Awor Szurkrarz
Arcane
- Joined
- Dec 11, 2009
- Messages
- 21,899
For some weird reason it reminds me of Rozen Maiden.
KalosKagathos said:Haven't played it for more than an hour myself, so can't tell you anything in-depth, but world switching is done by hitting all 3 attack buttons at once.
Awor Szurkrarz said:For some weird reason it reminds me of Rozen Maiden.
anus_pounder said:Holy shit, bro. Is that the game with the tank-bot piloted by a midget and a dog, that drops a large round bomb as it's super-attack? Not to mention a purple beast carrying around a little school kid? And a cute robot-maid? I've been looking for this game for ages!
Played it years ago when I was like 8-9 years old. Found it amongst my brother's rom collection.
anus_pounder said:It is!! I loved that game! How do I run MAME?!?
Ultras made supers redundant, the meter is only used for EX specials now. Inability to cancel into ultras makes it far easier for characters with good juggle potential to actually land the blasted things (hello, vanilla Sagat's forward+HK into ultra). Inputs for FADC should have only involved buttons (see Roman cancels in GG and Rapid cancels in BB; at least Capcom got it right with X-Factor cancels in MvC 3), as the dash part tends to screw up subsequent joystick inputs (quarter circle forward is often read as the shoryuken motion, for example).Vaarna_Aarne said:Well, the only real problem with Street Fighter 4 series is that it COULD have been HD 2D... But it isn't!
Black Cat said:In case someone's interested the game has been up for download for a bit now, so you can go and grab it if you want. Also, it is really pretty, the videos do not make it justice at all. The animation, also, is much smoother than it seemed on the videos. It is more than just a bit chaotic, though. At least for me it's too bloody fast.
It is hard as fuck, or i'm really rusty. The game's story mode is just a string of AI Bot battles, not anything so creative as Tasofro's puzzle battles, but those Bots really know how to play, and I don't, so screw them. It also has an online mode but so far no one in the west knows how to make it work. Long range spaming can be a problem against some characters, like Siesta, but it isn't any worse than Lucifer getting you into a stupidly long combo that switchs worlds halfway through and finishes with a pretty demolishing special attack.
All stages have a normal version and a meta version, and the characters are able to turn them at will by using certain techniques. Or at least it looks like it, but I have yet to do one of such switch myself. Where the normal versions look really pretty the meta versions look gorgeus, just like something straight out of The Dreaming or a fairy tale. And the music, as expected, is incredibly awesome.
The character rooster is not that big, however. You have, uhm, Beatrice, Evatrice, Virgilia, Kanon, Shannon, Ronove, Lucifer, Siesta, Ange, and Battler, and that's it. There's also said to be one secret character, but I do not know how to unlock her so whatever. At least all the characters they did add would at least have a fighting chance in such battles, instead of throwing in George or that retarded hotel chef guy in there justto be kickedfor kicks. Most of them are really characterful, leaving aside the retarded moon rabbits and that boring Kanon guy.
Actually, I'd say supers were made redundant by the fact the gauge now takes multiple rounds to fill and the supers themselves are pretty weak. Actually, some characters can cancel into Ultras. Namely, Ryu and his Close HP/Crouch HP/Forward HP + Shoryuken + super or either of the ultras. And yea, the whole thing with the EX Cancel dash is extremely annoying at times, though for me it's more of the fact that there's a bad habit of there being a SECOND dash when you execute some moves.KalosKagathos said:Ultras made supers redundant, the meter is only used for EX specials now. Inability to cancel into ultras makes it far easier for characters with good juggle potential to actually land the blasted things (hello, vanilla Sagat's forward+HK into ultra). Inputs for FADC should have only involved buttons (see Roman cancels in GG and Rapid cancels in BB; at least Capcom got it right with X-Factor cancels in MvC 3), as the dash part tends to screw up subsequent joystick inputs (quarter circle forward is often read as the shoryuken motion, for example).Vaarna_Aarne said:Well, the only real problem with Street Fighter 4 series is that it COULD have been HD 2D... But it isn't!
Oh, yeah, links are the only way to combo normals for a good deal of characters. That's right, comboing LP into MP requires you to memorize arbitrary timing and takes frame-level precision. Even if Capcom felt that allowing chaining everything into anything would be too Darkstalkers in an SF game, why not give everyone a ton of target combos a la SF 3? Even that would be better than what we have now.
On a related note, while you can chain together light attack, you can't actually cancel chained attacks into anything else. Bloody WHY? Why can't Rose do a Soul Spiral after 3 crouching LPs that were chained together, if she can do it when they were linked to each other?
Someone in Capcom mistook artificial execution barriers for depth, methinks.
Mrowak said:Here a question arises, How on Earth do you block in this game? I saw enemies do this but cannot figure out for the love of the god almighty how to make it happen.
Mrowak said:Also, is it just me or does this game fail to identify keyboard as the major controller. I have to use my xshit pad for it to play at all.
Black Cat said:Mrowak said:Here a question arises, How on Earth do you block in this game? I saw enemies do this but cannot figure out for the love of the god almighty how to make it happen.
If the enemy is to the right, move left and you will block her attacks. If the enemy is to the left, move right. I would prefer a block button, myself, given it is somewhat bothersome to have to pull back to block when you, as Beatrice, and AI Virgilia are one on each corner of the screen spamming projectiles at each other while trying to block the enemy ones.
Mrowak said:Also, is it just me or does this game fail to identify keyboard as the major controller. I have to use my xshit pad for it to play at all.
It does, actually. The game should have a key assigned to each of the combinations (A+B, B+C, A+B+C) but they actually don't work for most people, though I have seen some who made them work somehow. This makes the game basicaly unplayable on a normal keyboard, given the game has many techniques that require three or more keys being pressed at the same time and those will not register. I had to ask my brother for one of his controllers to be able to play, given otherwise I couldn't switch worlds nor use any special, just basic attacks and techniques.
Amusingly enough, once you get a controller the problem is kind of solved twice given not only you can do the combinations but you also can configure the unused buttons to act as A+B, B+C, or A+B+C, and those will work in a controller, while not in a keyboard.
But most fighting games are basicaly unplayable on a keyboard so it did not came as much of a surprise.
That aside, has anyone been able to use Ange at least to some small success? What is she suposed to be, a grappler with assists and multidirectional projectiles? WTF where they thinking! Weirdest character ever, or almost.
Also, Evatrice and Virgilia are quite OP. I don't mind given I'm playing this game for the witches, myself, but it's quite a diference between playing them and playing Ange or Ronove, for example, who can't do shit without a lot of practice.
Felix said:I'm still playing Naruto CONR III
No. You can super cancel a Shoryuken, but to combo into an Ultra you have to FADC it, then juggle.Vaarna_Aarne said:Actually, some characters can cancel into Ultras. Namely, Ryu and his Close HP/Crouch HP/Forward HP + Shoryuken + super or either of the ultras.