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Wasteland Wasteland 2 Thread - Director's Cut

Discussion in 'inXile Entertainment' started by DosBuster, Sep 19, 2014.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
     
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  2. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Yeah. Character perks are B- compared to Fallout but still much better than nothing, and called shots make combat way more interesting. The trade interface is the only part of the UI that truly went to dogshit; the rest may look more "console-y" but the functionality is fine. If you play Wasteland 2, play the DC.
     
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  3. Luckmann Arcane Zionist Agent

    Luckmann
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    The entire UI went to dogshit, and became a screen-covering flip-book of awful. And let's not forget the ruination of the core UI, including the change of fonts, which (last I checked) couldn't be appropriately fixed without issues.

    That said, unfortunately, yeah, DC is still "better". The fuckups are still unforgivable, though. It's clear that there was no consideration for PC:s whatsoever, apart from "make it not spontaneously combust".
     
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  4. t Arcane Patron

    t
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    Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Thanks guys. I guess I'll start new playthrough with DC then once I decide to take this bad boy for a spin again.
     
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  5. Ivan Arcane

    Ivan
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    As someone who played both W2 AND W2 DC, I would suggest skipping it. It doesn't change enough to warrant a new playthrough.
     
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  6. Harry Easter Savant

    Harry Easter
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    I finished it yesterday and I had a lot of fun. The game has a really good ending, but I changed the difficulty to "rookie" at the end, because the nonplayable companions are just suicidal. The first half felt more balanced than the second and the gun-priests don't live up to their full potential, nonethelessI think that the Directors Cut is a good game. But is it just me or does it drag a little? I don't think that the locations are bigger than in Pillars or Divinity, the game just feels a lot slower.
     
    Last edited: Mar 12, 2017
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  7. PEACH Learned

    PEACH
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    Boy, heard California was the better segment of the game but this intro with fixing a fence and a thousand dogs is total shit. Playing on Ranger with a squad of 4 / no additional NPCs and I'm at a point where I'm taking 200dmg per mob sometimes. I don't really want to change difficulty if I don't have to, but party members that were perhaps below-average have now sunk into total uselessness between Damonta and now. Granted, my squad is far from optimal, but it was (until now) serviceable.

    Didn't have any issues up until now with combat so I assume gear will accommodate that boost in challenge whenever I find it, but running into packs of 2-3 badgers + 5 dogs is boring the piss out of me. Don't necessarily mind the challenge itself, but the way its presented is really turning me off the idea of putting more time into this. Seems ridiculous to have segments like Titan and Damonta followed by a bunch of landscaping and dog fuckery but maybe I'm an idiot.
     
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  8. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
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    It will.
     
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  9. cvv Arcane Patron

    cvv
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    In the DC if you play on the last two difficulties you can't really afford to develop your chars lolrandomly. Previous knowledge of the game and meta is almost a must. In Cali you'll run into mobs that can easily one-shot you with a single burst and if you've been pumping only Animal Whisperer and the speech skills so far you'll have an uneasy time.
     
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  10. PEACH Learned

    PEACH
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    Ah, okay. I appreciate both responses. I have a couple party members who are dragging the team down because of lack of metaknowledge / preplanning so I guess I'll try to see if I can salvage them / incorporate some of the companions to cover my bases as I go.

    Definitely guilty of putting too many points in flavor skills :oops:
     
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  11. Gunnar Savant

    Gunnar
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    If you're having trouble with combat, try the aimed shots that disable enemies. Very effective and actually required for some of the tougher fights on SJ.
     
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  12. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Uh ... also intentionally running a party at 55% manpower is going to cause you problems. Why would you think otherwise? [​IMG]
     
    Last edited: Apr 18, 2017
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  13. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Heh, I ran into problems with this myself just recently.

    If you do the math, you'll find that there's a a rule of thumb: Amount of skill points you get per level = amount of skills you can maximize (and thus be at peak performance with at any given point in the game). You can probably afford to dabble in another skill, but make sure your fundamentals are covered.

    The game does very little to signal this to you, even giving you Angela Deth at the beginning, a kickass high level companion with points invested in six different skills despite only getting 3 skill points per level. And it works at first, but then you start falling behind.

    D&D 3E as seen in the NWN games was better at this - by capping your skills to your level, it made it clear that you were expected to specialize in a limited number of skills that you'd always want to keep topped off at their current cap.
     
