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Wasteland Wasteland 2 Thread - Director's Cut

Discussion in 'inXile Entertainment' started by DosBuster, Sep 19, 2014.

  1. DosBuster Arcane Patron The Real Fanboy

    DosBuster
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    There's always a chance it could be an unintended side effect of optimization as well. Fun fact: Optimizing code really just means removing parts the player won't notice to speed things up. And because of this it usually breaks the shit out of things at first.
     
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  2. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    On the contrary, the tendency on consoles is for fewer and bigger patches. In the past, patching console games actually cost money for the developer, though I don't know if that's still the situation today.
     
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  3. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

    Grotesque
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    Divinity: Original Sin Divinity: Original Sin 2
    the more you zoom out, the more the camera changes to a top down perspective which sucks. moreover, this issue doesn't even put in a favorible light the game 3D assets.
    that was underlined since the first release but it all fell on deaf years.

    currently I play Asge of Decadence and the possibility to pan the camera freely is liberating!
     
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  4. Jimmious Arcane Patron

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    Look. I'm a senior software engineer. Not a game developer but still, I know that no serious programmer would optimize code before a major release without enough time to regression test everything. Or at least someone WOULD STOP HIM.
    I get what you're saying but I guess that's the price we pay as PC game customers since we're not multimillion companies that will cut off funding if some shit like that goes wrong...

    That's true, I'm just saying that HOPEFULLY it's on super high priority currently... Also I do hope we dont get the PC patch along with the console ones....
     
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  5. Bubbles I'm forever blowing

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    Yeah, it's amazing how much more polished and professional AoD feels compared to WL2.
     
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  6. ArchAngel Arcane

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    It is those extra 7 years of development :D
     
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  7. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    The traditional opinion of oldschool RPGers on forums like this one is that they don't want to fiddle with camera controls.

    The shift to top-down perspective on zoom-out is for those who want to play in "Wasteland 1 mode". It's a bit silly, but hey.
     
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  8. Gord Arcane

    Gord
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    What is that missing companions bug anyway?

    Also, did anyone notice something unusual when stripping weapons for parts? At my current level of weaponsmith, I'm supposed to get ~50% junk parts, jet I have gotten some weapon mod exactly once from ~15-20 stripped weapons.
    It's statistically possible, but getting a bit unlikely. Thankfully you find weapon mods more easily in the loot now, so it's not such a big deal, just a bit strange.
     
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  9. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
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  10. Black Arcane

    Black
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    Made it to California, arrived at the farm with the building that requires you to get hit by a meson cannon in order to get inside.
    Cept meson cannon for some reason doesn't want to attack making me miss on l00t.
    Unforgivable.
     
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  11. ArchAngel Arcane

    ArchAngel
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    I noticed this too. I stripped like 10 weapons and got one part only (grip from a melee weapon).
     
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  12. Gord Arcane

    Gord
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    There's a thread about it on their forums, which also links to a reddit thread. So it does seem to be a bug after all.
     
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  13. Excidium II Self-Ejected

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    Same, I keep getting junk though it's probably just my luck.
     
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  14. Bubbles I'm forever blowing

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    I regularly need 8 or 9 attempts to beat "50-50" odds on a weapon. It's obviously bugged.
     
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  15. AetherVagrant Learned Patron

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  16. Wizfall Arbiter

    Wizfall
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    Make me think it was the only 3D isometric view game with good camera i can remmeber, the game was not bad too (but impossibly hard to me latter).
    Also old school player want a fix camera Infinitron, and if they can't have one at least a good moving camera (like in the link above) for not having to play with it all the time (like in W2).
     
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  17. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Fallout 1 sold ~200k copies. Baldur's Gate 2 sold 2 million.
     
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  18. Bubbles I'm forever blowing

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    There are at least two main quest bugs if you play the game with a controller:

    The official workaround is to use an explosive on the door. If you don't have any explosives, you need to abandon the AG center.

    Conclusion: PC master race.
     
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  19. Somberlain Arcane Zionist Agent

    Somberlain
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    Question about the Directors Cut:

    Do I need lockpicking for anything if I have high brute force? I've only cleared AG Center, Highpool and a few minor locations but so far every lock I could have picked I could also open with brute force. Does this change later in the game? Seems kind of wasteful to have two skills that do the same thing.
     
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  20. likaq Arcane

    likaq
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    IIRC games powered by Silent Storm engine have the same camera control.
    Why is so hard for devs to copy SS camera control?
    :negative:
     
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  21. Daedalos Arcane The Real Fanboy

    Daedalos
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    Aaaaaaaaaand finished. I enjoyed the DC this time around. Didn't really have any of the bugs people are describin' so. There are definitely still improvements to be had, but the ones alrdy there, made the game even better!

    Now we wait for Torment and InXiles sci-fi cRPG! Or wasteland 3.
     
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  22. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    I think they've fixed it internally, so it will be gone with the next patch. They are scrambling to fix a bunch of stuff right now though, so I expect that they are more likely to fix it all at once in a big patch since that's more efficient than trying to release little hotfixes for individual issues.

    Let me go on record as hating the boner so many have for fixed camera 2D backgrounds as the One True God of RPG environments. 3D cameras can be done brilliantly.

    I bet there are one or two things you can't just kick open, but I don't know. I say be a man and take the plunge, make a party with no Lockpicking, you can definitely get to the end of the game without it. What's the point in a game with so much reactivity if everyone makes the same party that is great at absolutely everything?
     
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  23. Excidium II Self-Ejected

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    Having choice on how to deal with situations instead of approaching it always the same way since you only have one skill to tackle it. Of course CRPGs are generally too limited for approach to actually matter anyway.

    Also I have both because lockpicking is useful to open containers, brute force destroys the contents iirc.
     
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  24. Excidium II Self-Ejected

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    Also alarm disarm is the stupidest, most redundant skill in the bunch. They could really just use mechanical repair and computer science for the same purpose depending on the type of alarm you're tackling.
     
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  25. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Don't most if not all traps, alarms, and chests have 2 skills that open/disarm them?
     
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