Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Wasteland Wasteland 2 Thread - Director's Cut

Discussion in 'inXile Entertainment' started by DosBuster, Sep 19, 2014.

  1. FeelTheRads Arcane Patron

    FeelTheRads
    Joined:
    Apr 18, 2008
    Messages:
    13,367
    For example because you're LARPing based on whatever arbitrary name the developers gave to skills. Perhaps if they had a German accent skill you'd think you should have that too because it's what you want to play?
    If you want to play fantasy characters then deal with it, otherwise adapt to the system and the game world and make your character to win the game not to have cool clothes.

    Of course, I'm not saying that the W2 system is great or good, but not telling you how to build your character is not part of its problems.

    And that's not possible? I covered pretty much everything save maybe 1 or 2 and others that were not really maxed. Of course, without maxing two kinds of firearms for the same character, that seemed kinda pointless.
     
    ^ Top  
  2. Elwro Arcane

    Elwro
    Joined:
    Dec 29, 2002
    Messages:
    11,258
    Location:
    Krakow, Poland
    Divinity: Original Sin Wasteland 2
    Now, guys, I want to ask an honest question. Is it viable to change your idea for a build, let's say, halfway through the game and not suffer miserably?

    I find character development in RPGs to be fun when you can adapt to what the game offers, well, like a reasonably intelligent person would. There is absolutely no reason in Fallout to tag Energy Weapons at the start or invest in the skill. You can start doing that when you actually have access to the weapons and decide to go for it.

    In W2, do I really need to start with a predetermined idea for builds for my chars and just unlock consecutive levels of the skills I had chosen at the beginning? I'd love to be mistaken, but that's a significant factor in the game felling quite boring to me.
     
    ^ Top  
  3. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    82,359
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    FeelTheRads Sure, but in a choice between revamping the system and a one line notification warning you if you invest in too many skills, the latter is easier to implement.

    I think the fact that Wasteland 2 has a lot more skill usage in it, with transparent and constantly ramping up thresholds, makes it feel more frustrating if your characters start falling behind. "God damn, I can't crack any of the safes in this new area. And my guys keep getting blown up by landmines they can't spot. This playthrough sucks." So it's riskier to change direction and adapt your character to a new skill set.
     
    Last edited: Apr 19, 2017
    ^ Top  
  4. undecaf Arcane Patron

    undecaf
    Joined:
    Jun 4, 2010
    Messages:
    2,927
    Shadorwun: Hong Kong Divinity: Original Sin 2

    Well I don't know. I started the game with wrong kind of build and too much reliance on Angela (not taking it to account that she would leave - and not knowing where). It took some work, but wasn't that hard to do the corrective moves to compensate. I mean, you really needed fuck up and not pay attention if you 'needed' to restart for a bad build; in my experience.
     
    ^ Top  
  5. Roguey Arcane Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    27,231
    I've likely mentioned it before, but my learned behavior is to put everything into weapon skills while hoarding unused points until it's beneficial to put them into an ancillary skill. It's never let me down. :M
     
    • Brofist Brofist x 3
    • Funny Funny x 1
    • Balanced Balanced x 1
    ^ Top  
  6. IHaveHugeNick Arcane

    IHaveHugeNick
    Joined:
    Apr 5, 2015
    Messages:
    1,869,125
    Location:
    edge of a melon
    WL2 system certainly was broken and we probably all ended up with imperfect characters on first playthrough, but it was just frustrating I guess, it wasn't so broken that it'd to be detrimental to gameplay. If you can't cover all the important skills with 7 characters, you're doing something wrong, guv. The one great thing about that game is you have multiple approaches to everything. Failed to pick the lock, force the door open, blow it up, talk your way in. So even though you run with bunch of poorly developed characters, they're not shitty to such an extent that you'd get stuck. And it was actually fun, in a LARPy sort of way, although for obsessive minmaxers it was probably a nightmare.
     
    • Agree Agree x 2
    • Brofist Brofist x 1
    ^ Top  
  7. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    82,359
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I agree that you're unlikely to actually get stuck (especially on non-Ranger/Supreme Jerk difficulties) but ending up with a dead weight character who just isn't fun to play is bad too.

    Speaking more practically, it's possible that all of these complaints can be boiled down to "Don't make a low INT character".
     
