&rnum=217&pli=1

    The reason for the split was mutual. I personally wish that we could have come to an agreement, but it wasn't meant to be.
    (...)
    Interplay and Steve Jackson Games could not agree on certain contractual and creative differences. Fallout will not be a GURPS title. This is terrible.

    So uh...dunno why you're singling out Fargo for the account we've always heard.
     
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  17. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    Major lack of professionalism/courtesy on Fargo/Interplay's side. Dropping it without telling him, giving him the runaround before finally admitting the truth, hiring people who laugh at you over the phone for wanting something in writing. Sounds like a horrible person to work with. I've heard from Ausir that Tim Cain doesn't like Fargo either.
     
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  18. Brother None inXile Entertainment Developer

    Brother None
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    And some former BIS people don't want to work with Feargus anymore. Personal conflicts happen.

    Also, what would it really matter if he's an asshole?
     
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  19. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    He also ran that studio into the ground. Anyway: Nose, spite, face. If enough people fund this thing and if it turns out to be good, I'll probably buy it but I'm not going to take a gamble on anything he has to say because all he has are words.
     
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  20. Brother None inXile Entertainment Developer

    Brother None
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    Whereas, say, Ray and Greg are hugely successful. Take a guess whose portfolio I prefer!
     
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  21. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    Let's not pretend that Fargo's Interplay didn't release a ton of shit worse than anything Bioware has ever put out.
     
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  22. Brother None inXile Entertainment Developer

    Brother None
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    I didn't say that, I said I prefer his portfolio. I prefer a sporadic list of great works to BioWare's consistent mediocrity.
     
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  23. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Let's not pretend that Fargo's Interplay didn't release a ton of great games better than anything Bioware has ever put out.
     
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  24. Jaesun Fabulous Moderator Patron

    Jaesun
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    Nice interview, and I keep liking what I am hearing from Mr. Fargo on Wasteland 2.

    And huge BROFIST to Mr. Fargo for taking the time to talk to us. Looking forward to part 2!
     
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  25. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    The only thing I'm worried about is that I'm not sure they'll have enough time to make a great game. Wasn't the original one in development for like 4-5 years? I understand that technological tools have progressed immensely, and they'll probably use Unity which allows to set up something real quick (or similar software).

    But it's the balancing of everything that takes an awful lot of time and is really intricate, especially for a game where you have total freedom and there are a lot of skill checks everywhere. With a crowdsourcing model they will only be able to afford a couple of guys working for a year or maybe a little more. Will that be enough? It will probably produce an interesting but nevertheless incoherent mess full of wild but half-assed ideas like Fallout 2. And that game in spite of being produced in a similarly short period had the advantage of reusing existing assets and a fully working engine.
     
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