    Last edited: Apr 18, 2017
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  14. PEACH Learned

    PEACH
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    The previous 20~ hours which caused me no problems despite the same party composition, wherein I had dozens of health packs and never (still) ran out of ammo and rarely was forced to reload? Game was very simple when I had seven at the start so I pared it down until it wasn't and until Santa Fe it wasn't clear that it'd suddenly muscle up and kick my ass despite the limitations, at which point I didn't have a bunch of superheroes waiting on the wings to save the day. I didn't think this was a difficult notion to grasp but...


    Yeah, I used the companions as a reference point for how to approach builds and it definitely set me up for being in a tight spot due to shortsightedness. I don't think anything is beyond salvaging for me at this point, but the jack of all trades approach is clearly not working out too well. Shotguns and Energy weapons being 50% of my squad wasn't the best choice either.

    Thankfully my blunt and assault rifle characters are built much better and have given me a little more insight into what works and what doesn't.
     
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  15. IHaveHugeNick Arcane

    IHaveHugeNick
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    Start of the California can be rough on any difficulty, but new gear changes this very quickly. Just hang in there and until find a shop or two.
     
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  16. PEACH Learned

    PEACH
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    Yeah, made my way out of Santa Fe and found Angel Oracle and some traders on the world map. Everything seems to have simmered back down again after some big upgrades and I don't think I'll need to make any alterations to my party for the time being.
     
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  17. FeelTheRads Arcane Patron

    FeelTheRads
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    Don't worry, I'm sure for W3 they will signal it to you straight as an on-screen walkthrough. Or reduce it to 3 skills because too complicated.

    That should make you :balance:
     
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  18. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Why shouldn't they? In a game with 19 non-combat skills that lets you create four party members, your immediate instinct is to try to cover all of those skills to maximize the amount of content you can unlock. When you have just one character, it's obvious that you can't have it all, but with four it seems like you can make it. Especially since a lot of the skills are thematically similar ("Why SHOULDN'T my Mechanical Repair guy also know how to Repair Toasters? Why SHOULDN'T my Lockpicker also know how to Crack Safes? I'll give them those skills too!")

    Only oops, unless you make all four characters high INT geniuses you're potentially committing character build suicide that you won't notice until you're tens of hours into the game. It's not a big thing to tell you to be wary of overextending beyond your INT.
     
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  19. FeelTheRads Arcane Patron

    FeelTheRads
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    Because what's the point then? Either limit the way you can build the characters or, if you want an open one, let me discover how it works. Don't build it for through those ever helpful "hints".

    What? First of all, any reasonable human being who played more than 1 rpg in his life would figure out that putting point in every skill won't work that well in the end. If not from the beginning that after a couple of levels when they see how man skill points they get per level and how much the skill costs increase.
    If a couple of possible "suboptimal" levels trigger your autism then too bad and fuck off.
    Also, again, what? I think it's more likely that someone would try to cover all skills with a single character than with 4 where you can split between them. If you try to cover all skills with each of the 4 then maybe you are a bit retarded.
     
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  20. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    The fact that they eventually increase is part of the issue. When they're still at 2 points per increase, your INT 1 dump stat character seems like he won't be that bad.

    "I want my high STR and CHA, low INT Arnie-style commando to be good at Heavy Weapons AND Brute Force AND Hard Ass AND Leadership. Why shouldn't he be? <30 hours later> Oh fuck." I think there's something not entirely sound in a character system that does this.

    :hmmm: I obviously meant cover them all collectively with the four characters.
     
    Last edited: Apr 19, 2017
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  21. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    That player does not deserve anything but that "Oh fuck. <30 hours later>".
     
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  22. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Really? Does that situation sound like logical roleplaying to you? Doesn't it sound like a character concept that should work?

    And this doesn't have to be a Sawyer-style "gamist" thing. It can be solved with more "simulationism", by having high STR and CHA give you some sort of bonus to those skills for instance.
     
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  23. CyberWhale Arcane

    CyberWhale
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    Drop leadership and then we can talk. Arny was mostly a one-man army type of guy anyways.
     
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  24. Elwro Arcane

    Elwro
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    Divinity: Original Sin Wasteland 2
    The stuff Infinitron mentions was my main factor in not finishing the game. I thought that of course covering most bases is the reasonable way to go. But nah. W3 does not tell you 'hey, in 40 hours you'll notice you had actually been making wrong decisions in character development, fuck you!'

    Somehow Fallout made it fun to play even something like a Traps + Repair + Gambling build.
     
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  25. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    undecaf You can quibble about the exact number of hours, but it is a build that works well enough for a while. If it gets you through the Ag Center, that's already a lot you have to replay.
     
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