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Wasteland Wasteland 2 Thread - Director's Cut

Discussion in 'inXile Entertainment' started by DosBuster, Sep 19, 2014.

  1. Excidium II Self-Ejected

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    You use demolitions for traps. Lockpicking/Safe Cracking/Brute Force to open stuff.

    Alarm disarm is just to do exactly what the name implies from what I've used so far.
     
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  2. Bubbles I'm forever blowing

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    The new UI in the DC tells you exactly which skills you can use on an item, which coincidentally also spoils if it's trapped or has a "hidden" alarm - a no-perception playthrough seems quite possible now. I got the feeling that they cut down on the redundancy a bit compared to the original version.
     
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  3. Excidium II Self-Ejected

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    Yeah, perception is p. weird due to the UI changes.
     
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  4. Daedalos Arcane The Real Fanboy

    Daedalos
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    Perception still allows you to spot things that would otherwise be invisible. Traps, secrets, mounds etc.

    Alarm disarm is nice, if you need to loot something, without alerting 9000 million enemies that 1 shot u on supreme jerk.

    Getting an entire Hub against you kinda sucks
     
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  5. cvv Arcane Patron

    cvv
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    RNG for skill checks is less trollworthy this time around, 5% critical fail no longer equals 50/50 but weapon stripping is still wonky.

    Btw what's up with armor goddamit? In vanilla it was mostly useless, this time around it's weird. Firstly, energy weapons work only on "conductive" armors but nowhere does it say which armor is actually conductive. I guess it applies only to robots? If I shoot a 10-armored human with my NP it does only piddling damage.

    Also is power armor completely mandatory in California? I just arrived, went to save the whores and holy jesus on a bike those human opponents have ungodly damage output. I don't remember it being this insane from a year ago.

    Basically any toon without a power armor is dead in a single submachine burst which can easily do 300+ damage. And even those with power armor can survive two rounds max. Playing on Ranger, can't imagine this on SJ. Had to repeat this fight like 10 times and use a lot of explosives to kill them bitches as quickly as possible.
     
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  6. Bubbles I'm forever blowing

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    Cover + Turtle + Hardened + a bit of RNG luck is the go-to strategy on SJ
     
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  7. Daedalos Arcane The Real Fanboy

    Daedalos
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    There's an icon on every piece of armor that displays whether or not it's conductive. It has a little lightning icon in the right corner in it if so. Check for that.

    Also, you can get perks that increase your damage with energy weapons against armors that AREN'T conductive :)
     
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  8. Excidium II Self-Ejected

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    You'll get a blue shield icon on the enemy tooltip when your energy weapon deals extra damage to it. Plenty of the melee dudes in highpool had it, p. devastating against them. Like the raider boss chick dies in 4 energy hits.
     
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  9. Zombra An iron rock in the river of blood and evil Patron

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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Bleah. If every party has access to every option at all times, why make characters at all? Picking hairstyles?
     
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  10. Excidium II Self-Ejected

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    This is how you can tell you have a shit game in front of you. It's all a matter of having or not having the winner option, so if you have all, you always win.
     
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  11. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I haven't played DC but in the original you could open electronic safes with alarm disarm and I think bypass some other electric security systems. I thought they went for a "two ways to do everything" approach.
     
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  12. Excidium II Self-Ejected

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    I think I remember a safe like that in highpool, so you are probably right.
     
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  13. Daedalos Arcane The Real Fanboy

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    You could try limiting yourself. That is, only running 4 rangers without any help from NPCs, and not trying to MIN-MAX every little detail. That makes the game a whole helluva lot harder and you won't ever have enough points to get everything, ever.
     
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  14. Black Arcane

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    How decadent.
     
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  15. Bubbles I'm forever blowing

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    There are defintely some lockboxes that can only be opened with brute force.
     
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  16. Excidium II Self-Ejected

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    Wasteland 2 Roleplaying Tips
     
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  17. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Have you tried using explosives?
     
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  18. Zombra An iron rock in the river of blood and evil Patron

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    Sure, that works too. I like limiting myself by making parties with strengths and weaknesses instead of using cookie cutter builds and the latest, leetest exploits. (How many people here just put Disparnumerophobia on all 4 characters because of how broken it is? Don't all admit it at once.)

    I just wanted to suggest to Somberlain that it's OK to not have the skills to cover absolutely every situation. Hell, look at Age of Decadence. You can't just pick your favorite option all the time because your character isn't a god who can do everything. That makes it a better game, not worse. Having to choose what you can't do as well as what you can is one of the fun parts of role-playing. Those who assume it's best to max out everything are seriously missing out.
     
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  19. Bubbles I'm forever blowing

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    I'd hope that would destroy the contents. I know that the exploding pods opened a lockbox in AG center for me that was mysteriously empty.
     
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  20. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Game uses rules to create interesting situations vs game asks players please don't exploit our rules pls
     
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  21. Excidium II Self-Ejected

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    The fun of roleplaying is deciding how to approach each encounter and using your stats as the means to an end. Having very limited methods of approach completely decided at chargen is just not fun. Bad idea citing AoD as example lmao.
     
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  22. Gord Arcane

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    Oh no, my OCD commands me to exploit every oversight and imbalance I can find...
     
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  23. Zombra An iron rock in the river of blood and evil Patron

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    "Haha! You stupid devs didn't realize your rules could be exploited this way, but I beat you! Dum dums! Hooray for me! And now my reward is ... playing a game for 40-60 hours with a ruined difficulty curve ... hooray for me ..." :roll:
     
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  24. undecaf Arcane Patron

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    Shadorwun: Hong Kong Divinity: Original Sin 2
    That's true to a point, but at least it has some clear uses (albeit a good bunch of them feel a bit out of place on fences and boxes in the middle of nowhere). Barter still doesn't seem to offer anything worth the investment, not even haggling attempts.


    I don't really mind the skill setup so much (it could do some extra work, but...), but what bothers me more is how gamey and methodical it feels and how I catch myself hoarding skillpoints because despite the RNG at place, it still manages to feel as if it used thresholds...
    The game could do with not showing the percentages by default and a tad different critical fail mechanic.
     
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  25. Excidium II Self-Ejected

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    Power aside, Disparnumberuepohpebphobia is kinda boring, you can only level up on even levels. Actually none of the quirks really interested me, the drawbacks often looked worse than the benefits.

    Only quirk I took was Repressed Rage on my energy guns guy, because it makes no sense not to take it as they can't crit normally in the first place. And it fit well with him being the token 10 int nerd.
     
    Last edited: Oct 19, 2015
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