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Game News Wasteland 3 Fig Update #28: Still A Megaton Of Work Left To Go

Discussion in 'RPG News & Content' started by Infinitron, May 14, 2019.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: InXile Entertainment; Wasteland 3

    There's been virtually no real news about Wasteland 3 for the past ten months. This has led some to believe that the game is languishing in some sort of development hell - a perception encouraged by the unusual rate of turnover in its writing team. Others have theorized that inXile have been using their pile of Microsoft cash to substantially overhaul and improve it. Whatever the case, there's still no real news in today's long overdue Wasteland 3 Fig update. But at least inXile are admitting that two and a half years after its crowdfunding campaign, the game still needs a lot of work. Oh, and they also threw in a look at some random character for good measure. I quote:

    Communications Wasteland

    It’s been a while since our last update, and that’s because we’ve been hard at work on Wasteland 3, and getting a lot of the core pieces of the game in-place. As we’ve said before, the game is effectively playable from start to finish—but there’s still a megaton of work left to go. Sure, you can complete quests and navigate most of the areas, but this is the most time-intensive stretch of the project. We have the bones—the skeleton is there—but it’s filling it with all the sinew, cartilage, and guts that really make the Wasteland experience what it is. Things are really shaping up, but the most critical work is just getting started. We’ve been hiring and growing the company, as well as putting a lot of the new Microsoft development resources to good use, and that’s going to help us be able to make Wasteland 3 even bigger and better.

    We’ll have development updates to share during E3, so look forward to our next update with more specifics then.

    Face to Face in the Wasteland


    As you saw in our Fig campaign launch trailer, Wasteland 3 is the first game in the series to feature a cinematic conversation system. It gets you up close and personal with the big story characters you’ll encounter in Colorado, and one of those is MacTavish. He’s a coarse, blustering mechanic in Colorado Springs, who wears a luchador mask because . . . well . . . you’ll have to wait and see.

    In this update we wanted to share some of the process that’s going into bringing this character to life. First it starts with a character pitch or write-up, and from those largely text-based descriptions the artists work up concepts and shape studies to hone on in a final look and design for the character’s appearance and style. In an effort to not spoil too much we’ll skip ahead a bit to his final concept piece.

    Once we have a concept done we’ll move on to a high-poly model like this one, which we’ll break down into the pieces that will help give it a high quality appearance in-game, but without requiring a super-computer to render. After that comes mocap, and then the voice recording we’ve done is married to that with final animations.

    This is a look at his masked face model, which isn’t too far from what you’ll see in-game. We’ll have more to share on MacTavish in the future, as well as the creative process for bringing some of our other characters to life.

    Look Forward to E3!

    Thank you for your patience as we continue development and work toward more consistent backer updates. To restate it again: we’re committed to our backer promises, and you can expect the Steam and GOG versions of the game on launch day. No store exclusivity.

    We’re looking forward to sharing more with you during E3!​

    I guess E3 is when we'll finally get to see some gameplay footage. As for the writing team, I asked George Ziets about that and he replied. Judge for yourself!
     
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  2. FeelTheRads Arcane Patron

    FeelTheRads
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  3. Lady Error Arcane Literally Hitler

    Lady Error
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    Edgy graphic whores should probably go back to playing Twitcher and Skyrim...
     
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  4. luj1 Magister

    luj1
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    Huh? I dont give two fucks about graphics you dumb prostitute, I am talking about art direction. FYI I never touched Skyrim and Witcher in my life
     
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  5. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I think it looks...normal? Unremarkable. It's not like the art is stylized in some unusual way. It's a basic videogame look. I mean he's a burly post-apocalyptic dude in a luchador mask so of course he looks a bit goofy. If you don't like the idea of that then yeah, I can see why you're unhappy.
     
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  6. luj1 Magister

    luj1
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    Exactly, the art style looks mundane and absolutely indistinctive in a sea of post-apoc titles. That cannot be good by defualt. It's time you start enforcing some consumer standards around here and calling things what they are instead of being overly generous so you get keys and other "benefits"
     
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  7. Lady Error Arcane Literally Hitler

    Lady Error
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    "I don't care about graphics, only about the art direction of the graphics"

    A graphics whore trying to justify his graphics whoring...
     
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  8. luj1 Magister

    luj1
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    [​IMG]
     
    Last edited: May 14, 2019
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  9. Lady Error Arcane Literally Hitler

    Lady Error
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    You shouldn't dox yourself like that on the Codex...
     
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  10. Crispy I HAVE EVOLVED (again) Undisputed Queen of Faggotry

    Crispy
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    luj1's a moron but that was a funny post.
     
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  11. frajaq Learned

    frajaq
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    I think IT FUCKING SUCKS!!!
     
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  12. Jedi Exile Arcane Patron

    Jedi Exile
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    Well, it's nice it wasn't cancelled. Wasteland 2 was quite enjoyable.
     
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  13. sorinmask Just like Yves, I chase tales. Patron

    sorinmask
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    I don't understand how this works... did they learn nothing from writing Tides?

    Why so many writers again...?
     
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  14. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    This is a clear downgrade from the video that showed up during the Fig campagin. inXile's artists remain lousy. :M
     
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  15. Reader Novice

    Reader
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    Sounds like "I never masturbated in my life".
     
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  16. Van-d-all Learned

    Van-d-all
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    InExile fucked up every game they released and people still believe they can deliver...
     
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  17. Grauken Arcane Patron

    Grauken
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    The Bard's Tale 1-3 remake was good, although that was entirely accidental and also not really imBecile
     
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  18. jac8awol Novice

    jac8awol
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    Incredibly disappointing. I was also one of the few that liked Wasteland 2 and I was looking forward to this. But if this was a passion project that was going well they'd be sending out updates regularly to keep people hyped. They've let it linger and lose all its momentum. Will be surprised if it gets finished, let alone in an interesting state. Just a slap in the face for the backers, glad I didn't get involved.
     
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  19. rohand Savant

    rohand
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    Still got faith in the Ziets-Man, but that may not be enough
     
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  20. Morality Games Arcane Patron

    Morality Games
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Wasteland II was halfway to decent, so there's reasonable doubt that Wasteland III might be good.

    Probably not though.
     
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  21. luj1 Magister

    luj1
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    Wasteland 2 was fairly solid, Numenera was a horrid blapshemy to the very RPG genre. Chances are this probably gets ruined by Microsoft (assuming it was even good to begin with - which I very much doubt)
     
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