    • Brofist Brofist x 2
    ^ Top  
  8. Commissar Draco Codexia Comrade Colonel Commissar Patron

    Commissar Draco
    Joined:
    Mar 6, 2011
    Messages:
    16,951
    Location:
    Привислинский край
    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
    Show Spoiler
    "I want my high STR and CHA, low INT Arnie-style commando to be good at Heavy Weapons AND Brute Force AND Hard Ass AND Leadership. Why shouldn't he be?


    Perfectly doable with perk which will make all your hard ass attempts pass; so now you need only to raise 3 other skills... I went with assault riffle which is still the weapon to choose (and don't really think it should be balanced against back up weapons like pistols, crap you use when not able to afford ARs the SMGs or specialist weapons you don't really need more than one in entire team.... like shotguns and sniper riffles.) Leadership and Brute force with IRC INT at 4.

    Show Spoiler
    Of course your smart ass and lick ass attempts will automatically fail then... but who want to RP a Cuck?
     
    ^ Top  
  9. Lhynn Arcane

    Lhynn
    Joined:
    Aug 28, 2013
    Messages:
    8,529
    Tying the number of skillpoints you get to intelligence or any other single stat is one of the most retarded things you can possibly do. Not only does it make absolutely no sense, it also breaks your system instantly if these skills have any real relevance.
     
    ^ Top  
  10. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
    Joined:
    Sep 10, 2014
    Messages:
    2,692
    I disagree, if you play in normal difficulty you don't have to mixmax and besides there's no problem having some character get more skill points whereas some others will have to reserve most of their skill points for their weapon skill but in the other hand they have more combat stat bonuses.
    I'm more concerned by the fact that skills are not linked with stats, I'd say that overall it's my only real complaint (or my biggest complaint anyway) about their system.
     
    • Brofist Brofist x 2
    ^ Top  
  11. Lhynn Arcane

    Lhynn
    Joined:
    Aug 28, 2013
    Messages:
    8,529
    Wat? how does this address my point? Tying a base stat to skillpoints on level is retarded. Smarter people dont know more things than dumb people, they usually just have more specialized knowledge.


    Thats another issue, but yeah i agree. If they were going to bother with % they should have had the relevant stats improve the chance of success.
     
    • WTF am I reading WTF am I reading x 1
    • Heresy Heresy x 1
    ^ Top  
  12. Sizzle Arcane

    Sizzle
    Joined:
    Feb 17, 2012
    Messages:
    2,415
    ... what? :lol:
     
    • Funny Funny x 3
    • Agree Agree x 1
    ^ Top  
  13. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
    Joined:
    Sep 10, 2014
    Messages:
    2,692
    I'm not saying it makes sense, I have no opinion about that.
    However I think it doesn't break the system, it's fun to have characters with a different number of skillpoints per level and to use a few characters with low intelligence who are almost only good at fighting.
     
    ^ Top  
  14. FeelTheRads Arcane Patron

    FeelTheRads
    Joined:
    Apr 18, 2008
    Messages:
    13,367
    inb4 100 pages of "do dumb people know more things than smart people" :avatard:
     
    ^ Top  
  15. Lhynn Arcane

    Lhynn
    Joined:
    Aug 28, 2013
    Messages:
    8,529
    What? its the truth, ive known scientists that only know their own branch of expertise, they cant change a tire, dont know how to fish, or cook, or kick a football, they cant make a bed or even function well in every day life. Intelligence doesnt automatically make your knowledge broader, it just helps make some of it deeper.
     
    ^ Top  
  16. Background Character Savant

    Background Character
    Joined:
    Jan 17, 2015
    Messages:
    702
    Just like real life :negative:
     
    • Despair Despair x 3
    ^ Top  
  17. Zombra An iron rock in the river of blood and evil Patron

    Zombra
    Joined:
    Jan 12, 2004
    Messages:
    8,198
    Location:
    Black Goat Woods !@#*%&^
    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    In Wasteland 2 specifically? Sure, if you're not playing on masochist difficulty. Skills are cheap at the beginning of the game, but you'll soon learn you don't have enough points to specialize in everything. Once they get more expensive you'll naturally focus on just a few. Those "wasted" points to have low levels in other skills are an acceptable loss.

    This also applies to companions. Don't worry about what skills they started with if you need them for something else. I turned Ralphy into an Assault Rifle/Animal Whisperer expert and Chisel was my Heavy Weapons specialist even though I don't think they start with any ranks in those skills. Maybe not "optimal" but it worked fine.
     
