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Development Info Wasteland 3 Dev Diary #1: Character Creation, Customization & Combat

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, May 15, 2020.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Tags: David Rogers; inXile Entertainment; Wasteland 3

    inXile have put together a new series of Wasteland 3 dev diaries ahead of its release in August. IGN have gotten dibs on the first episode, in which lead designer David Rogers introduces the game's character and combat systems. The video offers a look at some of the new combat features, including new quirks that enable unique builds, brawling combos that stack up as you punch enemies, the new squad-based turn system in which enemies can move simultaneously, active abilities that are unlocked by weapon perks, and the highly customizable Kodiak vehicle. According to David, ammo in Wasteland 3 will be scarce and is intended to serve as a money sink, so diversifying your party's weapon loadout is recommended.


    Looks very cool. If you've been curious about how Wasteland 3's combat has evolved over that of Wasteland 2, watch this video. inXile plan to release additional dev diaries in the coming weeks.
     
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  2. Mr. Magniloquent Savant

    Mr. Magniloquent
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    This honestly looks pretty good, actually. That being said, I couldn't help but notice 2:59.

    :killit:
     
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  3. Jrpgfan Savant

    Jrpgfan
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    2:59 Wasteland Fighter III: 3rd Flop
     
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  4. luj1 You're all shills

    luj1
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    Mechanically it looks fine, but what an annoying image they have created for this game. Its all so ridiculous, zany and idiotic

    I mean look at this shit 3:00 thundering strike bullshit looks like Dragon Ball

    their art director should be fried (and I dont mean fired)
     
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  5. InspectorRumpole Cipher

    InspectorRumpole
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    Only RPG i can get sort of excited for these days. Looking forward to diving in to the wasteland again.
     
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  6. Daedalos Arcane The Real Fanboy

    Daedalos
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    Wasn't Wasteland 1 zany too? Crazy 80s sci-fi vibe with weird shit in for good measure?

    It's not exactly fallout 3, mind you. Maybe you're expecting something different.
     
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  7. mindx2 Codex Roaming East Coast Reporter Patron

    mindx2
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    Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Kingmaker
    Agree, I'm not looking for dark & gritty game #2056. Just give me a good Wasteland game.... hopefully. [​IMG]
     
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  8. Iluvcheezcake Savant

    Iluvcheezcake
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    Hopefully it doesnt reach Larian levels of ba-dum-tssshhh zany idiocy
     
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  9. Jrpgfan Savant

    Jrpgfan
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    Apparently even mechanical weapons look like they're shooting fireworks.

    Do devs really think this looks good? Why is it even a thing at all?
     
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  10. *-*/\--/\~ Arbiter

    *-*/\--/\~
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    Wish they would stop with this shit of 85% time spent on some dude babbling and 15% on actually showing the game.
     
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  11. Daedalos Arcane The Real Fanboy

    Daedalos
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    Yeah, let's spoil the entire game in a promo-video, next-level marketing though.

    Movie trailers that spoil the entire fucking thing doesn't bother you I take it.
     
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  12. *-*/\--/\~ Arbiter

    *-*/\--/\~
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    Showing a few minutes of gameplay is hardly "spoiling the entire thing", even InXile isn't stupid enough to show the boss fight in a trailer. I hope.
     
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  13. Nazrim Eldrak Learned

    Nazrim Eldrak
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    I hope the combat grid can be deactivated.
    If not, I am ready to wait another 10 years for the directors cut version:outrage:.
     
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  14. Jack Dandy Arcane

    Jack Dandy
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    Divinity: Original Sin 2
    I'm just glad all the enemies get to move at once, hehe. Looking cool
     
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  15. Fenix Cipher Vatnik

    Fenix
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    But-but... that sounds like incline. Given that I did solo melee not complete walkthrough of W2 lol.
    FTF?
    Welll, it just sounds like that, what will be in reality is a diferent thing.
     
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  16. Rean Instructor Patron

    Rean
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    It certainly looks like a lot less jank. The long delays and Microsoft money seem to have done wonders.
     
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  17. Fenix Cipher Vatnik

    Fenix
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    Maybe it was, but it was in not such way as 3D graffixx allows, it was much more calm.
     
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  18. agris Arcane Patron

    agris
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    i see they're going with the mass effect style skill pips, and that the combat feedback is a cluttered mess of numbers, icons, and vfx.

    nice.

    inxile.jpg
     
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  19. polo Erudite

    polo
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    Looks like a skyrim mass effect ui mesh.
     
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  20. IHaveHugeNick Arcane

    IHaveHugeNick
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    This guy is so excited it makes me unexcited.
     
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  21. agris Arcane Patron

    agris
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    never forget the studio that made these UI decisions

    Show Spoiler
    [​IMG]

    [​IMG]
     
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  22. rusty_shackleford Arcane

    rusty_shackleford
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    rpg goty
     
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  23. Atleticano Shoutbox Addict

    Atleticano
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    I agree, it will be goty, unless encased really show its potential and releases this year.
     
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  24. slowtard Novice

    slowtard
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    Dunno bout you fellas, but I'm fixin to drive over Californy an' MOTORBOAT those puppies!

    :fuuyeah:
     
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