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Game News Wasteland 2 to use Unity

Discussion in 'RPG Codex News & Content Comments' started by Zed, May 12, 2012.

  1. Davaris Australian Game Developers Developer

    Davaris
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    Here's how Fallout 1 might have looked, if they had used Unity3D 2 years ago and indies had made it:







    When I saw it back then, I thought it looked pretty great for an indie project. Brian Fargo's crew can do a lot better, but it gives you a very rough idea of what to expect.
     
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  2. Davaris Australian Game Developers Developer

    Davaris
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    This is the closest you get to the source, with no money down:

    http://www.terathon.com/c4engine/doco/

    http://www.terathon.com/c4engine/architecture.php

    The world editor is in the demo from what I understand.
     
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  3. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
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    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    That looks fine to me. If Wasteland 2 looks "kind of" like that and has all the other, you know, game-play parts they promised (turn-based, party, c&c, multiple solutions, etc.) I'll feel like the :incline: is firmly in place. Not quite sure what some of you are expecting...
     
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  4. FeelTheRads Arcane Patron

    FeelTheRads
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    Drocon, what is your take on these claims:

    Is there more to them than "it will come" and "we will have it", which as we all know most of the time means jack shit.
     
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  5. tiagocc0 Arcane

    tiagocc0
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    It's not a anything with any language, but for a team of veterans programmers the language won't matter that much. But time will vary a lot from language to language depending on what you're doing.
    But I agree with you, if I could choose the engine I would never use Unity. But if they are going for it I think they could manage not because Unity can deliver but because anything that the engine doesn't provide they will probably hack it and I sure am praying that they do not try hacking with scripts.
     
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  6. 20 Eyes Liturgist

    20 Eyes
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    So 4 out of a couple thousand or so...
     
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  7. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    He answered your question.
     
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  8. 20 Eyes Liturgist

    20 Eyes
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    I'm not implying that he didn't. I just think it's odd that someone would be disappointed or surprised because something that was very unlikely to happen isn't going to happen.
     
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  9. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    Noob
     
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  10. Kz3r0 Arcane

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    I chime in in this interesting debate to signal a project that decided to use a custom made engine:
    http://www.kickstarter.com/projects...ternia-a-modern-take-on-a-classic-desig/posts
     
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  11. koyima Educated

    koyima
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    Burning Bridges: Point me to a hard-core engine. Show me. Seriously.

    Drocon: Not at all what happened. You have to fit events into a timeline. Scaleform has turned into an industry standard, meanwhile it has been acquired by Autodesk, now the dust has settled and they are moving forward. Wasteland hadn't even started it's campaign when the first news about this hit the forums.

    I think it's fairly obvious you don't know what Unity is. They are funded by Sequoia, the same fund that has funded the likes of Apple, Atari, EA, NVidia and so much more you would go blind. They are currently 150 developers strong. They aren't your garden variety software team waiting for their big client to roll-up (though a AAA production would further boost their reach).
     
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  12. Davaris Australian Game Developers Developer

    Davaris
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    Zenimax/Bethesda, produce the most excellent games, because they have so much money backing them?
     
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  13. koyima Educated

    koyima
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    Davaris: Of course it helps, but that is not what I am saying. Drocon thinks that Unity is waiting for big clients with big money in order to add features. I explained to him why that is not the case: they have monies, lot's of it.
     
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  14. Nattvardsvin Learned

    Nattvardsvin
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    Casual game engine, oh wow. Confirmed for shit. :troll:
    Good thing I never pre-ordered. :thumbsup:
     
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  15. koyima Educated

    koyima
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    What engine were you hoping for? Honest question.
     
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  16. Nattvardsvin Learned

    Nattvardsvin
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    Something that's not shit, hurr. :balance:
     
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  17. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Engines are not shit. People who can't program the engines are shit.

    Honestly, people who are already bashing Wasteland 2 just because it is not using their desired engine: Fuck you and GTFO!
     
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  18. koyima Educated

    koyima
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    People who are bashing an engine choice should at least post "their alternative" so I can point and laugh.
     
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  19. Ulminati Kamelåså! Patron

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    So what engine would you have them use if not unity? Unity seems like a fairly solid choice to me.
    It's somewhat flexible, it has a full suite of development tools. It's well-documented and has an active community. It means the codemonkeys can get to work making the actual game rather than spend the first 6-8 months writing and documenting an engine and a toolset. Yes, it's sluggish if you just include every goddamn library in the api. But 1) I doubt they're dumb enough to do that and 2) even fi they do it's turn-based so we (hopefully) won't notice the .2sec delay between commands beign given and executed.

    The engine that's being used in Overgrowth! :troll:
     
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  20. koyima Educated

    koyima
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    Drocon: what you mean the joke about using C4, were you serious? Oh, didn't get that, I thought that all the videos you posted actually proved it is useless.

    They have 18 games currently in production or finished. Half of them look like they came out of the bargain bin, I don't think any made it onto steam and not even one licensed game (meaning a team actually working with a publisher) and you bash Unity as casual?

    Ulminati: You be trollin...
    You mention 6-8 months for an engine.. that is well very optimistic. Even if you did manage to make something worth publishing in 6-8 months, do you really think it would compare to something having 10 years of development behind it?
    Unless the programmers are some alien species, making something in less than a year that compares to something made in 10, is pretty much imposibru.
    Anyway I have been using Unity on Android devices (Kindle Fire), it is really responsive, actually a parallel team working alongside me, decided to switch from Native to Unity.
     
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  21. Nattvardsvin Learned

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    I'm not bashing anything, I'm just shitposting, don't mind me. :smug:
    Seriously though, I have no problem with Unity. Engine seems diverse enough, and it's a good thing they are hiring programmers that are familiar with it.

    I haven't followed this news closely, but is it stated if they are going for the Pro license version of Unity?

    Also, is Linux supported with Unity already, or is that a feature for the future?
     
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  22. koyima Educated

    koyima
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    Nattvardsvin: Well Unity's licensing scheme makes it clear that a company netting over 100K get's Pro. You can't mix Pro and Free (licensing terms), so it should be all Pro. Compared to other software Unity is fairly priced.

    Linux is something that has been discussed over and over, over at Unity. It is something I think their devs do want to do, but it hasn't made business sense (they have given numbers for this), maybe now is the time.
     
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  23. tiagocc0 Arcane

    tiagocc0
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    Unity has taken over? Time to move again.
     
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  24. koyima Educated

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    Oblivion was made using Gamebryo, heavily modified to the extent of unrecognizable (from what I've read).

    Compared to C4, I can honestly say Unity kicks ass. Simply by doing a comparison of the titles released (not wishful potential) you can clearly see C4 doesn't stand a chance. In business decisions, little things like "titles using x engine" , are pretty important. Just an FYI.

    If you had compared to one of the big ones you could make a case, even Shiva would stand a chance, but C4....

    Anyway it's pretty simple:
    - UDK wants royalties.
    - UE3 wants 1/3 of the budget.
    - CryEngine isn't as easy to work with and is expensive or needs royalties (same as Unreal basically)

    - Unity is cheap, NO royalties, easy to work with.

    When offered this alternative the other two lose, especially for Non-FPS projects. Also they don't have a team of veteran UnrealEngine coders on staff, so there isn't anything like team experience to build-on.

    A turn-based 3/4 view game doesn't need the extreme real-time graphics features CryEngine provides anyway.
    Whatever it needs and is not in the box, can be easily added on the other hand.

    With Unity they can have a prototype working within a day.
     
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  25. Davaris Australian Game Developers Developer

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    Yeah, he's laying it on pretty thick, right now. :roll:
     
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