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Wasteland Wasteland 2 Thread - Director's Cut

Discussion in 'inXile Entertainment' started by DosBuster, Sep 19, 2014.

  1. Lhynn Arcane

    Lhynn
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    So youd say the nuclear scientist is dumb because he only learned one thing and it took him all his life. but the hillbilly that knows about survival and everything it entails, with tracking, fishing, hunting, some basic chemistry to brew his own beer, that can drive a boat and a truck is a smarter fellow because he has learned more things in the same time?

    Thats just retarded, that we see the abstraction this way doesnt mean its accurate, its just a retarded abstraction and this shit needs to stop.

    We have to acknowledge that some knowledges are more complex than others and that you dont learn everything faster just because you happen to be smarter. An acrobat will learn the tricks easier the more agile he is, because hes able to move to more advanced stuff thanks to his own talent and in turn learns more, but it will also depend on the teacher and his ability to pass those communicate to the student, and you dont need to be terribly smart to grasp some basic concepts that will make you better at whateer you are doing. Other skills can only be learned through experience, and your predispocision and basic attributes dont mean shit and everyone will learn it at rougly the same pace.
    Some people will learn to swim faster than others and it has 0 relation with their cognitive abilities.

    The abstraction is wrong, just ditch it. Intelligence helps to learn some stuff, doesnt help at all to learn other stuff, therefore the best path is always have the attributes influence the skills but not the skillpoints.
     
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  2. FeelTheRads Arcane Patron

    FeelTheRads
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    With that I agree. The rest I don't care about, therefore check the rating. :troll:
     
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  3. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    "Tiered" equipment. I hate it.
     
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  4. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I don't think that's an entirely fair description. While there are distinct "tiers" of weapons that appear simultaneously in the game as you progress, each new weapon of a given type in a tier isn't always a strict upgrade over the one in the previous tier. Going from a 3 AP laser pistol to a 6 AP laser carbine is an extreme example.

    Overall Wasteland 2's itemization makes a decent enough impression on me. Discovering a new tier of weapons to kit out your entire party with feels pretty cool.

    As for the importance of weapons, I think that's a consequence of chance-to-hit remaining fairly high throughout the game if you keep your skills upgraded. There usually aren't enemies that are noticeably more "dodgy" than other enemies within a single area. That leaves damage (ie, your weapon) as a more impactful-feeling factor in combat.
     
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  5. IHaveHugeNick Arcane

    IHaveHugeNick
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    I think the problem wasn't really with the system itself, yeah it's confusing a bit, but I think even with low int you can max 3 skills eventually, so one weapon skill for each dude/dudette and 14 support skills for the whole squad. Which is not half bad at all since a lot of them are overlapping

    The problem was Angela, first she confuses you with her widely spread skills, and then she leaves your squad , at a point when you came to rely on many of her skills. That was exactly the moment when I started scraping for skill points, and I'm sure I'm not the only one. Still no idea why she needed to leave, absolutely bizarre decision that.
     
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  6. Roguey Arcane Sawyerite

    Roguey
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    It was obvious to me from how many levels she has over you that she was a temporary tutorial helper.

    You were supposed to mercy kill her when you saw her as a cyborg monstrosity in the final area, but all that was cut.
     
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  7. Doktor Best Arcane

    Doktor Best
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    Equipment will always be the most important aspect in combat in any decently designed rpg. Fallout, Gothic, fucking Wizardry. Try beating those games with starting equipment but maxed out skills.

    Overall its pretty reminiscent of the original Wasteland. Only there your major upgrade steps is between different weapon type, with the assault rifle being the first major step forward.

    "Tiered" upgrades isnt always bad, it just gets bad if you get them frequently without putting any effort into gaining them, there is no real logical tie to the gameworld youre playing in and the sole difference lies in a better damage stat.

    Stealing one of those guard-swords in Gothic inside the castle for example is a pretty fun thing to do. Never felt "gamey" to me as it made sense for the higher ranks to also have better quality gear.



    Also, i dont mean to brag but i played through pretty much the whole game (with the exception of the robot ambush at the barn) on supreme jerk and i didnt have that much trouble with the first California encounters. I just realized enemies got tougher and blew my consumable stash until i got better weapons. Pretty much standard procedure for combat oriented rpgs and its not like the game doesnt telegraph that things are about to get tougher.
     