    • Brofist Brofist x 1
    • Agree Agree x 1
    • Informative Informative x 1
    • Balanced Balanced x 1
    ^ Top  
  18. cvv Arcane Patron

    cvv
    Joined:
    Mar 30, 2013
    Messages:
    13,413
    Depends on how many you've wasted. Over certain threshold it's better just to dump a character and take on a new one. Afaik there are quite a few that offer to join you in Cali and all of them are usable. (P.S. - forgot about the CHAR requirements tho, I think a few chars are behind a meaty CHAR wall).
     
    ^ Top  
  19. Zombra An iron rock in the river of blood and evil Patron

    Zombra
    Joined:
    Jan 12, 2004
    Messages:
    8,198
    Location:
    Black Goat Woods !@#*%&^
    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    All true, but the question wasn't what's better, but what's viable. Inefficient parties are completely viable.
     
    ^ Top  
  20. Sizzle Arcane

    Sizzle
    Joined:
    Feb 17, 2012
    Messages:
    2,415
    And, like most people, you probably also know a few genius polymaths who are good at almost anything they try to do. What most games call "intelligence" is merely learning retention and logical reasoning. In real life, it's much more difficult to properly define it - which is why some people with otherwise high IQ's are very limited in their skills.

    Besides, what you're talking about encompasses many different attributes - speed, hand-eye coordination, strength, etc. - here we're just talking about intelligence as the mental capacity to learn new skills, in a purely game-y, abstract, simulationist manner.

    In that context, it means that if we put two persons with, apart from intelligence, identical attributes in a room with a manual about a skill they don't know anything about - the one with the higher intelligence would master it more quickly.
     
    ^ Top  
  21. FeelTheRads Arcane Patron

    FeelTheRads
    Joined:
    Apr 18, 2008
    Messages:
    13,367
    It's possible, of course. However, when getting to California there's a sudden stupid spike in difficulty, which wouldn't be a bad thing if the game wasn't developed by people who don't actually play games and interns recruited from forums and therefore the difficulty spike means HP bloat and suddenly every enemy has insane armor.
    And I suspect that no matter how well you build your characters before, you'll still have some troubles or at least annoyances here until you get better gear that's designed especially to beat these new enemies with their high armor. Because like in every RPG with shit design (or modern RPG) the gear is about 10 times more important than how you built your character.

    So, really, you're better off just not playing it at all. The game is shit on all fronts. There's nothing that makes it worth it... shit combat, shit writing, shit systems. The game is filled with turds, both literally and figuratively.
     
    • Informative Informative x 1
    ^ Top  
  22. Gunnar Savant

    Gunnar
    Joined:
    Jul 10, 2016
    Messages:
    728
    You didn't like burgling turds from an outhouse to sell to the turd merchant? That's quality gameplay right there.
     
    ^ Top  
  23. FeelTheRads Arcane Patron

    FeelTheRads
    Joined:
    Apr 18, 2008
    Messages:
    13,367
    Dude, I'm the biggest turd collector there is. I have collector's editions of both W2 and TTON.
     
    • Funny Funny x 5
    • Agree Agree x 1
    • Doggy Doggy x 1
    • Kitty Kitty x 1
    ^ Top  
  24. Lhynn Arcane

    Lhynn
    Joined:
    Aug 28, 2013
    Messages:
    8,529
    Never met anyone like that. Never met a basketball player that was only good because of their intelligence, or a boxer, or a martial artist. Intelligence does make it easier to learn some shit, it does not make it easier for you to learn how to fire a rifle tho. If you take two soldiers, the smarter soldier is not any more likely to know how to handle several guns than the dumb soldier is.

    I guess? i know dumb people that know how to do a plethora of things, and i know smart guys that have only read about that shit.

    And it doesnt work in a purely abstracted simulationist manner. Its just gamey shit with no basis in real life, and it seems to exist to make an attribute much better than it has any right to be.

    No, it means you think the smarter person would do better, i dont think that would always be the case, i think that it heavily depends on the skill they are learning. Intelligence could even be detrimental to the learning experience.
     
    ^ Top  
  25. FeelTheRads Arcane Patron

    FeelTheRads
    Joined:
    Apr 18, 2008
    Messages:
    13,367
    Intelligence is obviously abstracted as the ability to learn more things and learn them faster not the ability to produce deep thoughts or getting bored by menial tasks.
     
    • Salute Salute x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)