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  8. ZodoZ Cipher Patron

    ZodoZ
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    Shadorwun: Hong Kong
    W2: Intelligence stat:

    Intelligence represents the Ranger's ability to process and learn new information, and thus increase skills that much faster. Intelligence is of primary importance to "brainiac" support characters, whether they be techies or medics, but should not be forgotten lest you find your Ranger unable to keep up with the team's progress.

    Intelligence influences: Bonus Skill Points per level-up, Action Points, and increases one's ability to read high-level Skill Books.

    Outside of W2 and maybe it's successor(s) there is no other function of this instance of the term intelligence. Conflating an abstraction of this term and human intelligence doesn't do much more than trigger my autism.
     
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  9. IHaveHugeNick Arcane

    IHaveHugeNick
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    Yeah, you're right, it was obvious at first, but then she actually sticks around long enough that I just forgot about it, you know? It's a pretty big game, by the time you trigger whatever makes her leave, you could have clocked 15-20 hours, at that point you're not thinking about her as a tutorial helper.
     
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  10. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    I'm just glad Angela left the party because all companion NPCs should leave the party eventually.
     
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  11. Jedi Master Radek Arcane

    Jedi Master Radek
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    People thinking that W2 character system was too punishing:retarded:
     
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  12. Lhynn Arcane

    Lhynn
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    Agree, you could basically do everything, really killed replayability.
     
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  13. Jedi Master Radek Arcane

    Jedi Master Radek
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    Only a few early checks may not be passed, apart from that every check could be passed. Even if you try to level up your weapons fast, you still won't have more that 1 maybe 2 skills not covered by the team.
     
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  14. IHaveHugeNick Arcane

    IHaveHugeNick
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    You guys are confusing two things here though.

    The character system itself was definitely too punishing, and that's because there's unpredictable spikes in skill checks that make you scramble for skill points at certain areas.

    It's just that it it didn't have much of practical impact on gameplay, because they packed almost everything with multiple routes and solutions. It's impossible to get stuck because of that, but system itself was still poorly thought out. Just like the game was unplayable clusterfuck on launch, despite the fact that technically it was playable because bugged quests usually had at least one solution that was working.
     
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  15. Fenix Cipher Vatnik

    Fenix
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    How fortunate, thread is live again.
    So, if there are few people who rcently played the game, I still have same question - how to deal with Canyon of Titans?
    There are multiple paths andsolutions, but I didn't find it well documented, I searched a lot.
    Playing with two dudes, one for battles, second for skills lol, flight is normal.

    What are you talking about is more referred with education system than anything else.
    In USSR was different system - they tried to give as broad theoretical knowledge as possible, so for example man could respecialize in related area of expertise in case he need that.
    Western system is different - it is trying to give practical skills without deep theretical knoweledge, and is hard specialized from school.
     
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  16. orcinator Savant

    orcinator
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    The same way you deal with everything in WL2, shoot it until it dies.

    As for the "choices" are concerned, you get to pick one of three endings for the area later on, anything you do before doesn't matter because reactivity boils down to having to collect more sludge if you murdered the cultists, but if you turn in the initial offering and then start killing em you'll be fine.
     
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  17. Fenix Cipher Vatnik

    Fenix
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    It isn't an answer.
    There are few paths. I still have 9 tabs opened with solutions, none of them clear in what to do.
    I already arrived to Temple.
     
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  18. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    What part of Titan Canyon is giving you trouble, Fenix?
     
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  19. Fenix Cipher Vatnik

    Fenix
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    I got to Temple, saved, that's all.
    After that I searched for various variants, but abandoned game because didin't find clear information.
    There are few paths, I need to chose most effective from point of maximisation exp, items, content, that's all.
     
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  20. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    You really don't. Just play the game.
     
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  21. Fenix Cipher Vatnik

    Fenix
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    Errrr... There are anyway 2-3 paths of development of events there, so I must chose.
     
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  22. Roguey Arcane Sawyerite

    Roguey
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    Narratively speaking, the ideal outcome wrt to Titan Canyon is just ignore the conflict entirely. While not perfect, the status quo is what works. I doubt it was an intentional reference to nation building in the middle east, but it certainly works as an allegory.
     
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  23. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Yes. Pick one and play the game.
     
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  24. Jedi Master Radek Arcane

    Jedi Master Radek
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    I think that if you do not choose a side, some unrelated bandits will come and do a takeover?
    Also I remember replying Canyon a few times and there were more than 3 endings.
     
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  25. Roguey Arcane Sawyerite

    Roguey
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    You can't disarm the bomb either. That's also meddling.

    Yeah, and they all leave the canyon and/or Damonta in a worse-off positition. :P
     
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